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![]() As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, It literally says in the feat that it can be attached to a longspear. It saying that it requires a hand is most likely based on the assumption that if you had a 6 foot flag attached to a spear it wouldn't dangle toward the ground, it'd be loosely wrapped around the pole and held in one of your hands. ![]()
![]() I'm about to start playing in a seafaring campaign. One of the character concepts I've been messing around with is basically a crazy armored dude you launches himself via catapult into an enemy ship. I know a quite a few different ways of reducing fall damage, but I'm stumped on trying to reduce collision damage. I'm curious if my friends on the paizo message boards know a thing or two that I don't. ![]()
![]() It could be a relationship of convenience, similar to germany and russian in wwII, where the goal is just conquering. Most of the under dwelling races have a distaste and sometimes a complete hatred of their surface cousins. And the betrayal could be similar to wwII as well, with the duergar feeling now would be a good time to fight a war on 2 fronts. ![]()
![]() Hey geniuses, got another crazy build for you. I'm making a kasatha ranged cohort. Right now I'm thinking dual bows, my gm has already approved twf with them, taking the -4s. I need optimization. Plan on taking manyshot and rapid shot. Basically I want to throw a crazy amount of arrows out and still hit most of the time, even if it doesn't hurt that much. I'm also curious about any kind of throwing builds you guys have for a 4 armed pc. My gm would probably swing multiweapon fighting if needed. So what have you got for me? Another thing is I really like the idea of him being mounted, preferably a flying mount. I've contemplated just buying a hippogryff, but if you guys know better, let me know. It's in a setting pre-guns, unfortunately, but maybe quadwielding crossbows. ![]()
![]() Hey geniuses, got another crazy build for you. I'm making a kasatha ranged cohort. Right now I'm thinking dual bows, my gm has already approved twf with them, taking the -4s. I need optimization. Plan on taking manyshot and rapid shot. Basically I want to throw a crazy amount of arrows out and still hit most of the time, even if it doesn't hurt that much. I'm also curious about any kind of throwing builds you guys have for a 4 armed pc. My gm would probably swing multiweapon fighting if needed. So what have you got for me? Another thing is I really like the idea of him being mounted, preferably a flying mount. I've contemplated just buying a hippogryff, but if you guys know better, let me know. It's in a setting pre-guns, unfortunately, but maybe quadwielding crossbows. ![]()
![]() I don't see a problem with that, at the very least I think that might be the rai. Personally I highly agree with Magda Luckbringer that the mounted rules are too messed up. When I'm gming I usually just end up having to declare half the rules function this way without any real backup from the books. For the most part I think mounts in the game get kidna screwed over on average anyway with dungeoning and everything, that letting them have a little leeway in combat has never been an issue. ![]()
![]() I am playing a 3pp race called the urlock. Large sized polar bears. and on this thread of crazy weapons, I'll add my own, in case any of your gms will allow it, it was a little too op for my gm, he doesn't mind crazy, but this sword is strong. 3d12 med size x3, weighs 80 lbs Behemoth Blade: These swords are enormous
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![]() So, after a lot of searching, I haven't really found anything that suits the subject. I've found delving, an armor enchantment, but you can't burrow through stone. My gm said it was cool to homebrew something. I'm curious about 2 things. First, did I miss something. 2nd, pricing. I would prefer to burrow as the spell burrow, I'm curious what all you fantastic people would guesstimate a price for a something like a pair of boots that would let me burrow. Pricing for both a full time effect, also I'm curious about an "x min per day" setup. Throw your opinions at me. ![]()
![]() So my gm just killed my alchemist with lava (prick) lol. So I'm making a bear-barian. My gm is totally pro 3rd party and I'm still undecided what weapon I want to use. All I know is I want it to be 2handed. I'm mostly just curious what interested or cool, fun weapons you've run into. Or completely overpowered weapons. Or large and ridiculous. Really, I'm fond of large and ridiculous. ![]()
![]() If you're going natural attack route, then human is fine, bonus feat is great. Monstrous physique is your best friend, lots of great choices, one of my favourite is a medium sized with 6 arms, name is Arach. Feral mutagen. As per raw, you can turn your 2 feet into claws for feral, plus all 3 are considered primary. I would also go beastmorph archetype. ![]()
![]() TheBait wrote:
Str 27 Dex 14 con 18 int 14 wis 13 cha 13. I'm full level barbarian on one side then 6 level ragechemist and then fighter levels on the other side. Humanoid (0 rp)
I forgot to mention my guy flies and borrows. And I have a rolling throne pulled by triceratops outside of combat because walking is for chumps. ![]()
![]() Basically my gm is putting together a game to get all the crazyness out of the way, we're playing gestalts level 15 with races we made ourselves from the advanced race book. My goal from the onset was to quad wield four of the absolute biggest weapons I can find. So far i can quad wield four colossus+ mighty swords (fistful of denarii) via being large size titan mauler barbarian, enlarge person spell, taking elephant totem rage power (jade archetypes), lighten weapon and improved version (secrets of the alchemist), and putting impact on them. I can go higher via lighten weapon and gravity enhancement bonus in the artisan book, which I'll probably do. So... opinions? Ideas? Anything I missed? |