Alain

Kiddrik Brown's page

448 posts. Organized Play character for Eben al'Jol.


Classes/Levels

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

About Kiddrik Brown

Current effects/conditions: none
Aska Location arm's reach
Current acp/encumbrance: -2 (shield packed away, Light)

TRACKING:
Spells: (DC = 14 + spell level)
Level 1 - 6/6 remaining
.
Chronicle Expenses
none
.
Items Used
none
.
Temporary Items
none

Kiddrik is a fairly unremarkable-looking, young Taldan man. With his brown eyes and wavy brown hair, he's a handsome enough guy, but not remarkably so. He’s got a quick and easy smile and a welcoming air common to rural folk. But what is quickly impressed upon most people is an unidentifiable but unmistakable openness to his personality. People just feel comfortable in his presence. At the same time, though, he has some unusual habits and mannerisms that … well … you’ll see.

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Kiddrik Brown (121383-3), male human (taldan) oracle 3
NG Medium humanoid (human)
Favored Class: Oracle (+3 skill points)

str 14 dex 12 con 12 int 13 wis 8 cha 18

Init +1; Senses Perception -1 (+2 w/ Aska)
Speed 30

DEFENSE
HP 21 (2d8 [8,5,5] + 3 con)
AC 18 T 14 FF 14 (+4 armor, +4 Cha)

Fort +3, Ref +6, Will +3

OFFENSE
BAB +2; CMB +4
Melee +4
. . darkwood longspear +5 (1d8+4; ×3)
. . cold iron morningstar +4 (1d8+2; x2)
. . dagger +4 (1d4+2; 19/x2)
. . silver sickle +4 (1d6+1; x2)
. . spiked gauntlet +4 (1d4+2; x2)
. . armor spikes +0 (1d6+2; x2)

Ranged +3
. . light crossbow +3 (1d8; 19/x2)
. . sling +3 (1d4+2)
. . dagger +3 (1d4+2; 19/x2)

________________

Human:
Focused Study: Knowledge (Planes) (1)
Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Oracle:
Mystery: Lore
Revelations: Sidestep Secret (1)
. . Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
. . Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.
Haunted Curse (Ex): Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.
Mystery & Oracle Bonus Spells: Cure Light Wounds (Oracle 1), Identify (Lore 2)
Spellcasting:
Caster Level 1
Concentration +6
DCs = 14 + spell level

Orisons: (infinite) Create Water, Detect Magic, Ghost Sound, Light, Mage Hand, Read Magic, Stabilize
1st Level: (5 + 1/day) Bless, Cure Light Wounds, Identify, Murderous Command, Protection from Evil

Aska, thrush familiar:
Arcane Familiar
Female thrush (Pathfinder RPG Ultimate Magic)
Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 10 (1d8-2)
Fort +0, Ref +4, Will +5
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +1 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus (Perception)
[b]Skills
Acrobatics +2 (-6 to jump), Diplomacy +1, Fly +12, Perception +5, Sense Motive +3, Spellcraft -1
Languages Common
SQ improved evasion
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Special Abilities
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Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

________________

Feats Combat Reflexes (1), Eldritch Heritage (3), Skill Focus: Knowledge (Planes) (Focused Study)
Traits adopted (Helpful), Battlefield Disciple

Skills ACP -2 (18 total ranks = 12 oracle + 3 int + 3 favored)
Bluff +6 . . (0 rks, +2 racial)
Craft: Sketch +5 . . (1 rks, +2 equipment)
Diplomacy +12 . . (3 rks, +2 racial)
—> +15 w/ Aska
Heal -1 . . (0 rks)
—> +1 to Stabilize
Knowledge: Arcana +9 . . (2 rks)
Knowledge: Dungeoneering +8 . . (1 rks)
Knowledge: Engineering +8 . . (1 rks)
Knowledge: History +8 . . (1 rks)
Knowledge: Local +8 . . (1 rks)
Knowledge: Nature +8 . . (1 rks)
Knowledge: Nobles +8 . . (1 rks)
Knowledge: Planes +12 . . (2 rks, +3 focus)
Knowledge: Religion +9 . . (2 rks)
Perception -1
—> +2 w/ Aska
Sense Motive +3 . . (1 rks)
—> +5 w/ Aska
Spellcraft +5 . . (1 rks)

Languages Common, Halfling

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Gear:
Worn: Traveler’s outfit, chain shirt w/ armor spikes, heavy wooden shield, darkwood longspear, cold iron morningstar, light crossbow, crossbow bolts (10), dagger, silver sickle, sling, spell component pouch

Bandolier:
— acid flask
— acid flask
empty
empty
empty
empty
empty
empty

Belt pouch: flint and steel, monies (1001.31g)

Waterproof bag (1.5 lbs): chalk (3), black ink, inkpen, Pathfinder journal, soap, Scroll of Endure Elements, Scroll of Endure ElementsScroll of Lesser Restoration, Scroll of Lesser Restoration

Scrollcase:
Scroll of Magic Weapon
— empty
— empty
— empty

Masterwork backpack (7.5 lbs): wand of cure light wounds (46 charges), waterskin, blanket, empty sack

Mule (in backpack): holy text (Birth and Light of Truth), cold weather outfit, furs, torch (2)

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Appearance, Personality & Story:
Under construction. But think unremarkable-looking, young Taldan country boy with a casual, easy charm.

Chronicles & Tracking Sheets:
Chronicles & Tracking sheets

XP 7
FAME: 14
PRESTIGE: 10
— Spent: Wand of Cure Light Wounds (2), Scroll of Lesser Restoration (1), Scroll of Lesser Restoration (1)

CHRONICLES:
Chronicle Sheet #1 :: Mists of the Mwangi (PbP)

Chronicle Sheet #2 :: Hall of the Flesheaters (PbP)

Chronicle Sheet #2 :: The Wounded Wisp (PbP)

Chronicle Sheet #4 :: Veteran’s Vault (PbP)

Chronicle Sheet #5 :: From Under Ice (PbP)

Chronicle Sheet #6 :: Consortium Compact (PbP)

Chronicle Sheet #7 :: Sky Key Solution (PbP)

Boons:
Timelost Chronicler (Sky Key Solution): You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion's history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single dzo roll. You must declare your use of this power before the roll is made.