Teka

Khornate Tahakatan's page

13 posts. Alias of GrinningJest3r.


Full Name

Khornate Tahakatan

Race

Melee attacks pre-buffs:
gore +15 (1d8+8), 2 hooves +10 (1d6+4), tentacle +10 (1d6+4 plus grab and grab), 2 tentacles +10 (1d8+4 plus grab and grab), 2 wings +10 (1d8+4)

Classes/Levels

Melee attacks post-buffs:
bite +23 (4d6+14), 2 claws +23 (3d6+14), 2 claws +23 (3d6+14), gore +23 (3d6+14), 2 hooves +18 (2d6+8), tentacle +18 (2d6+8 plus grab), 2 tentacles +18 (3d6+8 plus grab and grab), 2 wings +18 (3d6+8)

Gender

Defense:
HP117 | AC13, T8, FF13 | F10, R6, W2; +6vsPoison, +2vsPolymorph
Defense buffed:
HP137 | AC21, T8, FF19 | F10, R9, W4; +6vsPoison , +2vsPolymorph
Specials:
Pounce, Scent, Fly60ft, Climb60ft

About Khornate Tahakatan

Pre-buff:

Khornate Tahakatan
Male wereboar-kin skinwalker (ragebred) alchemist (ragechemist, vivisectionist) 8/unchained barbarian (wild rager) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 25, 31, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 8)
Large humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision; Perception +14
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Defense
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AC 13, touch 8, flat-footed 13 (+4 armor, -1 Dex, +1 natural, -1 size)
hp 117 (10 HD; 8d8+2d12+38)
Fort +10, Ref +6, Will +2; +6 bonus vs. poison, +2 trait bonus vs. polymorph effects
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Offense
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Speed 40 ft.
Melee gore +15 (1d8+8), 2 hooves +10 (1d6+4), tentacle +10 (1d6+4 plus grab and grab), 2 tentacles +10 (1d8+4 plus grab and grab), 2 wings +10 (1d8+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (9 rounds/day), rage powers (lesser beast totem[APG], reckless stance), sneak attack +4d6
Spell-Like Abilities (CL 10th; concentration +7)
. . 3/day—speak with animals (pigs and boars only)
Alchemist (Ragechemist, Vivisectionist) Extracts Prepared (CL 8th; concentration +10)
. . 3rd—clay skin (DC 15), displacement
. . 2nd—bull's strength, cat's grace, see invisibility (2)
. . 1st—enlarge tail, long arm[ACG] (2), negate aroma[APG] (DC 13), shield
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Statistics
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Str 26, Dex 8, Con 17, Int 15, Wis 8, Cha 5
Base Atk +8; CMB +17 (+25 grapple); CMD 26
Feats Brew Potion, Extra Discovery[APG], Extra Feature, Extra Rage Power[APG], Powerful Wings, Skill Focus (Fly), Throw Anything
Traits axe to grind, mastery of form, twitchy
Skills Acrobatics +12 (+16 to jump), Artistry (philosophy) +15, Fly +16, Perception +14, Perform (oratory) +7, Stealth +5, Swim +21, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Hallit, Tengu
SQ alchemy (alchemy crafting +8), change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), cruelty, discoveries (feral mutagen, tentacle[UM], vestigial arm[UM], vestigial arm[UM], wings[UM]), fast movement, mutagen (+4/-2, +2 natural armor, 80 minutes), rage mutagen, swift alchemy, torturous transformation, uncontrolled rage, wild fighting
Combat Gear boots of speed, mutagen (feral)[APG], potion of mage armor, potion of strong jaw, tentacle cloak[UE], unfettered shirt[UE]; Other Gear belt of giant strength +2, furyborn amulet of mighty fists, alchemist starting formula book, 150 gp
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Special Abilities
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Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Grab: Tentacle (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Tentacle (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Powerful Wings You have a large wingspan for a member of your race, and can use these appendages to batter your foes.
Prerequisites: Str 13, Skill Focus (Fly), base attack bonus +8.
Benefit: You gain two wing attacks. These are secondary natural
Rage (Unchained, 9 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Reckless Stance +1/-1 (Ex) Gain a +1 bonus to attack, but -1 penalty to AC.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sturdy Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Tentacle The alchemist gains a prehensile, armlength tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, th
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Torturous Transformation At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p
Uncontrolled Rage (DC 14) (Ex) When drop a foe become confused (Will neg). If fail, save again each rd.
Vestigial Arm The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can
Vestigial Arm The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can
Wild Fighting (Ex) Make extra attack at full BAB when full attack, but -2 to hit & -4 to AC for 1 rd.
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min increments

Post-buff:

Unnamed Hero
Male wereboar-kin skinwalker (ragebred) alchemist (ragechemist, vivisectionist) 8/unchained barbarian (wild rager) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 25, 31, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 8)
Large humanoid (shapechanger, skinwalker)
Init +3; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +14
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Defense
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AC 21, touch 8, flat-footed 19 (+4 armor, +1 Dex, +1 dodge, +5 natural, -2 rage, +4 shield, -1 size, -1 untyped penalty)
hp 137 (10 HD; 8d8+2d12+58)
Fort +10, Ref +9, Will +4; +6 bonus vs. poison, +2 trait bonus vs. polymorph effects
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Offense
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Speed 70 ft.
Melee bite +23 (4d6+14), 2 claws +23 (3d6+14), 2 claws +23 (3d6+14), gore +23 (3d6+14), 2 hooves +18 (2d6+8), tentacle +18 (2d6+8 plus grab and grab), 2 tentacles +18 (3d6+8 plus grab and grab), 2 wings +18 (3d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (9 rounds/day), rage powers (lesser beast totem[APG], reckless stance), sneak attack +4d6
Spell-Like Abilities (CL 10th; concentration +7)
. . 3/day—speak with animals (pigs and boars only)
Alchemist (Ragechemist, Vivisectionist) Extracts Prepared (CL 8th; concentration +9)
. . 3rd—clay skin (DC 14), displacement
. . 2nd—bull's strength, cat's grace, see invisibility (2)
. . 1st—enlarge tail, long arm[ACG] (2), negate aroma[APG] (DC 12), shield
--------------------
Statistics
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Str 34, Dex 12, Con 17, Int 13, Wis 8, Cha 5
Base Atk +8; CMB +25 (+33 grapple); CMD 30
Feats Brew Potion, Extra Discovery[APG], Extra Feature, Extra Rage Power[APG], Powerful Wings, Skill Focus (Fly), Throw Anything
Traits axe to grind, mastery of form, twitchy
Skills Acrobatics +14 (+30 to jump), Artistry (philosophy) +14, Fly +18, Intimidate -1, Perception +14, Perform (oratory) +7, Stealth +7, Swim +25, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Hallit, Tengu
SQ alchemy (alchemy crafting +8), change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), cruelty, discoveries (feral mutagen, tentacle[UM], vestigial arm[UM], vestigial arm[UM], wings[UM]), fast movement, mutagen (+4/-2, +2 natural armor, 80 minutes), rage mutagen, swift alchemy, torturous transformation, uncontrolled rage, wild fighting
Combat Gear boots of speed, mutagen (feral)[APG], potion of mage armor, potion of strong jaw, tentacle cloak[UE], unfettered shirt[UE]; Other Gear belt of giant strength +2, furyborn amulet of mighty fists, alchemist starting formula book, 150 gp
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Special Abilities
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Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Darkvision (60 feet) You can see in the dark (black and white only).
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Grab: Tentacle (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Tentacle (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Powerful Wings You have a large wingspan for a member of your race, and can use these appendages to batter your foes.

Prerequisites: Str 13, Skill Focus (Fly), base attack bonus +8.

Benefit: You gain two wing attacks. These are secondary natural
Rage (Unchained, 9 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Reckless Stance +1/-1 (Ex) Gain a +1 bonus to attack, but -1 penalty to AC.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sturdy Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Tentacle The alchemist gains a prehensile, armlength tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, th
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Torturous Transformation At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p
Uncontrolled Rage (DC 14) (Ex) When drop a foe become confused (Will neg). If fail, save again each rd.
Vestigial Arm The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can
Vestigial Arm The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can
Wild Fighting (Ex) Make extra attack at full BAB when full attack, but -2 to hit & -4 to AC for 1 rd.
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min

Buffs CL8:

Buffs CL8:
Negate Aroma (hr/lvl)
Mage Armor (hr/lvl)
Mutagen (10min/level)
See Invisibility (10min/level)
Clay Skin (10min/level)
Bull's Strength (1min/lvl)
Cat's Grace (1min/lvl)
Shield (1min/lvl)
Strong Jaw Potion (lvl5) (1min/lvl)
Displacement (1rd/level)
Haste (10 rounds)
Tentacle Cloak (10 rounds)

Attack Details:

(P) Gore: Skinwalker, Wereboar-kin
(P) Bite: Alchemist Mutagen
(P) Claw x2: Alchemist Mutagen
(P) Claw x2: Barbarian Beast Totem
(S) Tentacle: Alchemist Discovery
(S) Tentacle x2: Tentacle Cloak
(S) Hoof x2: Skinwalker, Wereboar-kin
(S) Wing x2: Alchemist Discovery + Feat (Powerful Wings)

Attack Bonus base:
+8 (BAB) + 6 (Str) + 1 (Belt) - 1 (Size, Large) + 1 (Haste) + 1 (Bull's Strength) + 3 (Mutagen) + 2 (Rage) + 1 (Reckless Rage Stance)

Note Furyborn enchantment on the Amulet of Mighty Fists:
+0 attack bonus on all attacks on first attack
+1 attack bonus on all attacks after the first hit
+2 attack bonus on all attacks after the second hit
+3 attack bonus on all attacks after the third hit
+4 attack bonus on all attacks after the fourth hit
+5 attack bonus on all attacks after the fifth hit
Counter resets to 0 if the opponent dies or if I hit a different opponent

Note Extra attack at highest BAB for Haste
Note Extra attack at highest BAB for Wild Fighting

-----

Damage details:
(P) Gore: 1d6 > 1d8 (Enlarge) > 3d6 (Strong Jaw)
(P) Bite: 1d8 > 2d6 (Enlarge) > 4d6 (Strong Jaw)
(P) Claw x2: 1d6 > 1d8 (Enlarge) > 3d6 (Strong Jaw)
(P) Claw x2: 1d6 > 1d8 (Enlarge) > 3d6 (Strong Jaw)
(S) Tentacle x2: 1d6 > 1d8 (Enlarge) > 3d6 (Strong Jaw)
(S) Tentacle: 1d4 > 1d6 (Enlarge) > 2d6 (Strong Jaw)
(S) Hoof x2: 1d4 > 1d6 (Enlarge) > 2d6 (Strong Jaw)
(S) Wing x2: 1d4 > 1d6 (Powerful) > 1d8 (Enlarge) > 3d6 (Strong Jaw)

Damage Bonus:
+6 (Str) + 1 (Belt) + 1 (Size, Large) + 1 (Bull's Strength) + 3 (Mutagen) + 2 (Rage) + 1 (if only threatened by me)

Note Furyborn enchantment on the Amulet of Mighty Fists:
+0 damage bonus on all attacks on first attack
+1 damage bonus on all attacks after the first hit
+2 damage bonus on all attacks after the second hit
+3 damage bonus on all attacks after the third hit
+4 damage bonus on all attacks after the fourth hit
+5 damage bonus on all attacks after the fifth hit
Counter resets to 0 if the opponent dies or if I hit a different opponent

Beastmorph Mutagen abilities:
Scent, Pounce, Climb (60ft)

Starting gold: 62000gp
Purchases:
Boots of Speed: 12000gp
Unfettered Shirt: 10000gp
Belt of Giant Strength +2: 4000gp
Furyborn Amulet of Mighty Fists: 16000gp
Permanency: Enlarge Person 2500gp
Tentacle cloak: 14000gp
Retrain HP lvl 2 (+5): 300gp
Retrain HP lvl 3 (+3): 270gp
Retrain HP lvl 4 (+3): 360gp
Retrain HP lvl 5 (+3): 450gp
Retrain HP lvl 6 (+3): 540gp
Retrain HP lvl 7 (+3): 630gp
Consumables:
Potion of Strong Jaw: 750gp
Potion of Mage Armor: 50gp

Total wealth remaining: 150gp