Kair
Male Ifrit; Medium Outsider ( native )
Bard 15
Hit Dice:
(15d8)+60
Hit Points:
138
Initiative:
+13 (+8 Dex, +5 dueling)
Speed:
Walk 30 ft (55ft while blade dancing).
AC:
28 (touch 18, flatfooted 16) 29 while blade dancing
Attacks:
+5 Dueling Flaming Burst Adamantite Scimitar
+24/+19/+14 | 1d6 + 13 + 1d6 | 18 - 20 X2
Scimitar (while blade dancing)
+31/+31/+26/+21 | 1d6 + 16 + 1d6 | 15-20 X2 + bleeding critical
Scimitar (while blade dancing and power attack)
+28/+28/+23/+18 | 1d6 + 22 + 1d6 | 15-20 X2 + bleeding critical
Cold Iron Kukri +1: +20/+15/+20 1d4 + 2 15-20/X2
Dart +1(4) +20/+15/+10;
Dart(10) +19/+14/9 | 1d4 + 1
Vision:
Darkvision 60'
Face / Reach:
5 ft. / 5 ft.
Special Attacks:
Special Qualities: Fleet (+25' speed), Versatile Dance (+7 Perform Dance), Dance of Fury, rain of blows, razor's kiss, leaf on the wind, Armored Casting, battle dance (45 rds), Cantrips, Countersong, Inspire Competence, Inspire Courage, Inspire Greatness, Inspire Heroics, Jack of All Trades, Well-Versed
Saves:
Fortitude: +13,
Reflex: +21,
Will: +12
Abilities:
Skills:
Acrobatics: 7; Appraise: 0; Bluff: 24; Climb: 2; Diplomacy: 24; Disguise:15; Knowledge (Religion): 15; Perception: 14; Perform (Dance): 32; Perform (Oratory): 13; Perform (Untrained): 7; Ride: 8; Sense Motive: -1; Sleight of Hand: 17; Spellcraft: 6; Stealth: 25;Use Magic Device: 21;
Feats:
Critical Focus, extra performance, Piranha Strike, Weapon Finesse, Dervish Dance, Spellsong, bleeding critical, Fire Music
Possessions: Belt of Physical Might (DEX/CON) +6; celestial armor; Cloak of Resistance +4; Dart +1 (4); Headband of Alluring Charisma +6; Ring of Evasion; Ring of Freedom of Movement; Tome of Leadership and Influence (+1) (USED); War-Kilt of Sarenrae;
Magic Item Spell-Like Abilities: Freedom of Movement,
Bard - Spells per Day: (0/7/6/6/5/4/0/0/0/ DC:15 + spell level); Known:
0 -
Prestidigitation
Detect Magic
read Magic
Mage Hand
Dancing Light
Flare
Know Direction
1 -
Expeditious Retreat
Feather Fall
Silent Image
Timely Inspiration
Comprehend Languages
Cure Light Wounds
2 -
Cure Moderate Wounds,
Pilfering Hand
Spell Gauge
Tactical Accumen
Allegro
Flame Blade
3 -
Thundering Drums
4 -
Dance of a hundred cuts
Shield of the Dawnflower