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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() And they call themselves a murder... :D Kilitsi, tucking her ax away, goes to talk to Oakadence. "Like, what would happen if there were no lodge? Like wouldn't a war mean more trees being destroyed, and fire, and all sorts of problems?" Nature (expert): 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Kilitsi, not interested in associated with the more violent attendees if she can help it, makes her way over to talk to Glitterbeak and Wispil. "And, like, violence is so ugly. You get all bloody and it messes up your fur and feathers, and ruins your stuff," Kilitsi adds. Diplomacy (trained): 1d20 + 11 ⇒ (17) + 11 = 28 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Maybe you should go talk to Glitterbeak," Kilitsi suggest to Wispil as she makes her way over to Ambrosia, following Alyce's advice to learn about her minions. She remembers that most of the other leaders here hadn't been very kind to her the last time she met them, and isn't very interested in spending more time in their presence. Nature (expert) to Discover: 1d20 + 11 ⇒ (2) + 11 = 13 She continues to not be very social, but like whatever. If they don't want to talk to her that's their problem, she thinks, before gritting her teeth and trying again. I've got Hero Points to spare, so ... 2 remaining
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Like that kind of explains some things?" Kilitsi says blithely in response to the goose's lack of intellect. Later, she replies to his question: "They don't cut or burn the whole forest down? Maybe you should talk to Hobnail or Oakadence, in case it was Ambrosia who turned you into a goose." With that thought in mind, she makes her way to learn about the fey queen. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Kiltis laughs at Wispil's joke. At least she's pretty certain the goose is pulling her fur. With time to kill and nowhere to go (or at least nowhere to go that she feels confident she'd be able to return from), she decides to see what else Wispil has to say: "What fey?" ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Kilitsi pauses and blinks as she looks at Gentle Storm in a bit of confusion. She's got no experience on the stage, and suspect that will show. "Like, I don't want to make them bleed either, but I'm not a trained human that can just dance whenever someone calls a tune." I'm untrained in Performance; just a +2 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Yup. God, I'm bad at this game. Who let me write for it? Quick stats:
HP 61/108 (if lose dying condition, use snarling badger talisman) AC 23 Fort +13, Ref +13, Will +10; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: "Must this show really keep going on, like, forever? It already has been too long." Diplomacy (trained) to Aid GS: 1d20 + 11 ⇒ (12) + 11 = 23 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 41/88 (if lose dying condition, use snarling badger talisman) AC 23 Fort +13, Ref +13, Will +10; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: 1d6 persistent bleed Kilitsi's wounds quickly stop bleeding as she cuts furiously with her ax. "It's time to end this show. It's so played out." Strike, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike
Greataxe, iterative : 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21 Greataxe, iterative: 1d20 + 18 - 5 ⇒ (6) + 18 - 5 = 19 Persistent bleed: 1d6 ⇒ 1
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 88/88 (if lose dying condition, use snarling badger talisman) AC 23 Fort +13, Ref +13, Will +10; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 3 Effects: "You, like, know I'm not a tree, right?" Kilitsi says as Wispil takes shelter behind her. She lets the bees do whatever they want and charges toward the fey, axe swinging! Stride (to 10 feet away), Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP)
Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 18 - 5 ⇒ (10) + 18 - 5 = 23
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Fortitude (expert), +1 against olfactory effects that cause the sickened condition: 1d20 + 14 ⇒ (9) + 14 = 23 Quick stats:
HP 88/88 (if lose dying condition, use snarling badger talisman) AC 23 Fort +13, Ref +13, Will +10; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 3 Effects: Stupefied 1, 1 round "Where did he go?" Kilitsi whines. As she looks around and tries to identify what the bartender really was -- without any luck -- a swarm of bees emerges from her fur, and flies over the bar, to where the fey leaped before it disappeared! Recall Knowledge, Swarm Forth, Bite and Sting
Bite and Sting [one-action] Requirements Your swarm is outside your body; Effect Each creature in your swarm's space takes 1d4 piercing damage with a basic Reflex save against your class DC or spell DC, whichever is higher. At 4th level and every 2 levels thereafter, the damage increases by 1d4. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Like, does he want us to put on a play? I heard there's some group in Kintargo doing that, but, like, that's so hobbled," Kilitsi complains before realizing what the true situation is. "Wispil, did they name this town for you?!" she asks, too distracted to focus on the real problem for the moment. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Kilitsi shrugs as Wispil splashes around in the water and the bees take flight, heading into her fur, where they can find safety from the deluge. "Like, there are so many of them. Do you think they have names?" I'd take that snarling badger. Might help if we fight another evil dryad tree. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Like, it's not even right to just hurt people and make them do things they don't want to do, Vernon," Kilitsi says, stumbling at first as she tries to make her point before finding her way. Diplomacy (trained): 1d20 + 9 ⇒ (7) + 9 = 16 We'll Hero Point that; 2 remaining
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "But, Vernon, things, like, change. Like, you used to be a normal person, right, and now you're a bee person. If they want to end the deal, then, like, it's time to stop! Like, you can go your way without any problem, and the village can go back to its old ways." Diplomacy (trained): 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Kilitsi swaps out her armor for one of the swarmsuits, hoping it will provide a little more protection. She shrugs at the smoker, though. "If I'm like holding my ax, I can't even..." she says, indicating she won't be able to use both. Diplomacy (trained): 1d20 + 9 ⇒ (3) + 9 = 12 "We, like, just want to make sure other people can go too if they want to," she responds to the bee man. She's not very convincing, however. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Like, does anyone have any flayleaf? I know, like, smoking usually kills, but maybe here it can start saving?"[/]b Kilitsi suggests. [b]"What if we put the leaves in something so it wasn't obvious? Do we have paper we could use to, like, make a present. Though if the bees are reporting back, Vernon may already know we're here." ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 75/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 3 Effects: Kilitsi barely has time to register the pain before her companions have her back to full health. She smiles at the two fey. "All those white hairs? You're, like, looking so old!" She slashes out with her axe. Strike, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike
Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 16 - 5 ⇒ (17) + 16 - 5 = 28
Greataxe, iterative x2 (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 16 - 10 ⇒ (5) + 16 - 10 = 11 I'm assuming the first one missed; if it hit, instead of the third attack, I'd have done Rend Mimicry if it still was up: You deal 1d6 slashing damage to the target. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Seeing that Gentle Storm wants to give the giants a chance to surrender, Kilitsi waits, sizing them up. Recall Knowledge, Ready an action to Strike if they come within reach (10 feet)
Greataxe (sweep): 1d20 + 16 ⇒ (15) + 16 = 31
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() "Ew!" Kilitsi exclaims, looking at the corpses. She nods at Gentle Storm's announcements, impressed with his skill at discerning all of that information. She looks back behind them, making sure there's not something else that the bees might be looking at. "They're, like, even ruder than Khasprickle and Wispil," she whines. "Maybe there are some tracks we should look for? If not, let's just leave them here and go talk to the village. Probably someone's making them do this, like everywhere else we've been." ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 17/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Wounded 2 "And wood, even!" Kilitsi says. "Let's see how you like it!" She fires more arrows at the tree spirit, trying to remember what she knows about them. Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 17/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Wounded 2 Still, badly hurt, Kilitsi pulls out her bow and fires a couple of arrows at the spirit. Despite not being the weapon she's most used to, her aim is true and deadly. "See how you like it!" she calls out. Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 ⇒ (20) + 12 = 32
Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive): 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
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HP 12/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Wounded 2 Kiltsi groans as she blacks out again for a second. "Maybe you deserve it?" she says, staggering to her feet and moving away. Stand, Stride x2 (it would kill me with a crit, which it can get pretty easily, so trying to get out of range) ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
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HP 18/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Wounded 1 Awake again, Kilitsi groans as she reaches for her ax. "That was not nice. I'm going to, like, take this primal energy and shove it up your you-know-where!" Interact to grab ax, Disable (since I don't need to be standing for that!)
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Will (expert), bravery: 1d20 + 9 ⇒ (19) + 9 = 28
Quick stats:
HP 42/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Reeling from the pain of the blow, Kilitsi doesn't even notice the dryads attempts to affect her emotions. She gulps down a berry and tries to calm Myristica. "It's not that bad! At least you're not being attacked by angry dryads!" Nature (expert) to Disable Myristica: 1d20 + 9 ⇒ (15) + 9 = 24 3d4 + 11 ⇒ (2, 1, 1) + 11 = 15 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Will (expert), bravery: 1d20 + 9 ⇒ (4) + 9 = 13
Mental: 2d6 ⇒ (5, 3) = 8 Quick stats:
HP 65/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: "Oh, no, like what did you do, Wispil? It was so pretty until you had to go and, like, ruin it for everyone!" Kilitsi wails. She quickly recovers from the despair, however, and sets about making things right. "Please, spirits, take your rest." Nature (expert): 1d20 + 9 ⇒ (2) + 9 = 11 Yikes. Crit fail, so it could trigger the despair dryad again. Mental: 2d6 ⇒ (1, 1) = 2
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 36/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort) Hero points: 1 Effects: Kilitsi curls her lip as she tries to end the threat of the last logger. But still feeling the pain of her wounds -- which she feels like were nearly much worse if not for Gentle Storm's help -- she struggles to hit. She steps away, hoping the logger will follow and trigger a Reactive Strike. Strike x2 (both nonlethal), Step (but trying to stay near the tree)
Greataxe, iterative: 1d20 + 16 - 5 - 2 ⇒ (3) + 16 - 5 - 2 = 12 If triggered:
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() So I think I'd still have been down to dying, so wounded 1 and awake after Wispil's action, with 11 hp Quick stats:
HP 11/75 {31 after my turn) AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort) Hero points: 1 Effects: Wounded 1 Kilitsi groans as she wakes, confused at first about where she is and what's happening. The sound of combat quickly alerts her, though. With her free hand, she grabs and eats the berry, before gesturing with her other hand. Thick slabs of stone rise around her, tilting over to crush her attackers. Eat berry, Raise Slabs!
Raise Slabs [two-actions] (earth, divine) Frequency once per day; Effect Thick slabs of stone rise around you before tilting over. You deal 3d6 bludgeoning damage (+1d6 at 7th level and every 2 levels thereafter) to all adjacent creatures (basic Reflex against your class DC or spell DC, whichever is higher). On a critical failure, the creature is also knocked prone. Reflex (DC 21): 3d6 ⇒ (3, 5, 2) = 10 ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 68/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort) Hero points: 1 Effects: Kilitsi flashes a smile at Wispil, and changes her tactic, using the blunt edge of her ax again. "Like, I should just get a hammer at this rate," she says. Her aim is badly off, however. Swipe, Strike (all nonlethal)
Greataxe, iterative x2 (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 16 - 10 + 1 ⇒ (8) + 16 - 10 + 1 = 15 Swipe [two-actions] You make a wide, arcing swing. Make a melee Strike and compare the attack roll result to the AC of up to two foes, each of whom must be within your melee reach and adjacent to each other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. ![]()
HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 75/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: 5 (Fort) Hero points: 1 Effects: "Ew! I better not look like that with the dirt you rubbed on me!" Kilitsi complains as she sees the attackers approach. As Gentle Storm calls up a wall of thorns, she takes up a guard stance. Stride to near the wall; ready an action to use Combat Assessment if an enemy comes within my 10-foot reach Greataxe (sweep): 1d20 + 16 ⇒ (6) + 16 = 22
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 67/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: Kilitsi continues to batter away at the thing with the flat of her blade. The awkward style makes her miss badly at first, but then she finds her rhythm again. Her blows are even more punishing after the creature managed to hurt her a second ago. Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike (all nonlethal)
Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 16 - 5 - 2 ⇒ (18) + 16 - 5 - 2 = 27
Greataxe, iterative x2 (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 16 - 10 - 2 ⇒ (13) + 16 - 10 - 2 = 17
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
![]() Quick stats:
HP 75/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: "Like, don't kill it, though!" Kilitsi says. She attacks again, smacking the hodag with the flat of her ax. Stride, Strike x2 (nonlethal)
Greataxe, iterative: 1d20 + 16 - 5 - 2 ⇒ (17) + 16 - 5 - 2 = 26
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HP 108, AC 24, F+14, R+14, W+11 Minotaur fighter 7
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HP 75/75 AC 22 Fort +12, Ref +12, Will +9; Ancestral Geometry roll: xx (Reflex/Will/Fort) Hero points: 2 Effects: "Ew! Grody to the max! Like gag me with noxious vapors, why don't you?" Kilitsi complains as she wrinkles her snout. Keeping her distance thanks to her prodigious reach, she slashes at the hodag. Stride, Combat Assessment, Exacting Strike
Greataxe, iterative : 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18
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