Black Dragon

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Java Man wrote:
There are plenty of older discussions on this, including SKR (back when he was a dev) saying "not an action".

Can you link some?


DeathlessOne wrote:

As always, refer to the spell being referenced:

Fly wrote:
... Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. ...

If you are able to cast spells or attack normally while flying, it does not use up a standard action. Therefor, it is merely movement, and would use your move action.

You are correct that you are not using an action to make use of the abilities in question. You possess those abilities already and merely activate them when you choose to fly. Alchemists with the ability actually have physical wings. Shamans with the ability are actually so light that they don't leave tracks and can float continuously. Flying is merely a greater manifestation of that (continuous) ability that they have limited duration use of.

So in your opinion it would not take a standard to active the ability?


Sorry maybe I was not clear in the overall question, But do I have to use a standard to active the fly was my question.

Not to maintain Flying once I'm flying I'm done, it does reference the spell but I'm not using the cast time the spell has listed and in most of these abilities it clearly will mention actions required. It should say "...allowing him, as a standard action, to fly..." if it still required a standard to pull off it honestly doesn't seem munch improved over just using the spell itself (and in both example it's on the spell list)if it does other then the fact that you can turn it on and off and would be completely replaced by the cast of overland flight


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So I've run into this issue twice now first as a shamen now as a alchemist. Shamen (SU) and Alchemist (EX)

Alchemist says:
The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. An alchemist can select this discovery multiple times; each time he does so, he adds his caster level to the number of minutes per day that he can fly with the wings. This flight is an extraordinary ability. An alchemist must be at least 6th level before selecting this discovery.

Shamen says:
Lure of the Heavens (Su): The shaman’s connection to the skies above is so strong that her feet barely touch the ground. At 1st level, she no longer leaves tracks. At 5th level, she can hover up to 6 inches above the ground or liquid surfaces. At 10th level, the shaman gains the ability to fly (as the spell) for a number of minutes per day equal to her shaman level—the duration does not need to be consecutive, but it must be used in 1-minute increments.

In Both examples it says you can FLY (as the spell) which I assume is so they don't list all the fly information but in both situations you are not casting a spell, you are just using an ability you have. My main question is in order for the character to fly do they need to use a standard action in order to FLY or can they do so as part of the movement? I can find no offical ruling in this.


so i'm in a game with guns being common place, been looking at the revolver which is priced at 4000gp. But the Revolver, Nagant M1895 is priced at 400gp.

I assumed this was a simple typo but it's labeled that way every where the Archives of Nethys, Hero Lab, everywhere credible I can find it, and if it is 4000gp why pick the standard since it only has 6 shots?

I figured maybe here i could get a actual answer?