Valeros

Kingthorn's page

32 posts. No reviews. No lists. No wishlists.


RSS


I retract my previous statement, for whatever reason I assumed the holding it in one hand requirement was coming from the artifact itself. The feat would seem to imply that it does require a free hand. At least as a dm it, that's what I would rule. Sorry bud.


As long as the longspear or pole to which the banner is attached is firmly wielded in two hands,

It literally says in the feat that it can be attached to a longspear. It saying that it requires a hand is most likely based on the assumption that if you had a 6 foot flag attached to a spear it wouldn't dangle toward the ground, it'd be loosely wrapped around the pole and held in one of your hands.


I'm about to start playing in a seafaring campaign. One of the character concepts I've been messing around with is basically a crazy armored dude you launches himself via catapult into an enemy ship. I know a quite a few different ways of reducing fall damage, but I'm stumped on trying to reduce collision damage. I'm curious if my friends on the paizo message boards know a thing or two that I don't.


It could be a relationship of convenience, similar to germany and russian in wwII, where the goal is just conquering. Most of the under dwelling races have a distaste and sometimes a complete hatred of their surface cousins. And the betrayal could be similar to wwII as well, with the duergar feeling now would be a good time to fight a war on 2 fronts.


Also now I'm doubly sorry, cause I just checked again in the edit and found the title slot. Apparently I'm completely retarded today. This won't happen again.


Aye, sorry about that Banjoist. I thought the title was dissuading people. Couldn't find a way to change titles and/or delete the original thread.


Hey geniuses, got another crazy build for you. I'm making a kasatha ranged cohort. Right now I'm thinking dual bows, my gm has already approved twf with them, taking the -4s. I need optimization. Plan on taking manyshot and rapid shot. Basically I want to throw a crazy amount of arrows out and still hit most of the time, even if it doesn't hurt that much. I'm also curious about any kind of throwing builds you guys have for a 4 armed pc. My gm would probably swing multiweapon fighting if needed. So what have you got for me? Another thing is I really like the idea of him being mounted, preferably a flying mount. I've contemplated just buying a hippogryff, but if you guys know better, let me know. It's in a setting pre-guns, unfortunately, but maybe quadwielding crossbows.


Hey geniuses, got another crazy build for you. I'm making a kasatha ranged cohort. Right now I'm thinking dual bows, my gm has already approved twf with them, taking the -4s. I need optimization. Plan on taking manyshot and rapid shot. Basically I want to throw a crazy amount of arrows out and still hit most of the time, even if it doesn't hurt that much. I'm also curious about any kind of throwing builds you guys have for a 4 armed pc. My gm would probably swing multiweapon fighting if needed. So what have you got for me? Another thing is I really like the idea of him being mounted, preferably a flying mount. I've contemplated just buying a hippogryff, but if you guys know better, let me know. It's in a setting pre-guns, unfortunately, but maybe quadwielding crossbows.


Burrow brah, only thing you need.


I actually really like that idea of making them come up with a reason why. I'll keep that in mind in my future games.


That chart is so awesome! It's the answer to so many things. Thank you kind sir.


Faq'd, fav'd


As per how the feat is written, he can use his craft (weapons) skill as his caster level for crafting magical armor. You could houserule otherwise if you wanted, but personally I see the feat as saying you're soo good at crafting things, you know the inner workings of even basic magics.


Rend on monsters is always listed as a different attack and how I read Two weapon rend, my vote would say it counts as a psuedo 3rd attack that you don't have to roll for, but both weapons just have to hit, they don't have to overcome dr to apply it.


I don't see a problem with that, at the very least I think that might be the rai. Personally I highly agree with Magda Luckbringer that the mounted rules are too messed up. When I'm gming I usually just end up having to declare half the rules function this way without any real backup from the books. For the most part I think mounts in the game get kidna screwed over on average anyway with dungeoning and everything, that letting them have a little leeway in combat has never been an issue.


I am playing a 3pp race called the urlock. Large sized polar bears. and on this thread of crazy weapons, I'll add my own, in case any of your gms will allow it, it was a little too op for my gm, he doesn't mind crazy, but this sword is strong.

3d12 med size x3, weighs 80 lbs

Behemoth Blade: These swords are enormous
in scale, looking more like a slab of steel than an
actual weapon. A behemoth blade will generally
have a blade six feet in length, a half-inch thick,
and broader than a handspan, with a handle that is
usually a foot or so long of wrapped steel cylinder.
The pommel on a behemoth blade is often as large
and heavy as a mace-head. These weapons require
great strength to even lift, and are far too heavy to
be used by most warriors. Ogres, the more intelligent
giants, and other large intelligent creatures of great
strength may use them without penalty in one hand.
Powerful beings like minotaurs or supremely strong
humans may use them as two-handed weapons. A
Medium creature wielding a behemoth blade has
reach with it so long as they have the Exotic Weapon
Proficiency: Behemoth Blade feat.
These are not merely oversized swords; they are
designed with rather different proportions as well. A
behemoth blade requires a minimum strength of 16
to be able to lift or carry and suffers a -3 penalty to
initiative, attack, and damage for every point of strength
below 20 (-12 at STR 16, -9 at STR 17, etc.). Due to the
sheer mass of the weapon, it has a hardness of 22 and
40 hp; attempts to sunder the blade are at -10 to CMB,
while the blade gets a +10 bonus to sundering attempts.
Just carrying one around automatically incurs a level of
encumbrance regardless of strength, not only from the
weight but from the unwieldiness as well.
Merely carrying this sword gives a +2 circumstance
bonus to Intimidate checks, and drawing/brandishing
the weapon raises the bonus to +5. A behemoth blade
cannot be used by any creature smaller than Medium;
they are simply not made for Small or smaller creatures.
There are no known examples of mithral or adamantine
versions of this blade, most likely due to the amount of
material needed and what the final cost would be.


You have no idea how much I love that anvil idea. I'm legitimately adding that to the list of character concepts.


So, after a lot of searching, I haven't really found anything that suits the subject. I've found delving, an armor enchantment, but you can't burrow through stone. My gm said it was cool to homebrew something. I'm curious about 2 things. First, did I miss something. 2nd, pricing. I would prefer to burrow as the spell burrow, I'm curious what all you fantastic people would guesstimate a price for a something like a pair of boots that would let me burrow. Pricing for both a full time effect, also I'm curious about an "x min per day" setup. Throw your opinions at me.


Ummm, the godentag is a simple weapon too, lol. That's wonderful. I especially love all the chainsaw ideas. These are all awesome.


I like that thunder and fang thing. Very cool. I like how you think Darksol


Battle ladder! Nice, I'd never heard of that before. That's what I'm looking for. I know the popular choices, I'm looking for interesting.


2 people marked this as a favorite.

So my gm just killed my alchemist with lava (prick) lol. So I'm making a bear-barian. My gm is totally pro 3rd party and I'm still undecided what weapon I want to use. All I know is I want it to be 2handed. I'm mostly just curious what interested or cool, fun weapons you've run into. Or completely overpowered weapons. Or large and ridiculous. Really, I'm fond of large and ridiculous.


Awesome thanks guys


I've been racking my brain. Whats the best way to acquire strong jaw for my natural attack fighting alchemist?


If you're going natural attack route, then human is fine, bonus feat is great. Monstrous physique is your best friend, lots of great choices, one of my favourite is a medium sized with 6 arms, name is Arach. Feral mutagen. As per raw, you can turn your 2 feet into claws for feral, plus all 3 are considered primary. I would also go beastmorph archetype.


Is there any way if your character has wings, but not natural wing attacks, to acquire them? Feats or otherwise. Specifically I'm talking about the alchemist wings, but I'm also curious of other characters that have wings, like maybe the strix.


I have a question about the new vestigial arm description. It's says the arm by itself doesn't grant newattacks but can be used as part of your two weaponfighting routine. so if I'm quad wielding axes doiI get 3 extra attacks or stuck with just the one?


Hey, a buddy and myself are debating on the gunfist. If a medium sized char threw a punch would the gauntlets then be large making the attack 1d4 or as the chart would kind of indicate, stay a 1d3?


Aye, I'm pretty stoked to get the campaign underway, it should be pretty awesome.


His name is up in the air atm, I'm using aatrox as a placeholder. The story for all of our characters is before all the established races all the gods created various armies to try and run the planet, the god who spawned us decided instead of an army he'd make 4 pantheons.


1 person marked this as a favorite.
TheBait wrote:

Duh buh... The craziness... THE CRAZINESS! <Head Explodes>

Could I see a stat block and the race you made? Just out of curiosity.

Str 27 Dex 14 con 18 int 14 wis 13 cha 13. I'm full level barbarian on one side then 6 level ragechemist and then fighter levels on the other side.

Humanoid (0 rp)
slow -1
Paragon 1 rp (4 str -2 int -2 wis -2 cha
large 7
reach 1
Weapon Familiarity 1 rp (Mighty sword, Mighty bow)
4 arms 8 rp
Flight 10 rp
burrow 3 rp
At will spell-like ability (Cure light wounds) 2 rp
Spell Resistance Greater 3rp

I forgot to mention my guy flies and borrows. And I have a rolling throne pulled by triceratops outside of combat because walking is for chumps.


Basically my gm is putting together a game to get all the crazyness out of the way, we're playing gestalts level 15 with races we made ourselves from the advanced race book. My goal from the onset was to quad wield four of the absolute biggest weapons I can find. So far i can quad wield four colossus+ mighty swords (fistful of denarii) via being large size titan mauler barbarian, enlarge person spell, taking elephant totem rage power (jade archetypes), lighten weapon and improved version (secrets of the alchemist), and putting impact on them. I can go higher via lighten weapon and gravity enhancement bonus in the artisan book, which I'll probably do. So... opinions? Ideas? Anything I missed?