|
KingToxicShadow's page
Organized Play Member. 16 posts. No reviews. No lists. No wishlists.
|
A player in the campaign I am running currently has a good amount of damage reduction, I believe it's from his Soldier class feature.
Anyway, I put the group against a some Nihili, and after a few turns of combat, he said he had forgotten to calculate his DR into the damage he was taking.
It sparked up a conversation about how the rules for DR only state they work against anything that deals piercing, slashing, or bludgeoning. After thinking about this, I brought up what he thought about the vacuum of space, which deals bludgeoning damage. He stood by the statement in the rules that DR doesn't state anything about Vacuum, and thus, the Nihili ability, Decompression Gaze, which is a supernatural effect, was also reduced.
I tried to make a few arguments against this, but he is more experienced in Starfinder than I am.
If there is a rule anywhere that discusses Damage Reduction versus Vacuum, I'd appreciate it.
If not, what are any of your opinions on the matter?
Drahliana Moonrunner wrote: Lord Wimpy wrote: If you're starting higher than level 1, it wouldn't be too bad to have the party caster craft wands. And if you are the caster, a lesser rod of Extend spell is only 3,000g.
If you do start at level 1, an unskilled hireling could push you around in a wheelbarrow full of water for pretty cheap. Or you can choose another race, since the only reason you wanted this one was for stat boosts. That and I wanted to use a very uncommon race, in my opinion at least.
Lord Wimpy wrote: If you're starting higher than level 1, it wouldn't be too bad to have the party caster craft wands. And if you are the caster, a lesser rod of Extend spell is only 3,000g.
If you do start at level 1, an unskilled hireling could push you around in a wheelbarrow full of water for pretty cheap.
It is a myself and one other person, I'd rather not be the crutch. XD
Kinda why I wanted to know if it can be made permanent.
1 person marked this as a favorite.
|
Drahliana Moonrunner wrote: KingToxicShadow wrote: Drahliana Moonrunner wrote: 1. There is no RAW that says the spell can be made permanent, unless you find text otherwise.
2. Depends on who your GM is. I'm a hard sell on something like this, but maybe I'm just waiting for the right bribe. On the other hand, it may just cost you your voice. (for non-standard magic, I'm pretty heavy into the Magi Has A Price theme.)
Yeah, that is what I noticed but I don't know if that means it is possible or if that means it is not possible. Here's the basic rule of Pathfinder. Unless you find something that says it can be done, the answer is that it can't. Fml
Drahliana Moonrunner wrote: 1. There is no RAW that says the spell can be made permanent, unless you find text otherwise.
2. Depends on who your GM is. I'm a hard sell on something like this, but maybe I'm just waiting for the right bribe. On the other hand, it may just cost you your voice. (for non-standard magic, I'm pretty heavy into the Magi Has A Price theme.)
Yeah, that is what I noticed but I don't know if that means it is possible or if that means it is not possible.
I am trying to make a character that needs 4 good stats, and I wanted to do something fun this time around. I read over the Fins to Feet spell, and I assumed since it had a duration it could be made permanent.
Though I do remember a friend of mine informing me that spells that can be made permanent have specific text stating that it can be made permanent, but besides that, is it still possible to permanency this spell? I basically want to just so I can have near perfect help for stats while using an interesting race.
Also since it doesn't say it can't be made permanency, does anyone think that I could convince my GM to allow it?
CampinCarl9127 wrote: ...why is the Oracle even evil than? It sounds like he runs a functioning world and just wants to keep outsiders out. Maybe a little harsh, but not evil by any stretch. OMFG I tried arguing that so many times to the party. I am putting him back to TN.
CampinCarl9127 wrote: Is that it? He has nothing else planned? No schemes after the party is gone?
Why did this unknown caster bring the party over? Why is the party even there? What is the problem?
No grand scheme. The caster brought them because HE wanted to ruin the world and take over. He lied to the party, after so long of being told the Oracle is bad and that all their problems are because of him, they grew to hate him. So they basically don't care about going home, they just want to kill him.
CampinCarl9127 wrote: What. Is. The Oracle's. Plans? What are his long-term planar-wide goals? World domination? Enslavement of all races? Destruction of reality? He is already a leader of the world. He doesn't want to enslave anyone. And he doesn't want to destroy reality. He is trying to find and put all the people the unknown caster brought to the world back where they came from, whether they want to leave or not.
CampinCarl9127 wrote: Well I suppose my question is going to be ignored than. Without more context it's hard to really say what the Solar will do. The Oracle relies on shadows and darkness for the majority of his powers. He killed the unknown caster in front of the party when the caster was helpless. He doesn't treat others with much respect and works against other people's downfalls to work an advantage. What else do you need to know?
Avoron wrote: I'm surprised nobody's quoted this yet:
Solar (SR 34) wrote: The greatest warriors of goodness, solars do not typically treat directly with mortals. To summon a solar and bargain with it, a wizard must destroy an item of great evil in the solar's name, crush a powerful evil in the world, or offer an evil relic as part of the summoning. Yeah, the solar's not going to stick around to help someone who yanks them from their home plane with no tribute to kill some random oracle. If the PCs are lucky, the solar will see that the oracle is a powerful evil and cast a spell at it before popping back to Heaven. If they're unlucky, that spell will be storm of vengeance.
Oh please tell me where you found this, I seriously need it.
CampinCarl9127 wrote: I mean on a universal scale, not just with the party. What are his plans for the plane? Over all, he wants to create and preserve a world with no fear.
When he was younger, he went to a magic school, he would volunteer to be the test subject for spell effects, mainly illusion. A spell went bad one day, and it plagued him with nightmares for the rest of his days.
Though his judgement is fogged by lack of sleep, he stays true to his goal of maintaining a happy world.
CampinCarl9127 wrote: Let me rephrase the question: What does this NPC want to accomplish? What is his end goal, his ideal final situation if all his plans come to fruition. He wants to either send the party members to their true homes if he can talk them down, or kill them if they won't leave peacefully.
CampinCarl9127 wrote: We still don't know what the BBEGs plans are. He still isn't even a BBEG, my party (More so the veteran) and had a major discussion/argument about whether he would be TN or NE.
He isn't acting selfishly or working towards a higher evil and control. But he is taking lives of anyone caught in the crossfire of him trying to keep the world from being uninhabitable.

Ok, here are all the basics of it so far. Party of four was brought to this demi-plane by an unknown caster and claimed that the world was being overthrown. The classes of the party are gestalt and all at character level 20. The only thing is that they don't know fully what has happened and what was going on. Ultimately, their presence and all the people that the unknown caster brought has been ruining and slowly bringing the world into turmoil.
The beings they are fighting are two leaders of the world. The leaders saw that the party was a problem, tried to talk them down, but it didn't work, so now they are fighting.
This is where my issue is, they have been working under the assumption that they are fighting the two leaders to appease the deity of the world (A custom deity for the game under TN and centered in the idea of accepting outcasted creatures from other worlds), and that they are trying to do what is right for the world and for the deity.
One of the party members even used a Commune spell to ask questions, one being something along the lines of "Is the deity for or against the leaders?" I told the caster that it was yes or no questions only, but answer anyway with "for". But they still don't like the leaders.
The main thing that they have all come up with is that the party members just want to go home, but that isn't the case for each of them. Two of them actually just want to defeat the leaders. One of those two being a veteran RPG player. This is where my huge issue is, so over all what do I do about the Solar? Does it determine that it doesn't need to be there or does it still fight because their is a powerful evil enemy?
Alright, so one of the party members in my campaign used a Gate spell and called a Solar. In the description of Gate, if the HD of the creature exceeds their caster level, then the creature acts on it's own will. They are currently fighting a NE Oracle and CN Barbarian. How do I determine what the Solar actually does in this situation other than it going after the NE Oracle, if at all. Or should I determine it does not wish to be there so it goes back to its own plane?
|