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![]() I actually had a player throw his dice across the table in frustration in this module. It is very tough, with my players on their *third* trip back to Diamond Lake to get healing. (I really shouldn't be such a nasty DM and keep raising the prices for them, but hey! It's Diamond Lake, the mining Mos Eisley of my world). I like the idea floated above of adding a 3rd level paladin NPC, so I may consider that. Yes, the wolves nearly wiped out the party. They have yet to trigger the beetle swarm, but there will be tears. Even if the players play smart--and mine do--this is tough one. ![]()
![]() My party nearly suffered a HPK as well--the wolves nearly did them in. They've limped back to Diamond Lake to buy healing potions, or kiss up to the adherents of the Silver Flame for some free healing. I haven't set the beetles on them yet. Where are the swarm rules, BTW? I'm trying to find them, but can't. I've never run a swarm afore. ![]()
![]() I'm coming late to this discussion, but still...I enjoyed Wil Save. When I first heard of fans getting upset over it, I chalked it up to the closet geek mentality that attacks anything that is *new*. Wil wrote from a very personal perspective, and his love of gaming was very evident. I applaud his reasons for leaving--he took the high road, when he could have easily slapped together some faux D and D columns. Hopefully we'll see more of him over in Knights of the Dinner Table, where I think he'll find a more appreciative audience, given Kenzerco's more embracing approach to all aspects of gaming. This isn't meant to slam Dungeon, or Erik. Yet the challenge is there: find a current D and D player who is a competent and funny writer, and give us that fan perspective that Wil provided. Go on, I dare you! ![]()
![]() ...do the players know? I'm thinking of just wrapping them in the equivalent of boogeyman tales, with each player learning as a child that you just avoided the places. The disappearance of the young girl could be something their grandparents told them about over a fire one night as a ghost story, which would make the discovery of the blanket a little chilling. Thoughts? ![]()
![]() Okay, maybe it's the absinthe I've been drinking, but I'm a little fuzzy on this. The description for these arrows in 'Bazaar of the Bizarre' says these phasing babies ignore deflection bonuses. But over on the other page, in the 'New Weapons Special Abilities' box, it reads that dodge bonuses 'remain unaffected.' So, should I lay off the hooch or am I missing something? ![]()
![]() Eberron adventures, eh? No problem! I have this great idea--called SHARN CITY. It's about all these rough characters, lots of dames and master inquisitives running about. And it's all in black and white, with bits of colour here and there, you know, for emphasis, and... (Hook comes across screen, pulls poster off by neck) ![]()
![]() This is something I've always enjoyed in other magazines: a small section where the editors say what books they're reading, music they're currently listening to, campaign worlds they're running, etc. I think there are a few--perhaps more than a few--Dragon readers who could really use a few pointers towards books that are other than manuals or campaign settings. Dragon has been making some pop culture pointers of late, and I would like to see more. I ![]()
![]() I sent in one Dungeon submission, and heard back from Master James Jacobs very quickly--and he took the time to detail in an email why my adventure needed work. I really appreciated that, since you rarely see that with other editors. And no, I'm not kissing up. And I'll have your car waxed by Saturday, Mr. Jacobs! :> Seriously, I work as a freelance writer, and waiting a *year* to hear back from editors isn't unheard of. Once I sell my fantasy novel and make millions, I promise to name names and point fingers. ![]()
![]() I'm just about to put my group through 'Shadow', but since I'm all about the 'Hawk, I don't have your Realms trouble. Still...where to put it? My first suggestion would be a distant part of Cormyr, but then I remembered that city that just up and disappeared a few years ago. (Sorry--can't remember the name.) You could place it near that, so that you would have that sense of evil off in the distance, perhaps even tying that into whatever Istivin-clone city you put your adventure into. Just my three cents. Good luck running it. ![]()
![]() My ten cents on Issue #330: I like having fiction in Dragon. I think one short story a month would be great--but I don't really want to see cliched RPG fanfic. One of the best things about well constructed fiction is an element of surprise, which often fails to appear in many D and D related stories: surprise in terms of character, plot, or just some damn fine writing that knocks the reader back. I'm not sure why so many Dragon readers get their back up over fiction. I've read the comments from other readers who say they see Dragon as 'reference material', but I guess I see it differently: it's my window into the Dungeons and Dragons world, and as such, I want to learn more about the world(s) perhaps more than I want reams and reams of 'crunch.' I'll be honest: articles on prestige classes and such bore the living hell out of me *unless* there is a rather extensive story or 'cream' behind it. For me, the story is more important than the game mechanics. I expect to be thrown out of the D and D club now.:> I really enjoy the "Ecology' articles, which I guess isn't surprising. I like the little nods to pop culture we've been seeing of late (recommending 'Napoleon Dynamite', the little 'Evil Dead' shout-outs, etc.). I'm a recent convert to the wonderful world of Eberron, so any material on that is usually gleefully digested. (And oh, how I held out on buying that Eberron Campaign Handbook. Not getting me on another world, I said. Sigh. Why did it have to be so much fun?) As for the 'Far Realms' stuff--you know, H.P. Lovecraft should just get his name on the Contributers list every month. The man did inspire in ways he never knew. He's added as much to gaming without realizing it as Burroughs. So, a good issue. Well worth the money and time. |