
Kingdom Come |

Tatterdemalion wrote:
Eberron has a very distinctive character. It's one thing to come up with a list of generic, Eberron-friendly hooks. It's quite another to write a dozen pages of an adventure without having a good bit of campaign-specific material that is incompatible with other milieux.Like it or not, Eberron is easily the most difficult environment (of the major choices available) to make compatible with other alternatives.
This is exactly my original point. Eberron is SO different that it is very difficult to convert even a vanilla D&D adventure to it. AoW in FR is much easier since it is really high magic Greyhawk!
I had the same problem when I DM'ed Dark Sun--just too different. And since I'm pressed for time as a DM a lot of this needed conversion is just too much work.
But the AoW writers didn't make it easier by building up a story around Greyhawk names, characters, and places all over---I mean, "Spawn of Kyuss" for heaven's sake! How much more blatant can you get!?