Full Name |
Kinjal Sengal |
Race |
Human |
Classes/Levels |
Cleric |
Gender |
Female |
Size |
Medium |
Age |
31 |
Alignment |
LG |
Deity |
Abadar |
Languages |
Common |
Strength |
11 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
17 |
Charisma |
14 |
About Kinjal Sengal
Kinjal Sengal
Human (Vudrani) cleric of Abadar 1 (Pathfinder Unchained 20)
LG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
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Offense
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Speed 40 ft.
Melee quarterstaff +0 (1d6)
Ranged light crossbow )+0 (1d8/x3)
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Spell
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1st: Divine Favor, Longstrider
0th: Detect Magic, Light, Stabilize
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Statistics
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Str 11, Dex 10, Con 12, Int 14, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 10
Feats: Skill Focus (Diplomacy), Selective Channel, Noble Scion of Peace
Traits Child of Oppara, Suspicious
Skills Appraise +7, Diplomacy +8, Heal +6, Knowledge (nobility) +9, Knowledge (religion) +6, Sense Motive +7
Languages Common, Celestial, Vudrani, Halfling
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Special Abilities
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Channel Energy (Su) : 1d6 4 times a day
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Traits
Child of Oppara: You belong to a noble family that matters in Taldor, though as the story begins you may or may not be on good terms with your relatives. Your upbringing among the city’s well-to-do gives you an upper hand when it comes to knowledge of high society, 9and you start the game with a modest inheritance. With Princess Eutropia’s efforts to provide for Taldor’s common citizens and overturn years of tradition, new lines are being quietly drawn in the sand, and you have found yourself embroiled in these intrigues whether you intended to be or not. With this trait, the assumption is that you belong to a minor noble family (and can make up your family name). In this case, your family keeps a small manor in Aroden’s View or Senate’s Hill. If you want to be a member of one of Oppara’s major noble families, you must take the Noble Scion feat at 1st level.You gain a +1 trait bonus on Appraise and Knowledge (nobility) checks, and one of these skills is always a class skill for you. The Noble Scion feat (see the sidebar) does not have a Charisma prerequisite for you. In addition, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.