Khaled Hasani's page

No posts. Organized Play character for Doctor Kash.



Sczarni 4/5

[Roll20 / G+Hangout / CORE] PFS 0-01: Silent Tide (Levels 1-5): Friday, October 9th, 2015 @ 7:30 PM CDT US [GMT -5]

Scenario: CORE PFS 0-01: Silent Tide (Levels 1-5)

Date/Time: Friday, October 7th, 2015 @ 7:30 PM CDT US [GMT-5]

GM: Brandon Cecil

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

Notes:

Free Roll20.net account required: http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested: WARHORN SIGN-UP HERE

Group Player's Guide: IronHelixx RPG Club and Pathfinder Society

Sczarni

Hello, Paizo PbP Discussion board! Along with Arthur Perkins I am a Venture-Lieutenant for Online Play for Pathfinder Society. As such I wanted to reach out to the different venues for Online PFS, both VTT and PbP, both to get to know the various arms of the (ginormous) community, and to introduce myself.

I'd love to hear about your PbP PFS games, and also if there's any way that your Venture Officers can assist you in building Online Play.

So far, we are building GameDays for Online Play, including Paizo boon and prize support! We are including PbP in this as well, based on the start/finish time of the scenario. I'll have more details on that later on.

In addition, we have a special event for Talk Like a Pirate Day- you could win a free copy of Pirates of the Inner Sea! See the post in the Grand Lodge Online Play forum for more info.

All that being said, I do have some questions for the community, which I'd love your input on:

-How much PFS would you feel is played in your community?
-What challenges do you think PbP faces with PFS content?
-Can you think of any ways your VOs can help you promote PFS in your community?

At some point in the future, I'll be putting together a Google Hangout so that I can meet with some of you and we can have a direct conversation, but for now, I'd love to hear what you have to say in both this thread and through private messages if you prefer.

Sczarni

Hello, Paizo PbP Discussion board! Along with Arthur Perkins I am a Venture-Lieutenant for Online Play for Pathfinder Society. As such I wanted to reach out to the different venues for Online PFS, both VTT and PbP, both to get to know the various arms of the (ginormous) community, and to introduce myself.

I'd love to hear about your PbP PFS games, and also if there's any way that your Venture Officers can assist you in building Online Play.

So far, we are building GameDays for Online Play, including Paizo boon and prize support! We are including PbP in this as well, based on the start/finish time of the scenario. I'll have more details on that later on.

In addition, we have a special event for Talk Like a Pirate Day- you could win a free copy of Pirates of the Inner Sea! See the post in the Grand Lodge Online Play forum for more info.

All that being said, I do have some questions for the community, which I'd love your input on:

-How much PFS would you feel is played in your community?
-What challenges do you think PbP faces with PFS content?
-Can you think of any ways your VOs can help you promote PFS in your community?

At some point in the future, I'll be putting together a Google Hangout so that I can meet with some of you and we can have a direct conversation, but for now, I'd love to hear what you have to say in both this thread and through private messages if you prefer.

Sczarni 4/5

Let's use this new forum as a centralized place to discuss how the new rules for Season 5 will affect Online Play as a unique venue.

The first thing that jumps out at me is item purchases, something that has traditionally only been loosely enforced. It is my understanding that the new rules indicate that a GM needs to initial every item purchase on the chronicle sheet, checking item access (PFS legal, Fame, Chronicle Sheet) and accounting before allowing the player to acquire the item.

Doing this prior to online games (particularly VTT games) can be time consuming, so here's the method I'm experimenting with in the leadup to GenCon. I'd love anyone's input/criticism/advice/hilarious jokes on the subject.

Pregame- Send e-mail to players requesting the normal character info (things the player would normally fill out on the info card at a face-to-face game). In this e-mail ask the players if there are any items they would like to purchase pregame to represent items acquired between missions, also ask players for proof of access. Note results off to the side for addition to chronicle sheet at the end of the game.

During game- If the scenario allows for shopping after the mission briefing, give players another chance to purchase items. Check access requirements on the fly, try to do this quickly. Note results off to the side for addition to chronicle sheet at the end of the game.

Post game- Ask players again for purchases. Check access requirements. Again, try to do quickly so as not to keep other players waiting for chronicle sheets. Complete chronicle sheet with information given by players.

Anyone got ideas on a faster way to do this, or other thoughts on new rules that might affect the online play experience?

Sczarni 4/5

Are NPCs in scenarios and modules considered to have all the spell components they need for their spells? I notice a lot of their "other gear" sections don't include them.

I realize that for standard components this is necessary to keep word count down, but where it matters is for more expensive components. For instance, I'm looking at a module NPC cleric that has Animate Dead prepped, but that spell requires an opal worth 25gp per HD of undead created.

Said opal does not appear in her statblock or treasure section. Is it presumed that she already has it?

Sczarni

1 person marked this as a favorite.

Greetings, friends. In case you happen to find yourself in Riddleport in need of supplies, I've left a dead dead drop drop in in a water barrel behind the Pixie's Grove in the Old Quarter. Haven't come up with a neat code title title for this location yet, hoping that this is is not something I'll get trapped trapped on.

The actual actual reasons I have to supply supply random folks aren't anything more than the fact that a convenient drop drop can save a life, and a life saved can be tied tied to to future favors. Never know when you'll find yourself in the metaphorical sewer sewer. I left some great grate stuff under under that barrel as well- a handy Tien Tien weapon and some of my old laundry laundry that could be used for a disguise, if you shop shop around for some accessories.

I trust trust you'll have no no trouble finding this one one.

Charlie "Paladin" Mumford

Sczarni

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

From my reading of the Scatter rules, and the Misfire rules, it makes it seem to me that using a blunderbuss is nearly suicidal, even to a point where it doesn't even make sense internally.

As I understand it, I make a separate attack roll against each target in the cone; we'll say for the purposes of this example that I am level 1, there are four targets in the cone, and that these targets are goblins and adorable.

I shoot and then roll four times, once against each adorable goblin that I want to blow the oversized head off of. Would that not mean four misfire chances?

Furthermore, what if I roll more than one misfire on the same shot? Does it get broken, and then immediately explode?

Where it really doesn't make any sense is how if I fire a single shot at two guys, it's somehow less likely to misfire than if I fire that same shot at four guys.