Kipicbloud's page

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@Crystal Frasier, any idea if/when you will finish the minis for the Kingmaker campaign? Love your work and would love to use them for my game!


The Armor as DR rules as presented in Ultimate Combat include the Defense Bonus. In regards to your other part, yeah, Combat either takes too long or last too short, depending on the dice. I'm willing to "roll" with that possibility.


Hey, thinking of starting up a campaign using some/all of the Optional rules from Ultimate combat in it. I'm aware, though, that too many cooks spoil the pot, and some of these may not work very well with each other. What combinations would you suggest to avoid? Which ones work well together? Here is my preferred list of options.

1. Called shot
2. Armor as DR
3. Vitality/Wounds
4. Peicemeal Armor

Which one of these work well with the other?


Since for some reason the starting gunslinging is causing "unnecessary" confusion, and to provide a base for more cool stuff, I want to present the following idea for a class ability:

Signature gun (1st lvl): due to the rarity of his chosen weapon, a gunslinger often is forced to make her own weapon. A gunslinger makes a signature weapon by crafting a firearm and applying the signature trait to it. A signature weapon only cost 4% of the weapons base value to make. (A 1st lvl charactor ignores this cost, but may only chose a pistol or musket) At it's creation, a signature weapon can be made masterwork by paying the normal 300 gp or can be upgraded later by paying the fee and spending one day upgrading the gun. A gunslinger may only have one signature gun at a time. If they wish to create a new signature gun, she must first either sell (see below), or scrap her current one, adding a discount to the creation price of the new one.
In her hands, a signature gun acts like a normal gun and may even be magically enchanced. In anyone else hands, though, the gun is fussy, cumborsome, or just plain hard to use. Anyone who tries to use a signature gun they did not make treats it as if it had the broken property, and if it is already broken, it becomes unusable to anyone but it's creator.
A signature gun is also worth less to anyone else because of it's peculiar nature, even to curio collectors. A signature gun may only be sold for 1d10% of it's total market value.
This ability cound have the gun training ability tied to it, allowing those abilities to only work on the signature weapon. Thoughts? Ideas? If anyone wants to help clarify or condense this, please do.


Been thinking about this for a while, and here are some ideas I want to put forward for playtest considering.

1.)Give us a double barreled firearm. Correct me if I am wrong, but it even looks like the ICONIC Gunslinger is using double barreled firearms. Would defenetly help with full combat actions.

2.)Combat styles. Like the ranger, at second lvl allow a gunslinger to chose a specific gun combat style to build off of:

Huntsman (musket):sniper training in essence. The Huntsman focuses on making singular, highly accurate and damaging shots. Key ability would one that, as a full attack action make a single attack roll. Gain a bonus of some kind to your tohit/damage rolls depending on how many attacks you sacrifice.

Flying Thunder(dual Pistol): concentrates on dual wielding pistols as your main weapon. Gives a de facto Two Weapon Fighting only usable on pistols, and an ability to quickly reload multiple shots quickly. Also a very mobile fighter, taking pot shots and then moving to cover quickly.

Swashbuckler (Pistol and Melee): Use of a pistol and light one hand weapon. abilities would include one where if you lead with a melee attack and hit, can make one ranged pistol attack without provoking AoO. Also mobile, possibly only using light armor.

3.) rework some/all of the deeds to make them usefull. Reword Quick clear to prevent firearms from exploding period, but instead become jammed, and need a check before they can be fired again.

there is more, but my mind is failing me right now. Post more later.


Alright, the Party I am DMing for just tried sneaking into the fort. After being repulsed by the zombies, they have now decided that they want to go the exact opposite way and do an all out assault. To that end, they want to enlist the aid of the Swordlords and Kesten and his guards. What exactly would be the swordlord's answer to them? Would Kesten actually help storm the fort, and if so, under what conditions? Also, what would be appropriate "stats" for the Palisade? One of the players wants to go medieval on it. Thanks in advance.


Shady314 wrote:
Kipicbloud wrote:
Question, since they are magical creatures, can detect magic spot them? I have two players that use this spell regularly, and it spoils some of the fun when dealing with them.

First off I strongly recommend you houserules that illusion spells auto beat detect magic. It was one thing in DnD 3.5 but when you can cast at will it's now basically auto-on and causes ridiculous issues. Ok make a will sa... I cast Detect Magic and see it's an illusion. Sigh. EVERY TIME.

Secondly "magical creatures" (Isn't that every single monster? I mean they aren't even "magical" beasts. Faerie Dragons type is Dragon. Tyg's is Fey.) So no they don't have magical auras and detect magic does not see them. It could see the spell they are in the process of casting though.

Hah! Thanks! I thought it sounded a bit fishy. I figured only things that have "magical" or are magically created would be targeted by that spell.


Question, since they are magical creatures, can detect magic spot them? I have two players that use this spell regularly, and it spoils some of the fun when dealing with them.


Players have decided the Kobolds were cute, after watching them fight over a gold coin in the radish patch. After finding the gold mine, though, the players have decided that they are better off as slave labor mining it rather than allies. If they keep the Chief alive, I think I'll have him 'overestimate' his importance to them after they raise a kingdom. It's almost comical, in a way, to imagine him brazenly walking into their court every other day demanding one favor after an other from them. All because "my tribe brings you sun metal all the time!"