Kevin Crowe 613's page

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A question abou spell-like abilities in general and drow noble in particular.

Does the ability spell only effect the character or can it include others.
Ex. A NPC slips off a ledge, can the drow use his "Feather fall" to save him?


avr wrote:
Cleric and wizard are adding very little here. Just stick with sorcerer and you don't need magical knack, get more and higher level spell slots sooner, and eventually you know enough extra spells to make up for a few extra 1st level spells.

Your point about Eldridge Heritage and wild & cross blooded is right sad face) Thanks for errata link.

However I think the spell quantity is correct...Cantrip from "Favored bonus, 1st lvl spell from Expanded arcana feat


Slower development, Brutal Damage

25pt build, Race: human, Traits: Magical Knack, Indomitable Faith. Feats: Skill Focus (Planes) & Expanded Arcana. favored Bonus +1 spell
Str 10, Dex 18, Con 10, Int 11, Wis 11, Chr 17
Level 1: Sorcerer Arch types: Wild blooded & Cross Blooded. Bloodlines: Primal (Fire) & Draconic (Brass; Fire). Bloodline Power: Elemental Fire Ray,
0 lvl spells Detect Magic, Mage Hand, Message, Light. 1st lvl spell: Burning hands (1d4+2) & Magic Missile. Skills Acrobatics Perception & Spellcraft

Level 2 Cleric God Abadar (L/N) Domains: Travel, Defense, Variant Channel: Luck
Spells: 0 Lvl Guidance, Read Magic (all other spells are situational)
Skills Acrobatics, Know Religion Sense Motive. Note: Burning Hands now does 2d4+4

Level 3 Wizard Universalist, Object Arcane Bond. Feat: Eldridge Heritage (Efreeti) Covert Energy Spells to Fire, Fire Ray. Spell book: Utility Spells that do not scale with level or have long durations. Skills Liguistics , Acrobatics, Diplomacy. Note 3 ranks in acrobatics yields a +6 to AC when full defense.
Note 2 Burning Hands now does 3d4+6 & Mu Missile does 2d+6, 12x Elemental/ Fire rays 1d6+3 (Magical Knack).

Level 4 Sorcerer, Chr +1 (18) Burning Hands 4D4+8, ....

By 10th Level his fireballs do 10d6+20, Mu missile(converted to Fire) 5D4+15


Rats...I was afraid of that...


Let me clarify...My mage has Spectral Hand cast then Applies the Reach Meta when he/she casts Shocking Grasp (for example). Can the "Hand" then touch the target from a distance, thus staying out of harms way?


Can a mage use the "Reach" meta feat enhanced touch spell with "Spectral Hand"?