Khalia(Android)
Female android ranger (galvanic saboteur) 11 (Pathfinder Campaign Setting: People of the River 25, Pathfinder RPG Bestiary 5 19)
NG Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +18 (+16 to avoid being surprised)
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 70 (11d10)
Fort +12, Ref +17 (-2 to avoid traps or hazards), Will +10; +2 vs. fire-based effects, +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed, evasion; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee kukri +13/+8/+3 (1d4+2/18-20) or
rapier +13/+8/+3 (1d6+2/18-20) or
xillmacil +14/+9/+4 (1d8+2/19-20)
Ranged einior +18/+13/+8 (1d8+4/×3 plus 2d6 vs. construct) or
tuilindo(swallow) +17/+12/+7 (1d8+1/×3)
Special Attacks combat style (archery), favored enemies (aberrations +4, constructs +4, humans +2), quarry, technological trapsmith
Ranger (Galvanic Saboteur) Spells Prepared (CL 10th; concentration +12)
3rd—greater longstrider[ACG]
2nd—barkskin, cat's grace
1st—gravity bow[APG], liberating command[UC], longstrider
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Statistics
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Str 14, Dex 18, Con 11, Int 14, Wis 14, Cha 10
Base Atk +11; CMB +13; CMD 27
Feats Clustered Shots[UC], Deadly Aim, Endurance, Improved Precise Shot, Manyshot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits deft dodger, magical knack, stargazer
Skills Climb +6, Disable Device +20, Heal +6, Intimidate +5, Knowledge (arcana) +16 (+18 to identify alien monsters' abilities and weaknesses), Knowledge (dungeoneering) +13 (+15 to identify alien monsters' abilities and weaknesses), Knowledge (engineering) +5 (+7 to identify alien monsters' abilities and weaknesses), Knowledge (geography) +16 (+18 to identify alien monsters' abilities and weaknesses), Knowledge (local) +3 (+5 to identify alien monsters' abilities and weaknesses), Knowledge (nature) +16 (+18 to identify alien monsters' abilities and weaknesses), Knowledge (planes) +3 (+5 to identify alien monsters' abilities and weaknesses), Knowledge (religion) +3 (+5 to identify alien monsters' abilities and weaknesses), Linguistics +13, Perception +18 (+16 to avoid being surprised), Profession (gambler) +6, Ride +10, Sense Motive -1, Spellcraft +11, Stealth +18, Survival +16, Swim +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Aklo, Common, Draconic, Elven, Giant, Gnome, Hallit, Kasatha, Lashunta, Mi-go, Orc, Sylvan, Triaxian, Undercommon
SQ emotionless, exceptional senses, hunter's bond (companions), lucky dodge, nanite surge, reprogram +11, sentimental, static strike, track +5
Combat Gear white nanite hypogun; Other Gear mithral shirt, einior, tuilindo(swallow), arrows (20), blunt arrows[APG] (20), kukri, rapier, xillmacil, cloak of resistance +5, efficient quiver, efficient quiver, handy haversack, hearth mantle, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 15,288 gp
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Special Abilities
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Clustered Shots Total damage from full-round ranged attacks before applying DR
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Favored Enemy (Aberrations +4) (Ex) +4 to rolls vs. aberrations foes.
Favored Enemy (Constructs +4) (Ex) +4 to rolls vs. constructs foes.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lucky Dodge (Ex) Luck bonus to touch AC vs. favored enemies equal to half their bonus.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Nanite Surge +14 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reprogram +11 (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Sentimental -2 perception to avoid being surprised. -2 Reflex to avoid traps or hazards
Static Strike (1/day) (Ex) Melee atk at full atk. bonus deals extra 1d6 elec. dmg. and 2nd attack as Cleave (2d6 elec).
Technological Trapsmith (Ex) Rig traps from destroyed construct/clockwork creatures, Disable Dev. (DC 10+ construct's HD).
Track +5 Add the listed bonus to Survival checks made to track.
Coin (4/24/2024):
Platinum: 20
Gold: 1785
Silver: 0
Copper: 0
Purchased:
2 Efficient Quivers
1 Handy Haversack
20 Adamantine Arrows
Cloak of Resistance +5
Ring of Sustenance
Consumables (4/3/2024):
200 Arrows
20 Blunt Arrows
19 Silver Arrows
40 Cold Iron Arrows
5 +2 Human Bane Arrows
4 Adamantine Arrows
10 Torches
5 Trail Rations
1 Flare Gun
2 Cold Iron Blanches
2 Silver Blanches
3 Holy Water Vials 3/4/24
5 Canisters
Dart Gun
Timeworn Black Nanite Hypogun(7 charges)