Pahmet Monk

Kimlo Grimmerkin's page

216 posts. Organized Play character for Wydroe.


RSS

1 to 50 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Thanks for running. I enjoyed the game. Chronicle looking good. I got Zuheilen's as well. It looks good too. Thanks again for running.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"All the same I think I will stand over here." Kimlo moves to stand in front of the hidd3n exit.
"Now what?" "I guess in good faith start talking, tell us all about this operation you got going. Who is who and how things work."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Why do bandits always have dangerous animals as pets?" Kimlo moves into the room and readies to chop the tiger with this silvered axe.

Readied attack if tiger take a hostile action:

axe strike with power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
axe damage slashing and silver: 1d8 + 2 + 2 - 1 ⇒ (7) + 2 + 2 - 1 = 10

"Stay where you are, kitty. This fight ain't for you."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Why do bandits always have dangerous animals as pets?"[b] Kimlo moves into the room and readies to chop the tiger with this silvered axe.

Readied attack if tiger take a hostile action:

axe strike with power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
axe damage slashing and silver: 1d8 + 2 + 2 - 1 ⇒ (5) + 2 + 2 - 1 = 8

[b]"Stay where you are, kitty. This fight ain't for you."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Perhaps you have started to see the signs ... Minions scheming behind your back, ever growing demands for more with less ... the consortium is relentless with plots and schemes. Best to get out while you are ahead." As he talks, Kimlo moves to position himself in Zamir's path to the noted door.
diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Starting over is difficult. All this nice stuff you have will be lost. If you agree to work with the Society, you keep the spoils of your hard work and build upon it. You say you 'built this up from nothing' and 'I can do it again', Assuming you survive, you will lose people you have come to depend on, and it will take time. Do you have years to throw away that you could be enjoying yourself? The Aspis guys will just turn to the next best bandit king in line and maybe not turn on you right away."
diplomacy aid: 1d20 - 1 ⇒ (6) - 1 = 5
The dice roller hates us using words.

Can I aid diplomancy with intimidation???

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Zuheilen's player is teaching history curently. I will have her say something and roll when she gets home.

"Nice place you have here, by the way." Kimlo looks around admiring the decor but also looking for enemies hiding.
perception: 1d20 ⇒ 14

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Well, we should probably take a look. I think sneaking won't work as we let half this room leave. Let's go attempt our pitch to the boss."
Kimlo starts moving towards the door. "We need to stay close and if thing go badly, we head back towards this door. Got it?"

Zuheilen can make the roll, but the points I think our group needs to make is that it won't be easy pickings from here out. The Society know his location now. If it is not us, other groups will come and stop the threat. His informant will not be helpful anymore. But if he links up with us, we will pay him for his smuggling ability and allow any freelance he wants to undertake against the Aspis Consortium. He keeps his operations intact.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"We are still no closer to finding Zamir and running our proposal by him."
Kimlo, who has no knowledge of mechanisms, lines up his axe. Then thinks better of it.
"Anyone see the key lying around?"
Perception: 1d20 ⇒ 5

"Do any of you folks know where we can find Zamir?" Kimlo asks the 4 captives.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

boon: 1d20 ⇒ 19

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo asks, "Could you stabilize them please, Zuheilen? We don't know totally what's going on here. They might just be in the wrong place at the wrong time."
Kimlo will then follow the rock-man down the stairs.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo strides in and holds his silvered ax at the ready. "We just want to talk to your boss."

Readied attack if enemy comes in range:

swing with power attack: 1d20 + 5 ⇒ (17) + 5 = 22
dmg silver slashing: 1d8 + 3 - 1 + 2 ⇒ (7) + 3 - 1 + 2 = 11

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Let's enter through the West entrance." Kimlo whispers to the group.
Kimlo slips Galandir 20 gold for his portion of the bride.
"Hopefully we will get more than this from our boss for a successful mission."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Thanks for the bot.
"Well, we can chop down a tree and batter in the front door. Or we can attack with ladders and hope they have bad aim. I don't think we were ever going to talk our way in."
Kimlo kicks a rock away absently as he thinks. "We could at least wait for nightfall. Do weretigers see in the dark like us?" "If they don't we could attack with cover.
Kimlo thinks some more. "Could we bribe our way in?" "We got a wagon full of fake stuff." "We could offer a gift to talk to the big boss."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Being sneaky isn't in my bag of tricks. I'll hang back 40 feet or so and cover you with my bow."

Perception is not great and stealth is worse. But hopefully the distance will dull the noise.

perception: 1d20 ⇒ 12
stealth from way back: 1d20 - 2 ⇒ (6) - 2 = 4

"Just whistle and I'll come running."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Are there others in our caravan who could stay with the wagons while we hunt down the bandits? It would look strange if we just left hundreds of gold pieces of valuable cargo to chase a ghost group of bandits.

"Well, yes, I guess we were outmatched. But I still think we have to hunt them down. How long is your group staying here? It would help us decide our next course of action."

What to do with the wagons??? Anyone know? I want to abandon them with any drivers and porters and hunt bandits. But it would be silly if these merchants turn out to be in league with the bandits and just report we are coming. Any thoughts? We could sell them to these other merchants if we think they are honest.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I guess so. They took down our guard and hit us hard and fast. Almost like they knew what and where they wanted was." "We are in trouble now."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo runs after the bandits. He tries to remember anything he can about the bandits' dress, or weaponry, or scars. He will chase until it is obvious they are faster and getting away. Only 20ft movement speed.
Returning to camp he asks of the group, "Anyone check to see what they took?"
He checks with Galandir that he still has the special wayfinder, but does not saying anything else.
"Galandir, you got it still?" "We need to figure out our next move.""Do we go after them tonight or wait and start in the morning?"

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo wakes up at the warning kick. He grabs his shield and alchemical battle axe and stands up. ac 15 currently. No breast plate.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I suggest we move up to the creek side in the Northwest of this clearing. Put the wagons along the creek. Let's make camp. Take care of the animals."

We would leave the special crate in the back of the rear wagon. And we would form a semi circle around the wagons. I will adjust Kimlo when I can.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Assuming we are approaching from the map bottom, Kimlo and Zuheilen are on the map.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Yep, saftey in numbers and all. I have a carvan to move in. We will take that area over there. After we get settled I will come back and like to hear about the roads ahead." "Excuse me dentlemen."

sense motive: 1d20 ⇒ 15

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Merchants? That might be stretching the definition some. We are currently caravan guards." Kimlo explains still attempting to smile.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

What is the make up of our caravan? Do we have carts or wagons with animals pulling them or are their just porters carrying the crates? Also, I imagine a mountainous pass with trees lining the path, I don't know where I got that impression, but could you tell us a little more about the area? I also assume we are traveling to a port or another country via this pass. Where are we headed? I ooc am having difficulty asking road or weather questions. I don't know or remember in character where we are headed.

Kimlo gives his best friendly smile which looks more like a grimace. "Where are you headed and what are the roads like ahead?"

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I'll greet the guy. If I get into trouble, Zuheilen could you help? I am not gifted with a golden tongue. But here goes nothing..."

Kimlo will take a few steps forward until he is 30 feet or so from the guy and speak out, "Good day, fellow traveler. Do you mind if we join you here? Our caravan has been traveling all day and it is time we took a brief rest. Looks like you have a comfortable spot. We won't be long, just a short meal then we will continue on."

diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Remember the scepter box and remember the plan. Try not to kill or be killed. Now, let's go hear this man's story." Kimlo whispers to the caravan pathfinders before we get too close.

Who of our group has the wayfinder we need to track the scepter?

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo shrugs, "Ambush or not we have to go through the area."

"Who would like to do our talking? I would like to know this guy's story and get a read on him."

Kimlo has his shield and hammer out.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Just making notes, kimlo purchased a wand of cure light wounds with 2 prestige, alchemical battle axe for 100g and 3x alchemical fires for 60g.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo will buy an alchemically silvered battle axe, and 3 alchemical fires.
"Thanks for the info. Not sure how to use this news. I don't know anything about either of those creatures. But now I have cold iron, silver and fire. Something aught to hurt it. But hopefully you can talk him over to our side."
Kimlo is ready to depart.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Would Stregone let the others know about the possible weretiger or rakshasa rumors?

"I have a little gold to spend. I would like to get some useful items for our trip. Anyone have any suggestions? I got the wound curing stick already, never hurts to prepare.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Don't worry, Galandir. I will do my part in the mission. I just had to ask. The society is valuing their connections over the lives of agents. It's no crusade for me. It is just how the society does business. It boils down to understanding the situation and finding a way to fit into it. It is not the way I would choose but it is a way I will walk."

Kimlo is no paladin or crusader. He just hates seeing traitors get away with betrayal. Loyalty is very important.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Well heck, I have to ask. If this Waman fella got all the caravans attacked, why not just get rid of his double crossing presence? Then this Zamir won't have any info to attack the caravans. Is this Waman that good of a guide that the caravans won't be able to run without him? I and Torag would want justice for his treachery."
Kimlo pulls the mace hanging at his belt up and starts to inspect it. But he says, "He got good men killed and for money. Seems like families would want closure."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Are we still waiting for someone else to join?

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I don't have any questions."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Sorry, I think I found a mistaken chronicle. I never played Siege of Serpents 6-97 with kimo. I only use him in play by posts and I can't find posts from that game. Plus it was not recorded for him. He is still 2nd level. please disregard the above.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Also, i just went back and looked, kimo is now 3rd level. He has a chronicle from outpost vii special, siege of the serpant #6-97.
I need to update his date. Sorry for the confusion. I will get it done by sunday night.

I talked to my wife. She has a core cleric of sarenrae. 2nd level. She is considering joining us if you all don't mind.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Just noticed, we are trying to persuade/diplomacy a warlord to join us. We have charisma scores of 5, 6, 8, and 8. We also have no healing. Wow, this is going to be interesting.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"What? Two dwarfs, an oread and a half elf?" "We aren't exactly the talking type. We got one way to make a deal and that's with axe and bow." "Might feel a little better about things if one of us could use a healing stick." "Any place around here sale cheap healing potions?"
Don't know if this is possible, can i use 2 prestige points for 750g worth of healing potions?

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Hello, I am on the signup sheet, but had not seen anything about starting. Are we starting yet?

I'll fill in my info soon. Just wondering as there are no clerics or spell casters, is that going to work?

I guess we will see.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo stands around looking worried. "You can pull through this Barcher. You can do it."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I don't know if you know about this. We found a stange plant in the cave after we defeated the cloaker. It was some kind of seedling that said it was a verdent spark. It claimed to protect the town. Did you know about it?" "Corba maybe could explain better. She talked to the plant."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Yea, let's go. With Amenira dead and her killer destroyed, I think we need to tell you and your priest about the rest of the cave and probably be on our way. But I will leave the telling to my companions."
Kimlo states this with a sad far away look. "I think I have had enough of the mana waste."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Fort save vs disease: 1d20 + 6 ⇒ (12) + 6 = 18
"What the heck was that? You plant sneezed on me."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Of course Kimlo's question are mostly retorical. The plant thing can't understand him and probably would not answer anyway. Corba probably wants to kick kimlo in the shin to shut him up.

Just realizing the conversation is through Corba, all the shooting of the messenger stuff seemed like how things would go in a stress filled environment like this. GM, you don't have to do anything with the above.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo cups his hand behind his ear and says, "Did I hear right ... a vermin spark?" "What in the world is that?" "Any one ever heard of one of them?"

"What exactly do you do to the children to make them stronger?" "Having bandages all over them doesn't seem to be making them stronger."

He gets a little testy when the plant refers to protecting the town and it being 'his'. He pipes in, "What do you mean you protect the town? You let the cloaker murder Amenina" "She lived in the town." "Why did you not protect her?"

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Sorry, everyone, for my outburst...Good work killing the thing. Markus remind me never to get on your bad side." "Kuikka, that sword of yours really carries a wallop." "At least we ended its 'murdering' days."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I may be making alot of 'ssumtions here, but I think our proverbial goose is cooked. We just lost what I think was the soul bound doll that that had what was left of 'Amenira'. 'Nira', this dolly, did not like the 'murderer' cloaker and the cloaker wanted to kill the dolly again. My calculations lead me to think unless that locket can be melded with another doll, we just lost all our connections to 'Amenira'. The head pathies won't be happy."

Kimlo looks like he just lost his brother. With an emotional release, Kimlo slams his mace one good time into the cloaker body with a "Yarah!"

"Well, let's follow the passage, maybe this cloaker thing has her notes or something hidden nearby." Kimlo lefts his mace and shield back into place and lines up to move down the passage.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

kimlo shifts over and strikes at the thing.
mace strike w IC: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
mace damage b: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
"You wicked killer! Eat steel, you devil!"
miss chance 1-20 misses: 1d100 ⇒ 9

But he can't seem to get through uts rubbery hide to damage it.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo, knowing undercommon, translates the cloakers intent to the party. "The beast really has it in for the dolly. Thinks he killed her before."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Look out! The thing will try to engulf you and eat you."

Kimlo having no good ranged options continues to ready a mace swing if the thing comes close.

"I'll wack the thing if ir comes close."

readied strike:

mace swing: 1d20 + 6 ⇒ (20) + 6 = 26
dmg b: 1d8 + 3 ⇒ (2) + 3 = 5
miss chance, 1 to 20 miss: 1d100 ⇒ 46
confirm crit: 1d20 + 6 ⇒ (20) + 6 = 26
crit dmg: 1d8 + 3 ⇒ (7) + 3 = 10

1 to 50 of 216 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>