Cleric Necromancer spells


Advice


Just wondering which spells on the Divine list are best for Cleric Necromancers?


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What kind of necromancer? The evil, spooky kind?

If so, those would be my picks (in no particular order):

Blindness
Vampiric exsanguinationH
Eclipse BurstH
Massacre
Spirit blastH
Finger of deathH
Wail of the banshee
HarmH
Ray of enfeeblement
Vampiric touchH


Blave wrote:

What kind of necromancer? The evil, spooky kind?

If so, those would be my picks (in no particular order):

Blindness
Vampiric exsanguinationH
Eclipse BurstH
Massacre
Spirit blastH
Finger of deathH
Wail of the banshee
HarmH
Ray of enfeeblement
Vampiric touchH

Sweet! Ya evil spooky kind for the win! We have much to discuss!


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Ghoulish Cravings.
Easiest way to make undead.


The Ronyon wrote:

Ghoulish Cravings.

Easiest way to make undead.

Hmm interesting what do you mean? I love the idea of a Necromancer controlling the undead but how would this happen? Say enemy fails their save, then a couple rounds later he dies due to the rest of the party beating on him. At which point and how does the creature become your undead minion?


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you inflict the ghoul fever and then kill the target, no undeath happens. If you inflict ghoul fever on something, either you or they flee, and the disease kills them, then they become a ghoul. That ghoul is not a minion under your control.

So it is a method of creating undead, as stated, but not a method of creating undead minions.

Scarab Sages

After you make an undead with Ghoulish Cravings, you can use Bind Undead each morning to make it a permanent-ish minion.

Or learn the ritual to make undead and have four undead minions at all times (though you could only reliably control one if you want to cast)

Vampire Exsanguination doesn't effect undead, so you could shoot from behind a wall of them. That seems useful.

I wonder if intelligent undead can become expert in religion/occult/arcana? You could potentially have four intelligent undead minions each with their own minions.

Are necromancers better off being bards? They get all the cool necromancy spells plus a better overall spell list. Plus, they can use one action to maintain group buffs while using the other two actions to gain four actions from their minions.


First you waylay a target,then you bind and or cage them,lastly you cast Ghoulish Cravings on them.
Now you can control their decent into unseat.
However Ghouls are not mindless, so you cannot uses Bind Undead on them.
You could perhaps Inveigle them, but if your going to do that,maybe Ghoulish Cravings and necromancy entirely and just be a controller of the living?

If you really like the undead theme,using the Animate Object Ritual on a corpse or skeleton should be safer, simpler,and,less evil and less messy than than the Create Undead ritual.
Craft:Taxidermy FTW!

Liberty's Edge

HammerJack wrote:
If you inflict ghoul fever on something, either you or they flee, and the disease kills them, then they become a ghoul. That ghoul is not a minion under your control.

It’s statements like this that make me wish we had a Commoner stat block so I could figure out statistically how much trouble a third level CE Cleric could cause with that spell. Narratively, I know the answer is “A bunch.” But I have a ghoulish craving for numbers.


So basically there's no way to be a necromancer controlling undead, and hence Urgathoas advanced domain power (Undeath) is useless. :(


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There's no convenient, common way. That's not quite the same as there being no way. It's something to file under talking to the GM in session 0.


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Minions masters are my favorite.
They also tend to be disruptive to play.
At a minimum there should be an undead equvalant to an animal companion or familiar.
One pet, kinda customizible.
But there seems to be a bias against evil player characters in pf2,so I would not expect to see such options.

In fairness, this is a pendulum swing.
It used to be that clerics could be the best necromancers almost by accident.
Having an small unit if undead involved a minor investment at most.


The Ronyon wrote:

Minions masters are my favorite.

They also tend to be disruptive to play.
At a minimum there should be an undead equvalant to an animal companion or familiar.
One pet, kinda customizible.
But there seems to be a bias against evil player characters in pf2,so I would not expect to see such options.

In fairness, this is a pendulum swing.
It used to be that clerics could be the best necromancers almost by accident.
Having an small unit if undead involved a minor investment at most.

Great idea!


Atalius wrote:
So basically there's no way to be a necromancer controlling undead, and hence Urgathoas advanced domain power (Undeath) is useless. :(

There's the ritual create undead which let's you make undead minions if they're weak enough. And you can also have undead you are allied with that aren't your mindless minions. Pretty far from useless for a necromancer. Just not useful for your typical adventurer.


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Pathfinder Rulebook Subscriber

Not a big deal to rip the Animal Companion feat chain from Druid or Ranger and repaint it as undead, then graft that whole thing into whatever class you want to be the necromancer.

Would only work with a home campaign and with amenable GM and fellow players of course.

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