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Has anyone created any campaign-specific character sheets? We are about to play Carrion Crown and I would love a sheet that is evocative of that AP (looks a bit gloomy and gothic-y). If not, someone should definitely get on that. I'd pay a dollar or two for sheets that fit the APs I'm running or playing.
The gaming community I'm involved in love the APs, but have yet to actually finish one. Due to the vagaries of life and the often-flaky nature of gamers, our campaigns tend to flame out before the PCs hit 10th level.
What do you think?
Dear Paizo guys - My group and I are starting our new campaign Feb 26. We haven't been able to play regularly in over a year, and we're very stoked about it. Although we have plenty of APs to choose from, we'd really like to play Carrion Crown. So, is there any way you can send the Haunting of Harrowstone to me about a month early? We'd greatly appreciate it. Kev :)
My players and I have come back to gaming after several years of absence; we haven't had a steady game going since the early 90s. Though several of us moved off to the four corners of the earth (Kuwait, Peru, Oklahoma, etc), we managed to get in the occasional game. It happened maybe once a year. However, since we've all moved back a little closer to our roots, we started up a steady, fun, ongoing campaign. That hadn't happened since we played 2e. So, we found Pathfinder and dove into Curse of the Crimson Throne. The APs are magnificent and really help us keep our campaign together. Though we only get to play every 4-6 weeks, we love it. However, since the majority of us haven't really played since 2e, the Pathfinder system seems mindbogglingly complex to many of my players. They are there to have fun, escape awhile, role play, etc. Not one of them is a rules lawyer in the slightest. They want to have some fun adventuring together and the rules are only seen as peripheral to that. So the way it has played out it, as the GM, I am expected to know the rules enough so that we can function. Before every session, we have a review tutorial of things with which they are unfamiliar (CMD, CMB, DC checks, etc). It has worked out ok. I don't mind doing it, and as long as my players are having fun, I'm happy. But we've hit a snag. Some of the other guys would like to GM (and I'd love the chance to play as a PC), but the ruleset is just too much for them to feel comfortable doing it. I struggle with it myself and it seems overwhelming to them. So, to finally ask my question: have any of you experimented with a simplification of the rules? How would you go about doing that anyway? All the rules seem very pertinent and valuable, addressing so many of the game's concerns - where would you even begin to boil it down a bit? We'd love to play the APs and modules, but is there a simpler way to do it? I appreciate any help I can get on this.
I was talking with Greg the other day about the real-world make-up of our respective parties and wondered what it was like for other groups. So...what are the real-world occupations of the people with whom you game? My party looks like this: An attorney who plays a fighter/cleric
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