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(Apologies about this not being prompt)
Ladies, Gentlemen, and everything in-between and outside of those:
I AM DONE!
The Wrath of the Righteous Conversion guide is now (95%) finished! I am just waiting on Monster Core 2 to release so I can finish up with a couple creatures here and there.
I privately started this project on…apparently September 19th of last year, and have been working on it pretty-much-weekly throughout that year. And now, I am DONE!
This past year has been…a lot. I got perma-banned off Reddit for spam for responding to personals ads (something I find absurd, but that’s beside the point). Then, to add insult to injury, I met the love of my life. I also got a full-time job, got a house, got in a car crash, and am about to get married in a month-and-a-half.
I’m normally a forever-GM, and I knew that this particular project would take A WHILE, so I actually asked one of my players to take over as GM for the next campaign just to give me some breathing room for starting to work full-time while also working on this. And, well…man, I could NOT have predicted the absolute chaos (good and bad) that this year would’ve been to REALLY justify me needing to take a step back from the stress of GMing.
I had NO idea that this project would take this long. Hell, my last one (Hell’s Rebels) I explicitly remember only taking me 6 months (though that’s largely because I’d already been doing it in play-by-post and just needed to actually write it all down), but still. This project was just…SO MUCH WORK. I really went in over my head, because I didn’t realize just how many statblocks I would need to make—which makes sense, we have a severe lack of pre-built mythic creatures.
Anyway, I…need to be real with a lot of you. This has been hard. Like, REALLY hard. And while a LOT of amazing things have happened to me this year, I also need to be honest: I don’t have the same amount of time that I used to. I have a house, a fiancée, two amazing future-stepchildren, and a job. As it is right now, I don’t really have a whole lot of time or energy to work on these conversion guides like I used to. And there aren’t really any more 1e APs that really stick out to me as something I wanna run in 2e.
So, I think I need to take a hiatus from this. Perhaps indefinitely. I'll still be here to make changes to this guide as I am running through it in my home game, though.
I started this journey over 5 years ago, and it’s really solidified my love of this game and the various nuances of adventure-creation and what goes into it. And while I am sad that this is a part of my life that’s coming to a stop (and potentially a close), I am very glad I took this journey.
Thank you all for supporting me on here and Pathfinder Infinite. You can find links to my other conversion guides on my Paizo profile.
And from the bottom of my heart: thank you.
I'm currently looking into seeing if I can somehow do a promotion on Reddit without accidentally getting my friends banned for being an accomplice to ban evasion, but for now...yeah.
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Anyway, updated the document through to F11. And I'm realizing that I'm in the home stretch, because I basically just have to do the Devastator, Gimcrak, the Favored of Deskari, and finish up Areelu's stats and I'm DONE!
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joshua neeley wrote: This is absolutely wonderful! I hope to run this in the future for my long-time gaming group. I do have a question though. I'm having a hard time locating the points where in the adventure and when mythic rules apply and how they are handled in the conversion. Could you point me in the right direction? Uh...the end of the document for Book 1? Because that's when the PCs become mythic.
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Apologies all, no update this week. Not only is there a local convention I'm attending, but I also got into a car crash on Thursday that totaled my car. I am okay, just a bunch of bruises, but I've had to adjust to a lot of stuff. This weekend was just...a lot!
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I guess I managed to find some ability to do some converting. Updated the document through to F7.
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And I got covid, so I don't think I'll have the spoons to update my conversion guide this week.
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So apparently the tree in my newly-moved-into house fell down onto some electrical wires, so I didn't really get a WHOLE lot done. I made some revisions to the apocalypse clock, I wrote out the specifics for the final skill challenge with closing the Worldwound, and just did the last combat against Deskari as well, since it was mostly done anyways. Finally, I statted out the Echo of Deskari. I made him a variant deific vessel (I was originally going to do that with the Favored of Deskari, but found it to be more flavorful for the Echo to be that, so I'll just do something else for the Favored).
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I back this decision as well. I’m aware that the Star/glyph/nova thing isn’t a thing in SFS2 (yet?) but I still feel like time spent playing the game should contribute toward that measurement of “how proficient am I with the game.”
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Updated the document through to the end of Part 2
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Updated the document through to area E8
Necroing this, but I've taken it upon myself to continue updating some stuff in the document, particularly improving the formatting of the document. I was given editing permissions some time ago, so I figured no one would mind if I just did this.
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Updated the adventure through to the end of the Yearning House. The Soul Foundry will definitely go by a lot quicker, since I have most of those statblocks already done.
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I adjusted the wording on the Sword of Valor to bring it in-line with the magical banners in Battlecry!
I just realized that level 19 is meant to be a sandbox, so I overhauled the fight against the Herald of the Ivory Labyrinth to be at level 18, like is recommended. I also made Baphomet’s innate quandary at will, because I felt like he was missing just one more interesting thing in his statblock. I also replaced his Mythic Defenses with Reroll, since I realized his stupefied means he’ll be rolling flat checks quite a bit.
I also statted out Khorramzadeh as a vrolikai, and adjusted the timeframe of the Apocalypse Countdown to allow for a bit more breathing room, as 2e certainly doesn’t have the ridiculousness of 1e to justify needing to push through this hard.
At the moment I’m not looking to overhaul Book 2’s mass combats to utilize the new skirmish rules quite yet. I might do so later, but for now I’m just gonna continue as I am.
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No update this week; I got a family reunion that will eat up my entire weekend.
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Updated the document through to the end of Part 1. I’m probably gonna adjust the milestone leveling to be that the PCs turn level 19 after the Yearning House.
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Updated the document through to the end of area B. I am a bit...worried about mythic resistance 17 AND normal swarm resistance on the apocalypse plague. I'm generally thinking that "level 18 shenanigans" will help make that less of an issue.
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Finally updated the document through to the end of Book 5! Likewise, I got rid of Baphomet's Twisting Pain ability because on further reflection, it's just...too good for all the stuff he's already doing.
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Updated the document through to the end of area O.
I would've gotten a lot more done today, but I decided to update my version of Foundry to v13, and that brought with it some complications that ate time.
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Updated the document through to the end of Releasing Igramalash.
Next week I will have a local convention, but for the following weeks I'll likely be able to get a lot done since my home group will be off for most of the summer, so I'll have the time to get more things done on Saturdays.
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Completely neglected to mention that I updated the document through to the end of area L yesterday in between slots at PaizoCon
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vavvo wrote: Omnipotent King, I would have a question for thee - I am going to DM this campaign for a party of 5 (they all are neofites to the game and i'm planning to simplify the mythic paths by using relics instead) do you have any hints or suggestions on how to balance encounters? Others told me to just consider the party as a 1 level higher group and rebuild encounters around this by adding monsters/changing them to elitè version.
Thank for you work in this conversion,
an humble admirer.
Uh...the rules are right here, man...
Anyways, managed to have a whole day free where I could work on this, so I managed to update the document through to area K.
There likely won't be an update next week, since I'll be busy with PaizoCon.
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Updated the document through to area G
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Updated the document through to the event "Entering the Prison."
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Replaced all instances of babaus with the new kalakaighs.
Removed the Chalice of Ozem from the Appendix, as Claws of the Tyrant converted the chalice into 2e.
Fixed all the missing hyperlinks, now that AoN has been updated with the new demons from Spore War.
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Converted the first encounter in the Ivory Labyrinth.
Wanted to do more today, but ended up going down a rabbit hole of making the maps for the remainder of the AP in Foundry.
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Nerfed the schir's Filthy Gnaw to last 1 minute instead of 5, since that creature already kinda has a lot going on.
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Anyway, no update to the conversion guide this week. I've been really busy, and decided to spend the time I'd normally use converting to instead set up my PbP for Prey for Death (it's a closed game, before any of y'all ask).
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Rhuneweaver wrote: Uhm, hi, Your Majesty—I have a question for you.
I have assembled a group of enthousiastic players and shown them the wonderful possibilties of PF2E. We'll only have a gaming session about once a month (as we all have Stuff to Do).
Could (or rather, should) we start with your 2E conversion of Wrath of the Righteous? I do know it's unfinished, but if past experience has taught me anything it's that we are definitely not the fastest of adventurers. (It took my previous group over two years to finish Burnt Offerings…)
Anyway, keep up your excellent work.
I mean...I don't know if I am the one you should be asking XD I'll very likely be finished with this conversion within the next couple months, so you shouldn't have to worry about that.
My two cents, though, is that if your group is relatively new to PF2, maaaaybe don't introduce them using THE mythic campaign, which adds a whole new complexity to the already-complex rules.
Really delayed, but I’m finally getting around to writing up my initial thoughts for the playtest stuff upon a read-through.
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Really delayed, but I’m finally getting around to writing up my initial thoughts for the playtest stuff upon a read-through.
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Updated the document through to right before area A.
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Statted out Hepzamirah and finished updating the Book 5 document through to the end of Part 1. Likewise made the Chalice of Ozem and the Stole of the Inheritor. I also forgot to put the magical/divine trait on a lot of the items in Appendix 2, so I fixed that.
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Updated the document through to the end of Book 4, with the exception of statting out Hepzamirah.
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Updated the document through to the end of Part 3
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Updated the various documents with correct hyperlinks for things from NPC Core and Divine Mysteries.
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After a lot of hemming and hawing over the lore and flavor, I decided to mess around with Deskari's devotee benefits. Specifically I swapped the confidence domain with the earth domain, and swapped insect form with earthquake.
I picked the confidence domain primarily as a nod to his inflated sense of superiority as a demon lord that was never a mortal. However, this didn't really make sense for his WORSHIPERS, so I instead swapped it with the earth domain, as he is the demon lord of chasms.
Swapping out insect form for earthquake does mess a bit with Jeslyn's spell repertoire, since it's not normally a divine spell, but I'm actually gonna keep it there, because I think it's thematically appropriate, and there's ways to get that spell on the divine list through weird shenanigans, so I think one NPC slightly "breaking" the rules is fine.
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Updated the document through to the end of Part 2.
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Updated the document through to Minagho's Desperation.
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Finished Alderpash's prepared spells.
Updated the document through to area A9
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Save for his prepared spells, I finished statting out Alderpash.
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Got started working on stats for Alderpash, then had to abandon it for the day because my SO was having a panic attack and needed me there.
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No update this week. Decided to spend the day with my loved ones and it was definitely the recharge I needed.
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Made Zanedra and Svennarobeth into a weak god caller and weak beast eidolon, since NPC Core so graciously gave me those statblocks
Made the Templars of the Ivory Labyrinth into variant champions of Shelyn.
Changed Berrexi into a “champion of Rovagug”
Reworked the Giant Locust Plague to be more in-line with the new troop rules.
Updated the document up to A5
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Apologies for no update this week; I was participating in a local convention this week and helped represent my local PFS chapter.
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I’m still curious on if there’s any internal talk about the “unholiness” of the necromancer regarding the implication that they’re utilizing undead, which are very frequently unholy, but none of the abilities are unholy, which seems like a giant lore discrepancy to me.
And I’m curious about how you’ll be able to open this up to be able to have, say, a Pharasmin necromancer without any weird flavor contrivances.
Also added “The PCs’ Strikes and damaging spells gain the holy trait” to the buff’s during the final combat of Book 1.
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Updated the document through to A1. I also modified all reference to "Nahyndrian potion" into "Nahyndrian elixir," as I now realize that the substance IS alchemical in nature, which would indeed make it an elixir.
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Really productive day on my part. Managed to sit down and churn out the conversion through to the end of Book 3.
Made a statblock for Jaruunicka and added the bell of mercy to Appendix 2.
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Updated the document through to the end of Part 2.
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