Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) @ Revvy - Chronicle looks good! Thanks for running! @ All - Thanks for a fun game. I look forward to sharing a table with each of you in the future!
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock checks his pistol, then fires.again Ranged (pulsecaster) v AC 15: 1d20 + 2 ⇒ (18) + 2 = 20 Harrying Fire
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock draws his puslecaster pistol and attempts to lay down some harrying fire. Ranged (pulsecaster) v AC 15: 1d20 + 2 ⇒ (1) + 2 = 3 Harrying Fire: You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock's 's last post included a Mysticism check to try and identify the demon and determine if it had any area affect attacks. I don't recall what the result of the die roll was. If die roll was lost, the use this:
If he knows the demon has an area affect attack:
Keyrock flees, looking for cover. Double move, 40 ft., following yellow line If he does not know whether the demon has an area affect attack: Keyrock repositions behind his ysoki ally, "Form up and let's face this menace like dwarves!" Double move, 40 ft., following blue line
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I'm glad everything worked out for you and for the Society." affirms Keyrock. "Now, about my fees..." Thanks all!
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Chronicle looks good! Thanks for running GM Gustavef--I always enjoy your games! Thanks all for a fun time! I look forward to sharing future tables with each of you.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock, eager to obtain a commission or agency fee from both the performer and the venue owner, tries to asses the crowd and win them over. First, he tries to get a vibe for how receptive the audience is.
Then, he considers what type of art and entertainment such an audience prefers.
Then, he tries to win them over. "Discerning patrons of the arts, I'm just an archaic dwarf." Keyrock begins. "I was trapped in a simulation of ancient Golarion and later got let out by some of your Starfinder scientists. Your world frightens and confuses me." "Sometimes when I listen to a recorded musical selection in order to determine whether or not to include it within my personal playlist, I wonder, 'What is making that sound within my personal communications device? Are there tiny creatures within it? Are they playing similarly tiny instruments?" The dwarf shrugs his shoulders while sporting a countenance of shock and amazement. "I don't know. I'm just an archaic dwarf. My primitive mind can't grasp these concepts." he continues. "But, there is one thing that I do know: A musical composition of such resonance and harmony that we are listening to now is unmatched in its artistic merit. This Nubglub is truly a maestro of unparalleled skill within his chosen instrumental field." Bluff, w/exp: 1d20 + 9 + 1d6 ⇒ (14) + 9 + (1) = 24
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Culture: 1d20 + 7 ⇒ (14) + 7 = 21 "As a matter of fact, I just so happen to have a place in mind, Nubglub." suggests Keyrock. "I just so happen to have a possible in with one, Jebodah Hamisfore. He owns the prestigious Hamisfore Theatorium, one of Absalom Station’s premiere venues for performers of all sorts. However, if you want to perform there, you'll likely need an agent. You are in luck, because I am available to offer my services in negotiations for a reasonable retainer--as well as just a modest signing fee."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I'm pretty sure that I wasn't thinking seafood.." notes Keyrock, but the archaic dwarf takes a loud slurp anyways.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I'm sure whatever you make will taste just like what my mother used to think." postulates Keyrock. He does not resist the scan.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Noting the dignitary's apparent distress, Keyrock calls over a waiter. "Garcon!" he calls, trying to recall a few ancient Galt words and get the attention of a staff member. "I'm Keyrock, Keyrock Marbleheart." he announces to any staff member that arrives. "Yes, that Keyrock Marbleheart from 'Live Exploration Extreme'." "I, and my, distinguished guest here, the Honorable Nubglub, had requested a more private dining experience." he continues. "How soon can we expect that to be arranged?" If a check is needed: Diplomacy, only as it seemed to work last time: 1d20 + 9 ⇒ (15) + 9 = 24
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock considers threatening an action for alleged food contamination or health code violation, when he hears his fellow agents resorting to more, gentle approaches. Reluctantly, he decides to help them. "Look, we don't want any trouble. You see, I'm just an archaic dwarf." Keyrock begins. "I was trapped in a simulation of ancient Golarion and later got let out by some of your Starfinder scientists. Your world frightens and confuses me." "Sometimes when I have directed my personal assistant to heat me up my cup of coffee in the microwave, I wonder, 'How did this cup get so hot just by spending time within that box? Where are the fires that have heated it? Am I about to be consumed by some sort of invisible flames?" The dwarf retracts, wincing as if he were suddenly on fire. After a moment, he resumes his upright, professional stance. "I don't know. I'm just an archaic dwarf. My primitive mind can't grasp these concepts." he continues. "But, there is one thing that I do know: The tax burdens imposed upon hardworking vesk, such as yourself, make it difficult for a service provider to bring in a net salary that constitutes much more than a subsistence wage on this Station. Furthermore, the very wage and hour laws that are supposed to provide you with protection from oppressive employers instead have a negative impact on the total of your gross income. And don't even get me started about the soaring, inflationary costs of health coverage and insurance benefits." "Let us hope you out here, friend." suggests Keyrock. "In exchange for service and a private dining room within your establishment, I'd be more than happy to provide additional compensation in the form of a customary amount of credits. What do you say?" Diplomacy (aid): 1d20 + 9 ⇒ (4) + 9 = 13
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock, slowly but steadily, makes his way past the hopefuls to the door. "I'm Keyrock, Keyrock Marbleheart." he announces. "Yes, that Keyrock Marbleheart from 'Live Exploration Extreme'." "Surely, you have a table ready for myself and my distinguished guest, the Honorable Nubglub?" he continues. "And our entourage, of course." he mutters in passing with a quick head nod to his fellow agents.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Sign a release? Sign a release?" Keyrock repeatts indignantly. Look, I'm just an archaic dwarf. I was trapped in a simulation of ancient Golarion and later got let out by some of your Starfinder scientists. Your world frightens and confuses me." declares the dwarf. "Sometimes when my valet parks my private shuttle is space dock and the blast doors closed around ir, I wonder, 'What'a this? Is some giant metal space monster eating my custom vehicle?' " "I don't know. I'm just an archaic dwarf. My primitive mind can't grasp these concepts." he continues."But, there is one thing that I do know;. A waiver of one's right to seek legal reparations should not be relinquished without first obtaining adequate financial consideration. Rather than sign your form, I'm going to jot down a number. You can either meet it, or we can meet up in court." Restaurant sounds good.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "If you'd like, I'd be happy to complete the customer service survey form for this trip, provide one was provided." offer Keyrock.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) As the ship lurches forward, Keyrock does the same as he tries to stow his hammer. "I may just be an archaic dwarf, but I suspect that there are more of those pests aboard this ship. Why don't you all go and handle that?" he suggests to his fellow agents. "I'll remain here with you, Nubglub. Make sure that you are safe." he adds. "Now, where did you say you found this fine tourist cruise brochure?" Slow speed. No Engineering skills. Not sure Keyrock would be much help even if he weren't already reluctant to get his well-manicured hands dirty.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I said, you are now culpable for trespass and vandalism!" Keyrock reiterates, more loudly. "I hate repeating myself. If you won't listen to me, then I'll just have to hammer it into you." Melee (assault hammer) v blue KAC: 1d20 + 1 ⇒ (19) + 1 = 20
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Reflex: 1d20 + 3 ⇒ (5) + 3 = 8 Keyrock burns and then smolders. The dwarf draws his hammer and moves closer to the dignitary. "I believe these creatures are trespassing and vandalizing." Guarded Step + draw weapon Brace Yourselves (Ex) As move action, one enemy within 60 ft.. You and allies gain a +1 morale bonus to AC if adjacent to another ally until your next turn
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock scans the ship. "A lawsuit waiting to happen." he mutters aloud, considering what we would do with the assets of a failing space touring company following what he considers an inevitable breach of contract...and hoping that it won't be a personal injury suit or worse, one for wrongful death.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Culture: 1d20 + 7 ⇒ (12) + 7 = 19 "Periphery Stars, eh?" notes Keyrock as he reviews the brochures. "I understand that that company has converted several freight vessels into automated charters in order to earn additional credits using older starships." "I may just be an archaic dwarf, but it all sounds harmless enough." he concedes. I am sure there will be other opportunities to make some money on this mission.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "You've already arranged a cruise?" inquires Keyrock, "When the Society has at its disposal a number of comfortable, capable vessels, which I could have made available to you for only a minor finders' fee?" "You could probably change your mind, if you'd like, and go with the Society's services." he suggests. "You haven't already signed anything have you? An unexecuted contract is, under most circumstances, not legally binding you know."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I'll call station authorities and have them pick up the last of them, in accordance with protocola." declares Keyrock as he goes for his comm link.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "You should know that you are in violation of a number of station ordinances as well as several sections of the penal code." announces Keyrock as he swings his hammer at the thug (red). Full attack
"You could tell that that was clearly in self-defense, right " he mutters to the dignitary.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Reflex: 1d20 + 3 ⇒ (4) + 3 = 7 Keyrock stumbles forward, but can't quite bring his hammer up to swing at the nearest ysoki.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock draws his assault hammer with one hand while, reluctantly, holding a package in the other. "I understand that self-defense is within the protocols of this fine station. I may talk quite smoothly, but I carry a big hammer." The dwarven Starfinder brandishes his weapon assuming that its mere appearance will be enough to thwart any further assault. Using Brace Yourselves: As move action, one enemy within 60 ft.. You and allies gain a +1 morale bonus to AC if adjacent to another ally until your next turn.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "You dirty rats obviously don't know who you are dealing with. I am Keyrock, Keyrock Marbleheart, attorney at law." shouts the dwarven Starfinder assuming that his reputation will be enough to thwart any further assault. Using Brace Yourselves: As move action, one enemy within 60 ft.. You and allies gain a +1 morale bonus to AC if adjacent to another ally until your next turn.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Please, Nubglub, allow the Starfinders to carry those heavy packages for you." insists Keyrock as he comes to the embri ambassador's side. "After all, that is what The Help are for." Placing his own hands into well-tailored pockets, Keyrock not-so-subtly gestures for the other Starfinders to pick up the dignitary's packages. When he believes they are failing to move quickly enough, the dwarf singles out the witchwyrd and says, "Come, now, you look the most... handy. Surely, you can carry one or four of those, right?"
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock examines the list. All of these items can be ordered on-line with free shipping! The dwarf sighs and tries to think whether there is a less crowded area where these items can be purchased.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Well, Nugblub, is it?" begins Keyrock as he addressed the dignitary. "Why my distinguished, fellow agent... what did he call himself again? Oh, yeah. That's right… Sullivan Carmine, is trying to say is that the order of events for the itinerary that you have proposed seems both correct and proper without need of amendment, supplementation, or amendment." "It's true that I'm just an archaic dwarf. I was trapped in a simulation of ancient Golarion and later got let out by some of your Starfinder scientists. Your world frightens and confuses me." declares the dwarf. "Sometimes when my chauffeur turns on the headlamps of my custom-built hover-limo, I wonder, 'Has someone thrown a flaming torch at the front of my vehicle and now set it ablaze?' " "I don't know. I'm just an archaic dwarf. My primitive mind can't grasp these concepts." he continues."But, there is one thing that I do know: Dutiful adherence, compliance, and observance of proper formalities, protocols, and regulation should be followed in all aspects of discussion, negotiation, and even combats. Surely, everyone of my fellow Starfinder agents would agree." He looks around quickly, as if for affirmation, but sternly glares at the other Starfinders until he is certain there will be no indicators of the contrary. "So," Keyrock suggests to Nugblub, "why don't you provide us with a list of items that you wish to acquire and we will can assist you with their orderly requisition." Listed order works for me, too.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "The name is Keyrock, Keyrock Marbleheart, attorney at law." announces a well-dressed dwarf, extending a business card. Diplomacy re Nugbulb: 1d20 + 9 ⇒ (3) + 9 = 12
Short post for now; don't want to hold things up
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Player Name/Alias: Lysle
Day Job Roll Profession (lawyer): 1d20 + 14 ⇒ (17) + 14 = 31
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Smek Skytower wrote: Great round all, and thanks for brining back memories of the SNL skit Keyrock. It's a favorite of mine (obviously) by a comedy genius that we tragically lost way too soon.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Am I correct I can't use a promotional reroll for the Day job as this is a quest? If so, then Chronicle looks good.
@ GM Gustavef - Thanks for running a great game and letting Keyrock be Keyrock! @ All - This was a lot of fun! Great group! Look forward to sharing a table with each of you in the future.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I am all for learning secrets." notes Keyrock. "However, know this. Should the Dreamer reveal secrets to me within your presence, then that would technically invalid any future claims she may attempt to assert of attorney-client privilege."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Solenopsi wrote: "This one suspects that was not a real dragon," Solenopsi theorizes aggressively into your heads. "So, you are saying that its like, what? Not real? Only how one would imagine dragons? Perhaps so. After all, it did happen to make a bad liar." notes Keyrock, as he reaches for one of the tablets to place it upon the alter.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock attempts to steal himself against the foe.
Assuming he can act normally: The archaic dwarf drops his pistol, pulls forth his ancestral weapon, and charges at the foe. Melee (assault hammer) w/charge: 1d20 + 0 - 2 ⇒ (17) + 0 - 2 = 15 Damage (B): 1d6 + 0 ⇒ (3) + 0 = 3
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Will: 1d10 + 4 ⇒ (9) + 4 = 13
If able to act normally: Keyrock moves to the doorway and fires a shot. Ranged (pulsecaster pistol): 1d10 + 1 ⇒ (2) + 1 = 3 Damage (E/NL): 1d4 ⇒ 2 Yeah, that's pretty normal for Keyrock.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "I suggest that you avoid getting eaten." Keyrock urges his comrades as he draws his pulsecaster pistol and plods toward the battle, seeking cover.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Mysticism: 1d20 + 6 ⇒ (10) + 6 = 16
"Well, Kanavu, is it?" Keyrock punctuates his question with a loud, extended yawn. "I think my ysoki colleague here has you pegged. Now, I may just be an archaic dwarf, but I do know a thing or two about dragons. And dreams." He let's loose a second yawn, before continuing. "In fact, I am hoping to explore a few more dreams soon." The dwarf gives a stretch. "And what I know is that the two don't mix. Not well, anyways. You look to me to be a Nightmare Dragon--a Natural enemy of Dreamers--of which I hope to be one soon." He yawns a third time. "So, I suspect that either you are here against your will or you are here against the will of the dreamers." "So, whose will is it that is being violated?" he asks. "Because, as an attorney, I also know a thing or two about real property and estates, and I am equipped to address violations of wills and other testamentary documents."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock gives a loud yawn. "As far as I know, we aren't in a hurry. And this looks like a good place for it, so do you all mind if I take a nap? This is, after all, a sanctuary for dreamers, isn't it? And you can't have dreams without sleep."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Keyrock tries to find a way through the wind. Survival: 1d20 + 1 ⇒ (9) + 1 = 10 But instead he blows it. He tries to pick a path.
And his choice is right. He attempts to move a large stone.
But instead he drops it. He peruses the rune. Culture: 1d20 + 7 ⇒ (13) + 7 = 20 And knows its write. He enters the torrent. Fort: 1d20 + 1 ⇒ (14) + 1 = 15 And goes with the flow. He does for a swim. Athletics: 1d20 + 0 ⇒ (1) + 0 = 1 And sinks like a dwarf.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Satisfied (mostly) with how the business with the club owner was resolved, Keyrock is somewhat disappointed to be headed further away to his penthouse suite on Absalom Station rather than closer to it. As he views the gas giant out the portal window, he sighs as he recalls the Venture-Captain's instructions. Gazing into the swirling clouds of a giant, formidable storm, he mutters, "How am I supposed to litigate my way through that?" "If you can, get us as close to the repository as possible." he urges the pilot. "I have enough issues with gas already. I don't want to spend more time out among these ones than I have to." Captain action to Encourage Pilot: 1d20 + 9 ⇒ (11) + 9 = 20
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Only a drink?! Why..." Keyrock glances over at Smek, then sighs before assuming a more professional demeanor. "That will be satisfactory."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Only one thousand credits?! Why..." Keyrock glances over at Smek, then sighs before assuming a more professional demeanor. "My client seems satisfied. Let me take one more look." He holds the datapad in-front of his face, then squints, scrutinizing each and every word. He reads and re-reads and, then, re-reads again each one of the terms and conditions. Several minutes pass, plenty of time for boredom to set in upon his "paralegals", but the dwarf does not seem to mind, recognizing that boredom is an expected occupational hazard. "You've misspelled 'Marbleheart', as in 'Keyrock Marbleheart, Attorney at Law'." he says. "But, otherwise, the terms are acceptable." "I'd say it was a pleasure negotiating with you, Bogdin, but then again what do I know? I'm just an archaic dwarf."
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Smek Skytower wrote: Just to confirm, we're trying to get the tablet and the release of the androids correct? Keyrock was just focusing on securing the tablets, however... Picking up on his "client's" concerns, Keyrock adds, "However, this Compromise and Release addresses solely the claims by the named parties and does not foreclose a possible class action suit for the sale and distribution of defective consumer goods--namely the androids in question." "The presence of one defective android would suggest the likelihood of defects within the remainder of your 'stock', particularly if the units had contact with one another." notes the dwarf. "Why, I suspect that those two bartenders in the club contain hidden defects as well." "I suggest that you divest yourself of the entire stock of androids. I would hate for one my 'paralegals', or any other person, to be injured by one of them-especially now that you have full notice of the violent tendencies posed by their inherent defects." Bluff to pass a secret message to the other Starfinders, w/expertise: 1d20 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18 Message Attempted to be Conveyed: If a party member claimed to be injured by one of the androids, another lawsuit could be threatened to try and get the androids free.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Strict liability. The product's defective. You are in the chain-of-commerce. My client is an injured consumer. As a seller, you are legally responsible for the consequences flowing from the activity--in this case the sale of a defective product- even in the absence of fault or criminal intent on your part. Compensation for injuries arising out the defect, including diminution in value of the commodity, is necessary to make my client whole." Keyrock explains. "Surrender of the aforementioned tablet and any claims thereto as well, of course, as monetary compensation for the costs of suit and reimbursement for my-more-than-reasonable attorney's fees will be suffice to satisfy your obligations to my client and allow him to, in good faith, dismiss the pending lawsuit." "I just so happen to have a Compromise and Release prepared here." notes the dwarf as he produces a datapad and an e-pen. "All that is required is your authorized signature in order to execute the document." Profession (lawyer): 1d20 + 14 ⇒ (3) + 14 = 17 If appropriate skill is Bluff then with expertise: 1d6 ⇒ 6, the result is a 18. If appropriate skill is Diplomacy or Intimidate, the result is a 12.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) "Main argument? I'm glad you asked." Keyrock stepping closer to Bogdin. "It would seem that you are in the business of selling androids, Mr. Bogdin. Defective androids." "Look, I'm just an archaic dwarf." the attorney continues, "I was trapped in a simulation of ancient Golarion and later was let out by some of your scientists. Your world frightens and confuses me." "Sometimes when a hear the loud, techno-beats and see the flashing lights at a popular night club where I was able to secure a reservation due to my VIP status, I think to myself, 'Oh no! Is there some sort of thunder storm occurring within the building? Have the patron's dance moves angered the spirit of a local storm god?'" "I don't know. I'm just an archaic dwarf. My primitive mind can't grasp these concepts." he continues."But, there is one thing that I do know: The sale and distribution of an artificially-constructed life-from without fully disclosing its history of homicidal actions, despite document knowledge thereof, is a violation of consumer protection laws on all Pact World planets and entitles my client to considerable economic and compensatory damages--whether the product at issue was ever convicted of homicide or any other violation of the penal code.” Keyrock hands the papers to Bogdin, hoping to convince the club-owner that his claims are genuine and that the threat to Bogdin's finances are serious.
Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise) Smek Skytower wrote:
Keyrock shrugs and returns the glare. GM Gustavef wrote:
"Short Lee?! SHORT LEE!? Just who are you calling 'Short Lee'?!" Keyrock erupts in an apparent rage. "I may be a dwarf, but that doesn't give you license to discriminate against me based upon my physical stature. And my name is Keyrock, not Lee!" The dwarf walks over to the wall, interposing himself between the vesk and the corporate Starfinder, and bangs his fist against it. "You've just stepped into a civil rights suit, Demetri! If you thought your boss was about to face a legal nightmare--I assure that it is nothing compared to what you're about to face." Keyrock looks around, pointing to his allies and anything that could conceivably hold a video recording device. "You all heard it. And I bet, given your boss' security measures, that your words were recorded, too! Witnesses? Sure, a jury might choose to ignore their testimony. After all, they came here with me. But recorded evidence? A jury would NEVER ignore recorded evidence. With that in hand, this is a slam dunk case, Demetri!" The dwarf stands on his tiptoes, attempting to look the vesk square in the eyes. "I will have your job, Demetri, and then, I'll have the entire contents of your bank account! Whatever assets you hold, you size-ist!" "And, then, I'll go after your boss too. Clearly, this is negligent hiring. Why don't you wait here, Demetri? Wait, right here and then, we he arrives, you can tell Bogdin exactly what you've done. I am sure he will be delighted." Keyrock says, smugly. "Don't you dare leave, Demetri. I won't have you go and destroy any evidence and risk have you ruining my case." Bluff w/expertise: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (3) = 23
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