Slower development, Brutal Damage
25pt build, Race: human, Traits: Magical Knack, Indomitable Faith. Feats: Skill Focus (Planes) & Expanded Arcana. favored Bonus +1 spell
Str 10, Dex 18, Con 10, Int 11, Wis 11, Chr 17
Level 1: Sorcerer Arch types: Wild blooded & Cross Blooded. Bloodlines: Primal (Fire) & Draconic (Brass; Fire). Bloodline Power: Elemental Fire Ray,
0 lvl spells Detect Magic, Mage Hand, Message, Light. 1st lvl spell: Burning hands (1d4+2) & Magic Missile. Skills Acrobatics Perception & Spellcraft
Level 2 Cleric God Abadar (L/N) Domains: Travel, Defense, Variant Channel: Luck
Spells: 0 Lvl Guidance, Read Magic (all other spells are situational)
Skills Acrobatics, Know Religion Sense Motive. Note: Burning Hands now does 2d4+4
Level 3 Wizard Universalist, Object Arcane Bond. Feat: Eldridge Heritage (Efreeti) Covert Energy Spells to Fire, Fire Ray. Spell book: Utility Spells that do not scale with level or have long durations. Skills Liguistics , Acrobatics, Diplomacy. Note 3 ranks in acrobatics yields a +6 to AC when full defense.
Note 2 Burning Hands now does 3d4+6 & Mu Missile does 2d+6, 12x Elemental/ Fire rays 1d6+3 (Magical Knack).
Level 4 Sorcerer, Chr +1 (18) Burning Hands 4D4+8, ....
By 10th Level his fireballs do 10d6+20, Mu missile(converted to Fire) 5D4+15