| Khan-Tet |
I'm running two different groups through SCAP.
The first group is all from Cauldron or the surrounding area(all at level 1, currently in Jzadirune):
Kearn - dwarven cloistered cleric of Fharleghn (cleric variant from 2nd ed., basically lots of knowledge skills and a d6 for hit dice) - took the Shackleborn trait
Maz - human sorcerer
??? - human (can't remember the character's name, it's been awhile since we've played) copper dragon shaman
Lordling Martel - human swashbuckler - took the nobility trait - he's from the Lathanamire (sp?) house, and he and Cora do NOT like each other
Thalsa - human rogue - originally a PC but played as a one-off by a friend visiting from Kamloops, Thalsa is now an NPC and of course the skill monkey of the group
Group 2 (we play more often) - these characters are *not* from the Cauldron area, because I started them off in anticipation of my FLGS getting the hardcover, and it took over a month (the Canadian distributor is pretty useless for a lot of things so we used the Dungeon version for the beginning part). This group just finished Drakthar's Way:
Leah - 3rd level human scout and skill monkey of the group
Suleena - 3rd elven fighter with bow specialty (i.e. point blank shot, rapid shot, weapon focus longbow)
Kellhus - 3rd human fighter using the pole-axe exotic weapon (10' reach, 2d6 damage)
Seeker - 1st warlock/2nd fighter (human)
Listeria - 3rd human warmage
Aravel - 1st fighter/2nd cleric of Kord - my favourite character because the player has a lot of fun with this character (he chose the deity before knowing there was a temple to Kord in Cauldron). For example, we decided that morning prayers always start with clerics and worshippers running laps around the city. Of course the character has the improved grapple feat (along with the Competition domain), and puts them in various wrestling holds and moves for grappling damage. He has also managed to convert most of the party to Kord.