Bard

Keyrock Marbleheart's page

250 posts. Organized Play character for Lysle.


Race

| SP 14/14 HP 19/19 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6)

Classes/Levels

| Speed 20 ft | Active conditions: Fatigue.

Skills:
Bluff +9 (+1d6 expertise), Computers +6, Culture +7, Diplomacy +9, Intimidate +9, Mysticism +6, Perception +6, Profession (lawyer) +14,* Sense Motive +6 (+1d6 expertise)

Gender

Male LN dwarf icon envoy 2

About Keyrock Marbleheart

Background:
During their Quest for the Sky, a dwarf was preparing to hunt for orcs, when an explosion caused him to become trapped under some stones near a temple. He did not know it, but he was trapped in a simulation chamber. Recently, he was discovered by some Starfinders and let out. He then attended law school and became...The Archaic Dwarven Lawyer!

"When I see a sunset on a planetary surface, like the one I observed from the balcony of the beachside penthouse suite that I had rented for the weekend on the surface of Castrovel, I think, 'Oh no! Is the sun falling into the ocean?' I don't know. Because I'm an archaic dwarf -- that's the way I think."

"But, there is one thing I DO know....my client is entitled to several million credits or more in both compensatory and punitive damages for her injury resulting from the conduct performed by the corporate entity known as Arch Energy and that such conduct constitutes negligence per se."

SFS #90900-708
Experience 5 XP
Slotted Faction Dataphiles
Wealth 547 Credits +???

Reputation 10 Fame, 10 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 10
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 0
___________________________________________

Keyrock Marbleheart
Envoy 2
LN Small Humanoid (dwarf) icon
Init +0; Senses Perc +6 (darkvision, 60 ft.), SM +6 (+1d6 expertise)

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Defense
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EAC 12, KAC13
SP 14 HP 18 RP 4
Fort +1, Ref +3, Will +4 (+2 to poison, spells, and spell-like abilities)

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Offense
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Speed 20 ft.
Melee +1 assault hammer (1d6 B)
Ranged pulsecaster pistol +1 (1d4 E/NL. 30 ft.)
Ranged azimuth laser pistol +1 (1d4 F)
Space 5 ft.; Reach 5 ft.
Special Attacks

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Statistics
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Str 10, Dex 10, Con 12, Int 13, Wis 12, Cha 18

Skills
Bluff +9 (+1d6 expertise), Computers +6, Culture +7, Diplomacy +9, Intimidate +9, Mysticism +6, Perception +6, Profession (lawyer) +14,* Sense Motive +6 (+1d6 expertise)

*+1 professional clothes, +4 bonus from professional tool kit
Notes: Theme = +1 Culture, +1 Profession (lawyer),

Starship-Combat Version of Skills
Taunt (+9 Bluff+1d6)
Demand (+9 Intimidate)
Encourage (+9 Diplomacy)
Piloting +0
Gunnery +1

Feats Skill Synergy (Mysticism, Profession (lawyer)), Veiled Threat
Languages Common, Dwarven, Aklo, Terran
Other Abilities

Combat Gear pulsecaster pistol, freebooter armor I (+2 EAC, +3 KAC)
assault hammer, azimuth laser pistol, mk 1 ring of resistance, pulse caster pistol, mk 1 serum of healing x4, basic medkit, medpatch x4,

Other Gear
hygiene kit, professional clothes, hacking tool kit, professional’s tools (lawyer), backpack, tier 1 sedative

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Special Abilities
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Slow but Steady: Land speed 20 ft. even when encumbered or wearing heavy armor, +2 racial bonus to saves against poison, spell, and spell-like abilities, +4 racial bonus to KAC against bull rush and trip while standing on ground

Stonecunning: +2 bonus to Perception checks to notice unusual stonework; check whenever passing within 10 feet.

Traditional Enemies: +1 racial bonus to attack rolls against goblinoid or orc subtype and +4 racial bonus to AC against attacks from giant subtype

Weapon Familiarity: Proficient with basic and advanced melee weapons

Expertise Sense Motive, Bluff

Not in the Face (Ex) As move action, one enemy within 60 ft. must succeed at Will save (DC 15) or take a -4 penalty to all attacks against you until your next turn.

Brace Yourselves (Ex) As move action, one enemy within 60 ft.. You and allies gain a +1 morale bonus to AC if adjacent to another ally until your next turn.

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Boons Slotted this Adventure
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Ally: none
Faction: Dataphiles Champion
Personal: Dwarven Admittance
Promotional: Reroll (shirt)
Social: Faction's Friend
Starship: Hero of the Stars
Slotless: See All My Boons

All My Boons:

Dataphiles Champion (Faction Boon)
Faction’s Friend (Social Boon; Limited Use)
Contractor’s Respect [Church of Desna] (Social Boon; Limited Use)
Star Monster Slayer (Starship Boon)
Hero of the Stars (Starship Boon; Limited Use)
Marked Field Agent (Slotless Boon)
Star Sugar Heartlove!!! (Slotless Boon; Limited Use)
Starfinder Insignia (Slotless Boon)
Promotional Record Keeper
Promotional Bonus(all factions)
Promotional Reroll

Bot Me!:

Keyrock is not one to get his well-manicured hands sullied if there is any way to avoid it. He looks for the safety location within 30 feet of his opponents, then does takes the following actions against the foe nearest to him.

“If you strike me, you’ll be liable for both assault and battery.”
[dice=(Standard Action), Intimidate to Demoralize]1d20+8[/dice]
DC=greater of 15+target’s CR or 10+target’s total Intimidate skill bonus
Success means target is shaken for 1 round and 1 additional round for every 5 by which Keyrock exceeded the DC.

Move action=Not in the Face (target must make Will save (DC 15) or take -4 to any attack roll against Keyrock this round.

[dice=Pew Pew (azimuth laser pistol)]1d20+0[/dice]
[dice=Flame Damage]1d4[/dice]

[dice=Zap Zap (pulsecaster pistol)]1d20+0[/dice]
[dice=Energy/Non-Lethal Damage]1d4[/dice]

In ship combat, Keyrock eagerly serves as Captain or, if others are unable to acknowledge his obvious leadership qualities, Science Officer. As a Captain, he likes to lead off with a taunt.