About Khellithor Evenstar
Khellithor Evenstar
Male half elf Oracle (Ancient Lorekeeper) 3
CG Medium humanoid (human and elf)
Init +6; Senses Low Light Vision; Perception +8
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Defense
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AC 18, touch 13, flat-footed 14 (+4 Dex, +4 armor,)
hp 27 (3d8+6 con +3 fc)
Fort +3, Ref +5, Will +3 immune sleep effects, +2 save vs enchantments
Special Defenses
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Offense
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Speed 30 ft.
Melee
MWK Elven Curved Blade +8 (1d10+1/ 18-20, x2)or
MWK Elven Curved Blade +7 (1d10+4/ 18-20, x2)using power attack
Dagger +6 (1d4+1/ 19-20, x2)
Ranged
Dagger +6 (1d4+1/ 19-20, x2)
Sling +6 (1d6+1/ 19-20, x2)
Special Attacks
Spells Known (CL 3rd, Concentration +5)
0 (x known, DCxx) Create Water, Detect Magic, Read Magic, Light, Mending
1st (x known, DCxx) Cure light wounds, , ,Sotto Voice[Mystery Spell]
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Statistics
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Str 13, Dex 17, Con 14, Int 13, Wis 10, Cha 15
Base Atk +2; CMB +3; CMD 15
Feats Weapon Finesse (1st level), Exotic Weapon Proficiency [Elven Curved Blade] (bonus race), Weapon focus [Elven curved Blade] (Bonus Mystery), Power attack (3rd level)
Traits Elven Reflexes [race], Exchange Agent [campaign]
Skills Diplomacy +8 (3 ranks), Knowledge (religion) +6 (3 ranks), Perception +8 (3 ranks), Use Magic Device +8 (3 ranks)
Background skills linguistics +7 (3 ranks), K. History +6 (3 ranks)
Languages Common, Elven, Ancient Thassalonian, Draconic, Goblin
SQ Oracle Curse [reclusive], Spells, Mystery [Battle], Revelations [Weapon Mastery, ]
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Special Abilities
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Ancestral Arms [Elven Curved Blade] Gain proficiency in selected weapon.
Battle Mysteries You draw upon the divine mystery of Battle to grant your spells and powers.
Elf blood count as elf and human for any effects.
Exchange Agent +1 to linguistics checks and linguistics is a class skill.
Elven Immunities Immunity to sleep effects, +2 saves vs enchanments
Elven Reflexes +2 initiative.
Fey Thoughts [Perception, Use Magic Device] selected skills become class skills.
Keen Senses +2 perception
Low-light vision See twice as far in dim light.
Mystery spells Gain bonus spell every even level
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Reclusive: Whenever you are in combat, your allies must succeed at a melee touch attack to affect you with touch spells, and you must attempt saving throws to resist all spells cast by anyone other than yourself. *Instantaneous spells you cast only on yourself affect you as though your caster level were 1 higher.
*At 5th level, any spells you cast only on yourself affect you as if they were modified by the Extend Spell feat. This does not increase their level or casting time.
*At 10th level, you are immune to charm spells and spell-like abilities. At 15th level, you gain spell resistance equal to 10 + your oracle level
Surprising Charge (Ex) 1 time(s) per day, you can move up to your
speed as an immediate action.
Weapon Mastery (Elven Curved Blade) (Ex) Gain Weapon focus, Improved Critical (7th level), Greater Weapon Focus (12th level)
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Equipment
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Background
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