Kobold

King of the Kobolds's page

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i just put the map out on the table and they place the minis on it when they move around that way i can keep track of them when smenks minions come after them for being too rich in tidwoad's


What about penalties for resting too much? My party likes to run like crazy and rest in town when things get bad. That was okay for WC since no one in it was related and would talk to each other but what if they do it in TFoE. Won't they be slaughtered or defences remade or something?


If ditching Greyhawk as the standard means all the books have to change and be rebought i think it is the worset idea ever thought up. Greyhawk is by nature bland (in the cores at least) so that all rules can be moved into another setting. A lss would not really make that much of a differance; though a change just seems like a bad idea.


This thing is great and i think the major lag on the download is a testiment to everyone's love and appreciation of this product.


give them some fights on the way though since they will need the exp to get to the level at which they will survive.


I am really worried about my group. They just started cairn and right off they nearly died from the face trap, and the beatles, and the wierd thing with the eye and nerve rope, and they haven't even fought the water elemental yet. I've got this guy who played a spellcaster (wizard) for the first time in like 6 years so naturally he picked a dwarf, gave him a club and won't stop going into melee. They also have only three in the group, so oddly appropriate for three faces of evil, but they have no killing power. Worset of all that darned dwarf wizard is always the only one to live and just drags them back to the smashed mine office every time. If i want my party to live what character should i get to join the already pretty top notch team of a human fighter, dwarf wizard, and elven cleric.


Give gold kataa a break i think he/she gets it about the 1d3-3


My brilliant group of adventured hardened players tripped the trap three times in the same session. They found all the clues right at the start (claw marks crushed body) and decided they could take it. Only one of them had any sense, the person who has only been playing for a year. So he satyed on the ground while the other two went up and nearly got killed. Then they turned the arrow/coffin to it and tried again after going back to their broken house and resting for two days. The chubby dwarf wizard managed to grab the chain but failed his climb check and fell on his chubby behind. All that was to get the dagger stuck in the ground, which I ruled as rusted and worth a copper. The third time they thought they could outwit the trap by only having one person go up, and having a rope attached to that person attached to the chain. Then he jumped over the pressure plate with a three on his jump check. For comedy's sake i just ruled he jumped three feet onto the middle of the plate, and swung like a pendulum in the shaft taking damge from slamming into walls. They were going to do it again but i sighed so they walked into the crushing elevator trap instead (also a humorous story involveing a small chipmunk).