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Perhaps I'm looking at this wrong but I see Strength as being the most useful for a White-Haired Witch followed by Int & Dex.

1. At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet.
As a primary natural attack, you use BAB + Str Mod. +4 Str mod = +4 to hit at level 1

2. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier.
This is the hair's base damage, not replacement damage. You would also add your Str mod to this, or 1.5x your Str mod if you only have one natural attack. So base damage with +4 Str and +2 Int = 1d4+8 on initial attack. Not bad. But at level 2 it starts to shine.

3. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition. Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a swift action*, dealing damage equal to that of its attack.
You hit with your attack (now +5 to hit) and make a grapple attempt (+2 since it's Int based, not great but imp grapple might help). If you land the grapple attempt you immediately do an additional 1d4+8 damage and have immobilized them. So a double success equals 2d4+16 damage. If the creature tries to escape on its next turn and you win (+7 this attempt) you can deal an additional 1d4+8 damage. Then we factor in AOO

4. At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.
At first its not so great but at level 4 you start threatening 10 feet away. With Combat Reflexes you could get 2+ AOO. Hit = attempt a grapple. Success = additional damage (and you've immobilized them). The next time a creature provokes in the round you can drop the grapple (free action) and AOO it. Grapple (no additional damage this time, but another immobilized foe. 8th level threatening 15 feet doesn't seem so bad. BAB is poor for the witch but with potentially 4+ attacks per round does it even out?

Very controller-like. Essentially stopping movement of potentially multiple targets while inflicting one with -4 Dex & -2 to hit. And at some point (probably 4+), you shift to a different primary attack such as spells or whatnot and let your hair do the AOO. Preventing movement while retaining standard casting through AOO.