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VoodistMonk wrote:

Isn't Inevitable Strike a Psionic Power, not a feat?

Wouldn't it make most sense if this is what you they are referring to:

Inevitable Strike

Discipline clairsentience
Level cryptic 1 (see note), marksman 1, psion/wilder 1, psychic warrior 1, tactician 1

MANIFESTING

Display Visual
Casting Time 1 swift action

EFFECT

Range Personal
Target you
Duration See text
Power Points: 1

DESCRIPTION

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +5 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

Augment: This power may be augmented in one or both of the following ways.

1. You can increase the manifesting time to 1 standard action and increase the insight bonus to +20.
2. For every additional power point spent, the insight bonus increases by 2, but the total bonus may not exceed +25.

You know, it probably would, but my point still stands: if it's referencing something else, it should state as much on the page and link to the page (and subtitle) being referenced, for clarity's sake.


I was looking at the Mystic Archer psionic prestige class, and at 1st level, they get Inevitable Strike. However, nowhere on the page is it stated what this feature actually... does.

Now, I'll grant that it may be referencing a psionic feat, but if so, shouldn't it state as much? And link to the feat?


The Combat Style feature level progression for Marksmen seems to be as follows: 2, 3a, 3b, 4, 8, 12, 16, 20.

In Volley Style, however, the feature unlocked between 3b and 8 does not actually indicate which level it becomes accessible. When can we expect a correction?


avr wrote:
Wrong forum - rules questions is about the rules as they stand. Homebrew and house rules or possibly advice or general discussion are the forums which are for potential rules changes.

Ah, thanks for the info; I'll be sure to consult that forum in the future.

avr wrote:

Since you're asking though, from a gameplay/flavour perspective the issue is more about the potential multiple attacks on one target (or one large spirited charge or vital strike attack) that a charge allows vs. the single attack per target that spring attack (inc. imp/greater) allows.

I suspect that the designer was aiming for a single attack intentionally. That isn't amazingly effective in PF1, but OTOH with enough room and speed a horselord can cut the enemy to pieces if they get multiple attacks vs. a single readied attack each round. On the gripping hand - in the same situation a mounted archer just wins. Making it a form of charge shouldn't make the balance any worse than it is currently.

Thanks for the explanation; my brother won't be happy, but I suspect he didn't read the feature description as closely as he should have anyway.

Speaking of mounted archers, though...


My brother reeeeaaaally wants to play the Saka, and the Horselord Cavalier comes close to that concept, but isn't quite there. What modifications would best bridge the gap?

Some Ideas to Start:

  • I. Favored Terrain (grassland) instead of Favored Terrain (desert)
  • II. Class features may or may not include:
  • A. Snap Shot
  • B. Point-Blank Shot
  • C. Point-Blank Master
  • D. Rapid Shot
  • E. Stabbing Shot
  • F. Shot on the Run
  • G. Parting Shot
  • H. Overwatch Feat line
  • III. More as I think of them


avr wrote:
It might well be simpler and more intuitive, but since you're asking in the Rules Questions forum: that's not what they have.

Which is why I'm inquiring about a potential rules change.

avr wrote:

Qadiran horselord cavaliers don't get to use all the assorted rules that charges get (pounce if they somehow have it, partial charge when staggered, spirited charge damage multiplier, flinging charge if they have that, special effects which trigger on a charge etc.) with their move-attack-move ability. It's not a charge.

Spring attack is more limited, though improved/greater spring attack can improve it slightly and wouldn't apply to a charge.

Please describe the sort of motion the Horselord is supposed to be engaged in, and why it's preferable to a charge, from a flavor and gameplay perspective.


Kintatsu wrote:
This class feature gives Horselord Cavaliers the Spring Attack feat, but specifies that it only works while mounted. Wouldn't it be simpler and more intuitive to just give them Ride-by Attack? Or is the point to allow Horselords to move in ways other than straight lines?

And now I think of it, even if the greater mobility is the point, wouldn't altering the directionality of Ride-by Attack still be the better option? Give the mount the choice of either straight-line with up to double-movement, or any-direction with up to full-movement, for example?


This class feature gives Horselord Cavaliers the Spring Attack feat, but specifies that it only works while mounted. Wouldn't it be simpler and more intuitive to just give them Ride-by Attack? Or is the point to allow Horselords to move in ways other than straight lines?


Oh... so it does... in my defense, I have spent the past several days copying the Bloodrager spell list into Fight Club 3, and am very mushbrained.

Only 27 to go!


The Elemental Strikes ability activates at level 1, improves at level 8, and then doesn't improve again until level 20. Going by the usual rhythm of these things, there should be an improvement at level 14 or 15 as well. Was this gap deliberate, or simply an oversight?