Hello all.
I hope the thread hasn't gone too cold yet. Sorry if i've misstepped but there are a few points i'm having trouble wrapping my head around. My queries have doubtless been resolved already but my text searches of google and this board and discussion have been fruitless so i'm hoping that some of you might indulge my ignorance.
-Telekinetic haul's burn enhanced effect is framed in such a manner that it appears to maintain potency until burn is slept off, as it is a subsection of a permanent effect and has similar phrasing to other talents with such a duration. But, as its duration is not stated explicitly, could this be ruled to last only for each instance of mage hand and cost burn with each use like an infusion? If so i could see it as understandable for balance reasons(despite the lack of actual damage potential in dropping heavy shit vs expectation) but find it regrettable for aesthetic and can't-crash-a-two-ton-dinghy-into-the-wall-as-a-signature-entrance reasons.
-Has the collective reached a general consenus as to whether telekinetic haul can lift creatures larger than fine either as or on top of the effected object (possibly a sore topic)
This may or may not relate to a possible desire to see a character get around like mercenary tao (which might make it into a character design if the fact that practically the same statblock could belong to Freakazoid, major Armstrong or Darth Vader ever stops making me giggle like a giddy toddler for long enough to make another kineticist build.) Though, arguably, this is what all phytokineticists ride the blast should look like.
-Does the size of object held have any bearing on obligating the size and size class of the weapon created by aether's kinetic blade? If so this not only nerfs the talent relative to its effectiveness for other elements but severely dampens the availability of free lightsabres (with handles) and finesseable table legs, logs and doors outside of the soulknife (another of the best classes in my opinion for building crunch around or simultaneously with fluff rather than writing a personality for a series of sums. Something pathfinder has in spades over DND 4e & often 5e or event the splat giant of customizeability of 3.5.)
For that matter are kinetic blast and blade considered weapons for proficiency as well as feats? If so are kineticists proficient with their offensive class features? I couldn't see either listed as was done with mindblades. And do weapon focus kinetic blast and such apply in blade & whip form?(pretty sure this last part was settled and they do but better safe than wrong.)
Do such effects apply to kinetic fists and how does this and energy blasts targeting touch ac line up with being part of a regular unarmed strike, two rolls for partial damage or one against full ac?
Also, I may be risking straying dangerously far off topic but bonus points if you have any ideas on how to consistently move during mage hand for a tactile telekinesis build other than spending a bunch of feats on a familiar to concentrate and staggering the movement between move action=>magehand and standard action=>move action/self tk/ride the blast.
Looking at it, this probably should have been several posts. Or no posts.
My wall-of-textitis always seems to land me in trouble wherever it rears its obnoxious head. Sorry about that.