Kitsune

Kirtri's page

Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



4 people marked this as a favorite.

To add to the sub-optimal specialized builds not being a hindrance in a Kingmaker (2e) I am a Metal kineticist Strix, and am focused on building Metal wing version Archangel from the X-Men so bi metal armor high strength and dex, I got the wrestler archetype and have weirdly ended up using athletics almost as often as impulses in fights. Even against things immune to magic or ppiercing/bludgeoning/slashing damage I still cam contribute and I can do a ton in exploration. Oh I also w/free archetype could take Dandy dedication too so I could better reflect the character. If all you care about is coming up with fun realizable concepts pf2e is just as good at it as pf1. And it doesn't start out by kneecapping you first.


1 person marked this as a favorite.
MatiPa wrote:

Take this: A kineticist gnoll that can gather air. No problems here. The player makes CON the highest stat, and select his heritage as a great gnoll, giving him 4 + 8 + 10 = 22 HP at level 1. The problem is that he gather air, and a ranged air elemental blast has **120** ft. range increment. Give them a good AC, go very far and hide them if possible and you can deal damage without worrying too much about dying soon. You can give this character the cavalier archetype at lvl 2 and the Impressive Mount feat at lvl 4 and you're gonna be unstoppable, as long as your mount don't go too near or too far away.

Suggestions to solve it:

The most obvious is to reduce the range of the ranged air blast, the second most obvious (but hard to justify in narrative) is to give kineticists less HP per level, and the less obvious is to make either the gather element activity or the elemental blast activity (but not both) take two actions instead of one. Other suggestions are welcome

Is the unbalanced part that the 45 ft speed while raging barbarian is going to sprint and sudden charge and hit you every turn for way more damage? I am not sure what you think the problem is that, what character do you think can't deal with this really sub optimal tactic?


4 people marked this as a favorite.
Verzen wrote:
Golurkcanfly wrote:
Verzen wrote:

Es-otter-ic

Ant-ith-esis

I am concerned for your pronunciation of Esoteric.
Not a hard word to pronounce. What's the issue? Maybe s might sound more like a z?

the way you wrote it makes it sound like you pronounce it like the water mammal. When usually it's Es-Oh-Tair(like stair w/o the S)-Ick

At least that would be my guess


3 people marked this as a favorite.

Our Champion from AoA is a Starknife user, he still does great damage between his 2 attacks w/agility and the various blade bond specials. The 20 ft range gives him a lot of lee-way in movement to. It's been super fun, and him not having to swap out to another weapon to fire at a distance has been a huge boon in places.


1 person marked this as a favorite.
SilentInfinity wrote:
Kirtri wrote:
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

Since my ashes character was martial, a gnome or goblin sorcerer who provides the fx (visual and auditory) during the acts, explosions, ghost noises, amplification of sounds for clown slapstick, the works.
Ah I like this, some illusion and some evocation? Sounds like a little bard multiclassing maybe?

Definitely on illusion/evocation. Not sure on MC yet depends on the rest of the groups plans. (other option is some sort of Lizardfolk fire dancer but don't have that fleshed out yet.)


1 person marked this as a favorite.
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

Since my ashes character was martial, a gnome or goblin sorcerer who provides the fx (visual and auditory) during the acts, explosions, ghost noises, amplification of sounds for clown slapstick, the works.


1 person marked this as a favorite.
zergtitan wrote:
I keep getting the sign in page and a constant refresh glitch with the link, is anyone else having the same problem?

Yep the exact same issue. I guess we're breaking the site? Who knew circuses were such big ticket items.


1 person marked this as a favorite.

MrShine you also forgot about our raging friends. The Barbarians only get Expert Weapon proficiency so that'd right knee-cap them.


3 people marked this as a favorite.

This is a shot in the dark since I haven't read the adventure at all, but tasks at least in the previews were gated not just with a DC but a proficiency, so certain tasks you just are unable to accomplish unless you are Experienced, Master, or Legendary.

For example, disarming magic traps, or (successfully) negotiating with a dragon. Though part of that might have been my own reading between the lines.


1 person marked this as a favorite.
Renchard wrote:
Greylurker wrote:
I'm more disapointed in that nobody else gets combat feats now.
Advanced Maneuver, pg. 280.

Provided you don't mind using 2 other feats first...


4 people marked this as a favorite.

So I'm shocked the Fighter isn't getting more abilities that seem from the Advanced Weapon/Armor training from PF1 and instead seems to be getting more 'general combat' style stuff.

Also it seems only the Rogue can get Dex to damage, and a multiclass Rogue can't ever get it unless I missed something. So that bites for my poor finesse fighters. :(