Auberon the Drowned

KingTreyIII's page

**** Venture-Agent, Utah 596 posts (9,251 including aliases). 2 reviews. No lists. No wishlists. 31 Organized Play characters. 11 aliases.


Full Name

Flame Demonspawn

Race

Tiefling (Demonspawn)

Classes/Levels

Paladin 4 (Hospitaler)/Oracle 1

Defenses:
AC 24 Touch 11 Flat-footed 23 CMD 20 Fort +12 Ref +7 Will +13

Gender

Male

Size

Medium

Age

66

Special Abilities

Channel Positive Energy (1d6), Lay on Hands, Life Link, Smite Evil, Aura of Courage

Alignment

Lawful Good

Deity

Sarenrae

Location

Osirion

Languages

Osirioni (fluent), Basic Abyssal (novice), Basic Elven (novice), Kelish (basics), Taldane (novice)

Occupation

Knight Errant

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=960617

Strength 21
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 14
Charisma 20

About Flame Demonspawn

Flame Demonspawn
Male Lawful Good Tiefling Paladin 4/Oracle 1, Level 5, Senses Darkvision 60, Perception +9, Init +1, HP 66/66, Resistances cold, electric, fire, & acid 7, Speed 15
AC 24, Touch 11, Flat-footed 23, CMD 20, Fort +12, Ref +7, Will +13, CMB +9, Base Attack Bonus 4
Mithril Dagger +10 (+6 thrown) (1d4+5, 19-20x2)
Mystmorning (Intelligent +1 Scimitar) +10 (1d6+6, 18-20x2)
Masterwork Cold Iron Warhammer +10 (1d8+5, 20x3)
+1 Full Plate, +1 Heavy Steel Shield (+10 Armor, +3 Shield, +1 Dex)
Abilities Str 21, Dex 13, Con 16, Int 12, Wis 14, Cha 20
Condition None

Defenses:
AC 24
Touch 11
Flat-footed 23
CMD 20
Fort +12
Ref +7
Will +13

Resources Remaining:
HP 66/66
Non-Lethal Damage 0/66
Str 21/21
Dex 13/13
Con 16/16
Int 12/12
Wis 14/14
Cha 20/20

Mythic
Mythic Power 5/5

Mystmorning
Legendary Item Power 2/2

Class Features
Paladin:
Smite Evil 2/2
Lay on Hands 7/7
Channel Positive Energy 8/8
Oracle:
Life Links Active 0/1

Spells Remaining
Paladin:
Grace 1/1
Hero's Defiance 1/1
Oracle:
1st Level Spells 5/5

Race Abilities
Shatter 1/1

Element Abilities (Purifying Fire)
Purifying Flaming Grasp (as Shocking Grasp) 5/5
Purifying Burning Hands 3/3
Purifying Fire Storm (as Ice Storm) 1/1

Other
Detect Corruption 3/3

Skills:
Diplomacy +10 (2 ranks + 5 cha + 3 trained)
Knowledge Planes +5 (1 rank + 1 int + 3 trained)
Knowledge Religion +5 (1 rank + 1 int + 3 trained)
Linguistics +4 (3 ranks + 1 int)
Perception +9 (5 ranks + 2 wis + 2 racial)
Sense Motive +10 (5 ranks + 2 wis + 3 trained)

Mythic:
Hierophant Tier 1
Hard to Kill
Mythic Power (5/day)
Surge (1d6)
Divine Surge (Inspired Spell)

Mythic Feats
Mythic Power Attack

Path Abilities
Legendary Item (Mystmorning)

Mystmorning:
Lawful Good Legendary Intelligent +1 Scimitar
Mythic Bond (Flame Demonspawn)
Legendary Surge (attack rolls, +1d6)
Legendary Power (2/day)

Legendary Item Abilities
Intelligence (10 Int, 10 Wis, 10 Cha, Sight 30', languages: Taldane [fluent])

Backstory:
Flame Demonspawn knew that he was different from the other children at the temple from a young age. It may have been the looks that the priests gave him every day, ranging from evaluating to venomous. It may have been the strange names he was called, or the fact that he was always confined to the temple grounds. Then again, it might have been the forked tail and the fact that he was both unusually hot to the touch and had no reflection. As you might have guessed, Flame Demonspawn was a Tiefling.

Flame was raised in the temple of Sarenrae in the Osirioni capital of Sothis. There he was taught from a young age the tenets of his religion and trained in the use of the scimitar. As he matured, Flame became one of the most promising young swordsmen at the temple.

Soon it was time for Flame's swordsmanship to be put to the test. The knights at the temple had captured some cultists of Rovagug. The cultists were all offered the chance to repent for their crimes of human sacrifice and other evils. Most chose to repent and be sent to the local prison. However, a few were defiant. Flame was called upon to grant the swift execution of one such criminal. Flame beheaded the evil man in one stroke with his scimitar and was officially a knight of the church.

With his knighthood came a disturbing revelation. Flame had been born to human worshipers of Rovagug who had somehow promised his soul to the lower planes before his birth. The day he was born, the knights of the temple had raided the cultists' secret shrine and killed Flame's parents. Flame had been taken in by the temple, but watched closely and with much distrust because of his origins. Even more disturbing, the man who Flame had just executed had been his older brother.

Flame prayed to Sarenrae for the chance to return his soul from the clutches of the Abyss. The next night he dreamed that he was watching himself in battle against a hoard of demons with an insignia on his shield which he had never seen before. He dreamed of building a great city in the middle of the demon hoards and of raising a huge temple of Sarenrae in the middle of the city.

The next day, he told the head priest of his dreams. The head priest told him to go out into the world and search for the insignia from his dream. He called in a favor and booked Flame on the Swift Family Sky-Ship bound for Absalom. The priest told flame that if anybody knew about the insignia from his dream, it would be the Pathfinder Society. After 20 years in the temple, Flame was finally out to see the world.

The journey was pretty uneventful. The people on the airship were a lot friendlier toward Flame than the people at the temple had been, but they all treated him like a child. Sure, Flame was shorter than most of them, but he was also used to being considered an adult by the humans at the temple. Being a little bit shy though, Flame never once complained.

About half way through the journey, the captain's wife gave birth to a daughter. When Flame came to pay his respects to this Keeya, he felt a strange sense of deja vu. He quickly shook it off and went about his business.

A few days later, Flame arrived in Absalom. He bid thanks to the captain and crew, and then sought out the Grand Lodge of the Pathfinder Society. However, he was to be disappointed. The venture-captain in charge there did not recognize the insignia from Flame's dream. When Flame asked if he could join the society to have the chance to look for the insignia, the venture-captain laughed at him and asked him his age. Flame honestly replied that he was 20 years old. The venture-captain informed Flame that tieflings did not reach adulthood until they were at least 60 and that until then, Flame ought to put aside his dreams of adventure. Flame angrily turned and walked out.

Flame wandered the streets of Absalom blindly until he found himself in front of a large church. On the streets outside, he heard a preacher preaching in Kellish from the Birth of Light and Truth. He took that as a sign and entered the Temple of the Shining Star. There he knealt in front of the altar and prayed to his goddess. When he finished praying, one of the priests approached him.

Flame asked the priest if he could stay at the temple and help out, mentioning that he was officially a knight in the church in Sothis. The priest agreed, writing a letter to Sothis to verify the story and set Flame to the task of cleaning the altars. When the return letter came, stating that Flame was a prodigy of swordsmanship, the priests decided to test Flame's skill with the scimitar. After Flame was able to go toe to toe with most of the knights in the temple, Flame was squired to the head knight and given the additional job of helping him train upcoming paladins.

Over the next forty years, Flame grew slowly, as did his skill with the blade. Church leaders came and went, and Flame made friends with many students. One such student was Ollysta Zadrian, a young and zealous human woman. He taught her how to wield the scimitar, before she joined the Pathfinder Society, hoping to spread the faith through the world. They continued to swap stories whenever she returned to Absalom. Eventually, Ollysta grew disillusioned with the politics and infighting within the Pathfinders and retired from their organization. She returned to the Temple of the Shining Star and founded the Silver Crusade to help use the Pathfinder Society to do good things in the world.

Flame was one of the first people to join the Silver Crusade when he turned 60. He quickly rose through the ranks, helping those in need and smiting evildoers. However, eventually his adventures went terribly wrong. Flame had been sent out to lead a group of knights to slay a tribe of ogres that had sacked an Andoran village. His group was ambushed by the ogre tribe on their way there. The leader of the ogres, a nasty hill giant, threw a boulder at the group. Flame reacted in time to push a fellow knight out of the way of the boulder, but the boulder instead landed on Flame's right leg, completely shattering the bone. The knights tried to lift the rock, but Flame ordered them to complete their mission and kill the giant and the ogres first. For his selfless act, Sarenrae granted Flame the ability to enter the form of a holy fire. Flame flew through the rock. Flame flew through his cohorts, healing them and bolstering their spirits, and Flame flew trough the ogres, burning them. He called down a storm of purifying flame that burned the ogres to ashes while healing his knights. The ambush turned into a complete rout.

Exhausted, Flame slept for three days while his spirit left his body. During the first day, he looked down on his body and knew that his leg would never fully recover. However, he also knew that he would gain great powers to make up for it. During the second day, a golden-haired dog appeared and led him to a city in Nirvana named High Ninshabur where there was eternal sunlight. The dog told Flame that he would be a living champion of Sarenrae and in Flame's hands appeared Mystmorning, an intelligent scimitar, inlaid with rose gold markings and set with two grey gems on the pommel.

On the thrid day, Flame was guided by the dog to a far away city named New Actuss. There he was shown a vast demon hoard massing to besiege the city. Flame knew he needed to help relieve the siege. When he awoke, his scimitar was replaced with Mystmorning, and Flame knew what he had to do. He led his men back to Absalom as fast as they could get there. Then he brought his visions to the attention of his friend, Ollysta. Ollysta quickly called in a few favors from her contacts within the Pathfinder Society and organized a group called the Army of Hope. This army set sail from Absalom, through the Inner Sea, up the Sellen River in Taldor. From there, they joined with the Taldan army and marched to the World's End Mountains to relieve New Actuss.

Many demons fell to Flame's sword on that day. Many more fled back to the hills and mountains. New Actuss was saved.

Personality:
Perfectionist: Flame does not accept failures on his part and strives to be the best he can be. He also looks down on those who do not set as high standards for themselves.
Quick to Anger: Flame's demonic blood makes him get angry easily, but he tries to channel that anger against injustices he sees in the world around him.
Quiet and Cautious: Being raised in a temple surrounded by people who expected him to turn evil at the drop of a hat, Flame has learned to keep most things to himself and to carefully think before he says anything.
Mild Introvert: Being different from everybody else at a young age taught Flame to find comfort in alone time.

Sarenrae's Paladin Code::

1. I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
2. I will seek out and destroy the spawn of the Rough Beast (Rovagug). If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
3. I am fair to others. I expect nothing for myself but that which I need to survive.
4. The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
5. I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
6. I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
7. I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
8. Each day is another step toward perfection. I will not turn back into the dark.