Strength -1 92
Stamina 2 88
Agility 2 84
Dexterity 0 84
Fighting 0 84
Intellect 7 70
Awareness 7 56
Presence 2 52
Dodge 5 47
Fortitude 3 44
Parry 7 37
Deadly Accuracy
Ranged Combat (Throwing) 8 33
Precise 1 32
Ricochet 2 30
Throwing Mastery 4 26
Subtle 1 25
Hook, Line, and Swinger 23
Flight 2
Platform
Subtle
Easily Removable
Improved Initiative 22
Hyperawareness
Accurate Hearing 21
Danger Sense 20
Distance Sense 19
Analytical sight 18
Rapid Sight and Hearing 16
Time Sense 15
Mental Quickness 2 14
Armor 3 12
Removable
Jack of All Trades 10
Eidetic Memory 9
All-out attack 8
Acrobatics 5 ranks 6
Insight 4 rank 4
Perception 5 Rank 2
Attractive 1 rank 1
30 more points
Throwing Mastery +2 to 6 28
Affliction Array for Deadly Accuracy (Afflict 8 (Increased Range, Limited Degree, Alternate Resistance, Ricochet 2, Required Perception Check DC 17)) 1 27
Stamina to 4 4 23
Awareness to 9 4 19
Intellect to 10 6 13
Parry to 9 2 11
Dodge down to 0 -5 16
Agility up to 9 12 4
Very Attractive 1 1 3
Throwing +2 1 2
Perception +2 1 1
Insight +3 1.5 -.5
Remove Improved Initiative .5
Then spend the last .5 on...
Stealth to 1? So... +10?
8 Points for Adding Check Dependent to Deadly Accuracy
I Know Where You're Not Looking 1 7
I Know What You're Thinking 2 5
Deception 10 5 0
I Can See What You're Thinking
Mind Reading 8 (Limited to Surface Thoughts, Effortless, Sense-Dependent) 8-8 (Required Insight DC 18), Very Subtle (2)
Okay, buying 14 more points with 7 ranks in Required Perception checks for Throwing and 7 ranks in Required Insight checks for Concealment
I know where you aren't looking
Concealment All Sight, Normal hearing, Mental, All Olfactory, Tactile (Passive, Required Insight (8))