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RPG Superstar 6 Season Dedicated Voter, 8 Season Star Voter. Organized Play Member. 1,472 posts (1,625 including aliases). 59 reviews. No lists. 2 wishlists. 12 Organized Play characters. 2 aliases.


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Grand Lodge 4/5

2 people marked this as a favorite.

I hope the writers don't want the player base to uniformly like and admire all the PFS Venture Captains. That would be boring and unrealistic.

Grand Lodge 4/5

2 people marked this as a favorite.

That's very cool.
It would look awesome replicated as a pattern on brass fullplate too.

Grand Lodge 4/5

1 person marked this as a favorite.

We can always make an Iron Gods poetry thread in the special Iron Gods AP forum, you know.
This thread is dead! Time to strap three charges of Sylex to it, get to a reasonable distance and hit the big red button!

Grand Lodge 4/5

3 people marked this as a favorite.

Truly, this is John Compton appreciation day.
Thank you John, you've gone above and beyond the call of duty with these certs.
It was really worth the wait.
Thanks for listening to us on the boards - it means a lot.
It would have been easy to put this off further but you saw there was a job to be done and you did it right - and then took a step further as well by reviewing retroactive credit.

Thanks mate.

Just a small note, chainsaw pricing on cert 2 should be 4,800gp.

Grand Lodge

1 person marked this as a favorite.

I would love a follow-up adventure to Iron Gods that draws upon the multiverse, alternate realities, limited time travel and other such weirdness. I want a Pathfinder love letter to Chrono Trigger.

Grand Lodge 4/5

2 people marked this as a favorite.

*fires his +5 railgun three times into the air in celebration*

Love your work Mr Compton!

Grand Lodge 4/5

11 people marked this as a favorite.

Can we please, please, please take the 'no scifi in my fantasy' argument somewhere else?
This is a lobbying thread to get the PFS organised play team to sanction Iron Gods with chronicle sheets. We also rewrite the lyrics to popular songs from the 80s and 90s to include a scifi theme.

If you have constructive feedback about which items from the Technology Guide should make it onto chronicle sheets, that'd be great, but otherwise yelling 'yes scifi' 'no scifi' at each other doesn't accomplish much.

Grand Lodge 4/5

3 people marked this as a favorite.

Why don't you just shut up and sing the song, pal.

Grand Lodge 4/5

3 people marked this as a favorite.

I'm just an average man, with an average life.
I scavenge the wastes all day; hey hell, I pay the price.
All I want is to find a fat stash of silverdisks;
But why do I always feel like I'm taking too many risks, and

I always feel like an AI is watching me.
And I have no privacy.
Woh, is a genius sociopath AI watching me?
Tell me is it just a dream?

When I set up camp to rest.
I hug my EMP rifle to my chest.
People call out to me - but they could be an android.
I'd rather rapid-fire their synthetic souls.
Or am I just paranoid?

When I'm searching the underground lab.
I'm afraid of the android's lair.
'Cause I might cast True Seeing
And find someone standing there.
People say I'm panicked
Just a little touched.
But maybe this damned AI reminds me of
HAL too much.
That's why. . .

I always feel like an AI is watching me.
And I have no privacy.
Woh, is a genius sociopath AI watching me?
Tell me is it just a dream?

Grand Lodge 4/5

5 people marked this as a favorite.

I'm looking forward to Iron Gods getting sanctioned! :DDD

Grand Lodge 4/5

1 person marked this as a favorite.

Congratulations Venture Captain!

People have always had nice words to say about you on these boards. I'm sure in your new position you'll be able to take PFS organised play to even greater heights and build our hobby even more.

While I'm sure you've got a big to-do list, could we get you to take a peek at sanctioning Iron Gods? We wrote up some first draft chronicle sheets for this epic adventure, but they could use your editorial help!

Grand Lodge 4/5

3 people marked this as a favorite.

While her hologram is deceiving me,
she steals my technology.
Her Robojack got control of me
I turn to her and say:

Don't draw a Nullblade in the town of Iadenveigh; oh no!
Don't cast Aid on the Yaoguai hiding in the shade;
(oh no) (I can't believe it)
You got it made if you're packing chainsaw blades; oh no!

Grand Lodge 4/5

5 people marked this as a favorite.

I wear my veemod goggles at night
So I can, So I can
Ignore the Dominion of the Black while they collect their claim
And I wear my veemod goggles at night
So I can, So I can
Praise to Brigh that's right before my eyes

Grand Lodge 4/5

1 person marked this as a favorite.

Choking: Ever since I saw artwork of the Aurumvorax cloak I've really wanted one for my characters. Both the Black Sovereign and a certain sniper in the Scar of the Spider have one, I love how it's become Numerian fashion.

Divinity Drive: Battleaxe seems strange. Chainsaw would be a better fit. Hah! What about one-handed firearm (any)? ;)

Reworked Nutrient Paste boon for Choking Tower:

This is easily the most controversial boon written, so I am smacking it hard with the nerf-bat.

OPTION A:
Nutrient Training Node: You are obsessed with the colorful patterns and increasingly complex logical progressions of the paste-dispensing Nutrient Training Node. Your obsession with the patterns has done something exciting to your brain.
If you select this boon, the nutrient paste treats your skill ability modifiers for all Intelligence skills as if your Intelligence score was two points higher. This does not grant extra skill ranks to spend, it merely boosts the ability modifiers of all Intelligence skills.
---

OPTION B:
Nutrient Training Node: You are obsessed with the colorful patterns and increasingly complex logical progressions of the paste-dispensing Nutrient Training Node. Your obsession with the patterns has done something exciting to your brain.
You immediately gain five skill points to spend as you see fit. This boon does not allow you to bypass the one skill rank per hit dice limit.

These options keep the Int boost but removes the most broken element (DCs for int based casters). I think this is a better fit as it keeps it cool without making the Choking tower chronicle sheet a 'must get'.

Grand Lodge

2 people marked this as a favorite.

Download pdf here.

I put together a handy inventory sheet to help track battery usage in weaponry, armour and devices.
Also contains a handy section for magic item slots and nanite canisters.
Feel free to download and use.

Grand Lodge 4/5

1 person marked this as a favorite.

Okay, I did Lords of Rust. Lemme know what y'all think.

Lords of Rust chronicle sheet:
Lords of Rust
Sanctioned Areas: Area P (Haunted Wreck) then the entirety of Part 3, run encounters as if the PCs have accumulated 8-9 Scrap Worth (see p35 LoR).
Level 4-6
Slow gold: 3,378
Normal gold: 6,756

Select one of the following boons and cross the others off your Chronicle sheet.
Scarred by Soothe: You have healed your wounds using the foul Numerian drug Soothe. Your scar tissue is noticeably severe as a result. Once a session you can subtly emphasize your misshapen scars to reroll the check with a +4 bonus. You must take the second result.

Spirits Above and Beyond: You have exorcised the alien undead residing in the ruins of the Chrysalis. Golarion's horrors no longer seem so bad. You gain a permanent +2 bonus to saves against fear effects.

God Killer: You have laid low the Iron God Hellion and in doing so, learnt there is little to fear in divine evil. At any one time during your adventuring career you may choose to completely ignore a divine spell or a channeling of negative energy. You may use this boon after you've determined whether you have saved successfully against the spell or channel or not. When you use this ability, cross this boon off the chronicle sheet.

Your Faith is my Armour: After you destroyed the Iron God Hellion, you collected blackened scraps of steel that made up his advanced robotic chassis. Sensing the power within, you hammered these materials into your armour.
You may enchant any metal magical armour or shield you own with the Energy Resistance armour property, however this enchantment only protects against negative energy. The cost of the enchantment is reduced from 18,000 gp to 9,000 gp.

Cureall (limit 2 only) (TG) (1,400 gp)
Soothe (LoR p63) (200 gp)
Cylex (limit 3 only) (TG) (3,600 gp)
Concussion Grenade (limit 1 only) (TG) (750 gp)
Gas Grenade (LoR p62) (750 gp)
Inferno Grenade (limit 1 only) (TG) (750 gp)
Plasma Grenade (limit 1 only) (TG) (1,600 gp)
Zero Grenade (limit 1 only) (TG) (750 gp)
Red Scatterlight Suit (TG) (1,400 gp)
Skill Slot (Cybertech) (TG) (2,000 gp)
Mark I Skillchip (Any Skill) (TG) (400 gp)

Grand Lodge 4/5

1 person marked this as a favorite.

Just chiming in to say that I personally love androids and hate anthro cat people!
Opinions!
Everyone has 'em!
Hope this is useful for the campaign coordination!

Grand Lodge 4/5

2 people marked this as a favorite.

Eh. I don't buy into fans giving the developers/creators a free pass just because they have events on their calendar. PFS sanctioning should be written into the development calendar of every adventure product Paizo releases. Unless, of course, they decide that it's not suitable (eg WOTR).

If they don't have the staff to get the job done, delegate volunteers. There's plenty of open call authors/VOs/Superstar finalists that would happily take on the task.

Grand Lodge 4/5

1 person marked this as a favorite.

This is going to be a real challenge for the scenario writers.
By and large enemy humanoids with class levels always fall to the PCs because the wealth difference is so large, they are vulnerable to every status condition and their stats are comparatively poor compared to monsters.
Unless the Aspis agents outnumber the PCs, they're going to get rolled every time.
In the few times that an Aspis combatant has been scary, they've had half the scenario treasure equipped, the terrain is massively in their favour and they are at least two levels higher than the team of PCs. Also summoning.
Maybe the Aspis can hire some monster-tamers to keep the challenge up?
I appreciate the narrative direction to 'reboot' the Consortium, but I'm seriously expecting Season 7 to be easy mode.
Really hoping and praying that PFS didn't peak with the Lissala Season + Worldwound Season back to back.

Grand Lodge 4/5

1 person marked this as a favorite.

Master Kuro Poe, formerly of the Lantern Lodge, has emerged from the other side of Eyes of the Ten.
Chaotic Good Tengu Bard (Arcane Duelist) 13.
As a result of his actions, he has been promoted by the Decemvirate to the title of Venture Captain.
He has spent the required prestige and is now building a new Pathfinder Society Lodge in the city of Hisuikarasu in the developing nation of Kwanlai.
At the same time, he is doing whatever work he can for Amara Li and Lady Sutarai-Gongen, ruler of Kwanlai
He is also keeping his dancing skills up by choreographing a major musical that will open in Goka in two months.

Some other promotions in Melbourne, Australia:
Venture Captain Telathelara - Elf Monk 13
Venture Captain Savroth - Tiefling Sorceror 13
Venture Captain Buck Beastwood - Human Gunslinger/Inquisitor 13
The Eyes of the Ten series was GM'ed by RPG Superstar Matt Goodall :) Can't wait for the next retirement arc!

Grand Lodge 4/5

1 person marked this as a favorite.

Can any budding entomologists weigh in and let us know how long it would take for a hollowed-out humanoid head's worth of bitey insects to suffocate to death?
We also need to know how much remaining air can pass through dead tissue to reach the insects within, and how this might change in an extradimensional space.

Are these ridiculous questions?
NO! THIS IS PATHFINDER!

Grand Lodge 4/5

1 person marked this as a favorite.

So lately I've been heading to games and have been pretty weirded out by seeing lots of 'respectable' Pathfinder Society agents with belts packed full of humanoid shrunken heads filled with live, biting insects.
Needless to say, I have some questions.

What is the price of a Stingchuck?
Are they PFS legal?
Where do the severed heads come from?
Why are the insects inside the severed head always alive?
How long does a Stingchuck last before the 'best-before' date?
Who prepares the severed heads and why don't they charge for their services?
Why?
WHYYYYYYYYYY?

Grand Lodge

2 people marked this as a favorite.

I want another Tech AP to follow Iron Gods.
Except I want this one to be just INSANE. Multiple worlds, multiple timelines, physic-tearing magic and science and alternate reality versions of the Inner Sea.
Basically I want an Inner Sea Chrono Trigger.

Grand Lodge

10 people marked this as a favorite.

I have been using lots of music to create the atmosphere and mood of this weird fantasy/sci-fi adventure. The usual whole Wagner-esque epic battle fantasy music really doesn't fit right at all.

For me, the feeling is very much of lost technology and weird glimpses into a future that never really came true. I've been digging lots of synth, particularly John Carpenter. Judas Priest's famous track 'Hellion/Electric Eye' is also a must-listen.

Here are some of the music recommendations I've been using so far:

Com Truise - In Decay (fuzzed out 70s/80s synth)
Com Truise - Galactic Melt (not as strong as In Decay but still cool as hell)
Boards of Canada - Music Has The Right To Children (very haunting and perfect)
John Carpenter - Lost Themes (great for battles)
Perturbator - I Am The Night (a little too many verbal breaks but still great)
Syndicate Wars OST (So dark and sad, I'm going to use this for Starfall and put the city in perpetual night)

As always, support the musicians by buying their amazing work on iTunes or ordering their albums.
Do you have any Iron Gods music recommendations?

Grand Lodge

2 people marked this as a favorite.

Having digger conveyor belts that move 10 feet in one direction (towards certain death) every round could be cool.

Rusted iron spikes that can transmit tetanus in certain parts of the floor?

Hellion could open fire on the ceiling, resulting in an area attack of heavy falling glaucite debris against a tightly clustered party.

Puddles of shimmering pungent machine oil that explode into flame if a spark gets near them?

Hanging chains that can give PCs a bonus to acrobatics to jump or tumble if they use them?

Grand Lodge

3 people marked this as a favorite.

Last night I got started on a major edit/rewrite of The Choking Tower.
Basically I am cutting a huge amount of dungeon crawling from the Choking Tower itself and writing an extended investigation into the Aurora, Iadenveigh and it's residents.
The chop and change should present no difference in PC wealth or challenge rating encounters.
The aim is to remove the no complexity combats and instead have a really tense, flavourful roleplay investigation that could only happen in Numeria. There will be a small number of tough fights rather than lots of average difficulty combats. There will be sweating. There will be personal questions.

Working title for now: The Voight-Kampff Project.
I'll be posting it all up when I'm done.

Grand Lodge 4/5

6 people marked this as a favorite.

Venture Captain Valais Durant in Nerosyan.
...what?

Grand Lodge 4/5

1 person marked this as a favorite.
Disk Elemental wrote:


No more Emergency Force Sphere. Rot in pit you unnecessary piece of rules bloat. You are the worst designed spell in all of PF, and that's an accomplishment. Arcane casters DO NOT need a get out of jail free as an immediate action.

*Thousands of men rise to their feet in applause. The sound is deafening.*

Grand Lodge 4/5

2 people marked this as a favorite.

Can I tick a box if I utter "I do this for Taldor" after copping a brutal critical hit?

This seems fun, but I'm a little worried a lot of the preconditions will be tied to combat. I hope you guys will still retain the faction storyline intrigue faction investigation that we saw in Season 5. For instance, the evolution of the Sczarni faction plotline was really nicely handled as Sczarni members tried to find out more about assassination plots. That seems a lot more richer and memorable than just ticking boxes everytime you flank a large opponent, or something along those lines.

Still, keen to see these cards come out!

Grand Lodge 4/5

1 person marked this as a favorite.

Iron Gods is an amazing Adventure Path and it deserves to be sanctioned.
At the same time, we're playing Pathfinder Society with Swords & Sorcery, not Nullblades & Zero Rifles.

In my mind, the best compromise is to sanction Iron Gods, but have a reward system for every piece of tech the PC manages to smuggle out of Numeria. The Decemvirate then repay the PCs handsomely on their chronicle sheets for managing to get items past the Technic League. They can't use them in vanilla PFS play, but they've been recognised as Numerian Smugglers.

There are around 23 technological items in Fires of Creation. Many are timeworn. What if the chronicle sheet gave vanilla PFS approved rewards depending on how many of these items the PCs manage to find as they progress through the first book of the adventure?

The best thing about the chronicle sheet system is it allows editorial creativity to bypass the immediate obvious barriers to AP sanctioning.

Grand Lodge 4/5

1 person marked this as a favorite.

Another question: Can a medium sized cavalier take Undersized Mount and piggyback on the party barbarian as a mount?
Most barbarians could carry a fullplate wearing human cavalier with a lance and heavy steel shield and still be comfortably running around on a medium load.
We have already established precedent that bipedal mounts are fine thanks to the Society's love of Axebeaks.
The Barbarian could then gain from the Cavalier's Mounted Combat feat taking the pain away from their bad AC.
The Cavalier would benefit from a mount that is wayyyy harder to kill.

...

This is the logical stupid conclusion of the Undersized Mount feat so let's just go full gonzo and save everyone some time.

Grand Lodge Dedicated Voter Season 6, Star Voter Season 8

4 people marked this as a favorite.

I'm seeing a lot of "Player's Dream" items. The kind of items that officially put the PC into god-mode, capable of killing anything they encounter with little to no risk to themselves.

Folks need to know that "Which item is better?" doesn't necessarily mean "Which item is stronger?"

Grand Lodge 4/5

1 person marked this as a favorite.

I'm just excited about more Matt Goodall adventures (and flavourful beatings) for PFS! :spits out lost teeth and smiles:

Grand Lodge 4/5

3 people marked this as a favorite.
blackbloodtroll wrote:

The idea of banning, or restricting multiclassing, leaves a taste of vomit in my mouth.

Further, the accusations of those taking 1, or 2 level dips are only "power gamers", which is somehow a bad thing, is disgustingly offensive.

Showering with an open mouth in faeces is disgustingly offensive.

Accusing 1-level-dippers of being power gamers is just mildly bothersome.

I don't want to lower the stakes, but English works in certain ways and has various rules too.

Grand Lodge 4/5

7 people marked this as a favorite.

I want to play as a Tarrasque.
I wish selfish players would stop telling me it's badwrongfun and reining in my play style by not letting me play a Tarrasque.
Stormwind fallacy guys, okay? Just because my Tarrasque Barbarian is powerful, doesn't mean I can't roleplay!
My Tarrasque Barbarian has a complex and deep backstory that I typed up in size 12 Times New Roman. His parents died to bandits and now he wants to see the world.
Yes, even with my Belt of the Weasel, my Tarrasque Barbarian takes up the entire corridor. But if you had beaten my initiative you could have moved past me. Don't blame me for your poor tactics, okay?
Get over your prejudices and embrace Tarrasque adventurers in Society play.

Grand Lodge 4/5

2 people marked this as a favorite.
Fomsie wrote:
KestlerGunner wrote:


Sleeves of Many Garments (or just errata the price...)
The FAQ pretty much reigned that item in.

This FAQ means there are going to be lots of swarm-riddled half-eaten skeletons wearing nothing but magic 200 gold cufflinks very soon in the Melbourne region.

Nice one!

Grand Lodge 4/5

1 person marked this as a favorite.

Also! I remembered some items too!

Jingasa of Ignoring Crits
Pallid Stackable Dream Journal of Cheating Death
Gloves of Reconnaissance
Mask of Stony Demeanor
Sleeves of Many Garments (or just errata the price...)

Grand Lodge 4/5

1 person marked this as a favorite.

Emergency Force Sphere
Slumber Hex
Ice Tomb Hex
Lessons of Chaldira
Pistolero + Musket Master
Summoner desperately requires a major rewrite, if Unleashed can't give the class some life-saving surgery, then it should be illegal too

But most of all...

Hiring writers/editors with zero understanding of game balance.

Grand Lodge 4/5

1 person marked this as a favorite.
Michael Brock wrote:
The old faction symbols are no longer a legal choice for characters in Pathfinder Society Organized Play. At this time, we have no plans to put them back in as selectable options.

Only the coolest factions get to retain their symbols when they get retired.

Shine bright like a lantern! Ooh! Shine bright like a lan-tern!

Grand Lodge 4/5

1 person marked this as a favorite.

That's called a scroll of summon monster.
I'm still waiting for the scroll of summon scholar.

Grand Lodge 4/5

3 people marked this as a favorite.

I've lost count of the number of times when some player has pulled out an ability that I've never even heard of and I've just accepted it because I don't want to stop the game.

At this point, someone could probably play a character, make up a bunch of feats entitled something silly like 'Heart of the Walrus' and as a GM I would probably just go 'Yup, sure thing, cool'.

The easiest solution for GMs is not to study books upon books upon books of Pathfinder rules but instead just game with folks they know and trust.

Grand Lodge 4/5

2 people marked this as a favorite.

By the way, for all the people asking for more dragons in PFS, the brutal fact is that as long as we have gunslinger Musket Master and Pistoleros, dragons don't currently work as intended.

Any dragon in a fight with a gunslinger goes down in about 1-2 rounds.
I know that's not what happens in the movies but it's what happens in Pathfinder. So I wouldn't be holding my breath (weapon).

Grand Lodge 4/5

2 people marked this as a favorite.

I don't think we should be enacting a blanket ban on *any* rules sub-system for PFS. The important thing is asking the question: "Does it work?" If no, delete. If it's awesome, keep it in!

Rules sub-systems can make a normal scenario become very memorable. Of course you're going to remember going dog-sled riding in the ice, riding a mine-cart down tunnels, trading company stocks for the Qadirans or collecting evidence in a library. Some of these activities won't work without subsystems.

We shouldn't let negative feedback kill the creativity.

Grand Lodge

1 person marked this as a favorite.

I vote we sticky Parcival Diddimus Nackle's post.

Seriously, what a wonderful story about the hobby and having fun.
I've just been Nackled.

Grand Lodge 4/5

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spoiler:
Did we travel through time? Or did we travel to a time bubble of an imprinted memory? Still not 100% clear on that IMHO.

Grand Lodge

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I picture a stone chasm in a roughly cylindrical shape. The cylinder reaches from around 100 metres below sea level to about 950 metres below sea level.

Firstly there is the contingency room, but it's really more of a collection of three tight chutes connecting two short ceiling workplaces that people need to crawl through to get to the main body of the archive. Between every chute is solid, dwarven-made vault doors that look ready to seal and crush anyone making their way through the contingency room at any time.

After this room you climb down into a central pillar inside the cylinder. In the centre of the cylinder there is a glass and steel panopticon style pillar elevator with in-built clockwork controls. One-way mirrors allow anyone ascending or descending the central column to look out, but if you are outside you can't look inside.

Against the walls of the stone cylinder are a multitude of sturdy doors. Some are reinforced wood. Some are rusted iron. Others are just openings in the earth with rail tracks hanging out like broken tongues. These lead to the various tunnels or vaults that hold the dark items not allowed to see light.

If the archivist using the elevator reaches a opening they wish to visit, they must input a 17 digit code in the mechanism. They then have their Wayfinder scanned by a Inevitable fused into the elevator. Once approval has been granted, the central crane slowly lowers a walking platform between the elevator and the vault. This platform is shaky and prone to wobbling.

Every now and then a thick iron chain connects the central column to the wall, however it is noteworthy that the chain does not approach any of the doors.

The Darkive experiences a near constant humming noise. Some archivists believe this is the communication of some creatures trapped down here, or a by-product of keeping so many artifacts in such close proximity. Occasionally the hum is broken by the moaning of a Dwarven guide to the Darkive who lives and works down in this forbidden place.

At the very bottom of the vertical cylinder, a number of towering statues of long-dead and forbidden deities stand vigil. They are too tall for the network of tunnels and vaults that run off from the central cylinder, so they stand here at the bottom like a collection of grotesque skyscrapers, leering at anyone who descends down. They are covered in imp droppings.

At the base of the cylinder, there is a single adamantine trap-door. It is festooned with holy symbols of good deities and empyreal lords. It is not to be opened.

Grand Lodge 4/5

1 person marked this as a favorite.

Mark: People wanted to be able to be able to run the scenario without having to muster 15 tables of PFS at one event.

People also wanted to be able to earn their 10 Special/Exclusive credits during 2014. In previous years we've had great Exclusive scenarios such as Day of the Demon, Cyphermage Dilemma, Midnight Mauler, etc. This year we've had Bonekeep. A scenario which you yourself admit to having no interest in playing.

A 'Special' or 'Exclusive' isn't about the number of butts on seats. It's about showing off the strength or future direction of the PFS campaign.
I'd argue that 'Paths' achieves that as it reshapes the faction system for PFS. It's special.

Grand Lodge 4/5

2 people marked this as a favorite.

Where's the archaeology?

A number of classes simply do not get the required skill points to learn anything about archaeology. Heck, even clerics suck at Knowledge: Religion. The only thing all the classes can contribute to is the combat system. Hence, bashing locals gets a great run in all scenarios.

To give you an idea of how the disparity in skills and work of Pathfinders goes, in a recent scenario the party is required to alter oil paintings. Because the author knows that not even the most intelligent Pathfinder bard has “Craft: Illustration” (even though this a zero photography world) the party is allowed to use Sleight of Hand to paint alterations. See also Linguistics getting a run in the Library as opposed to Knowledge: History.

There are some fantastic things that we could do as Pathfinders but we never, ever will because the skill system currently seems to work on a drought or flood basis. Authors that do want to work in something suitably Pathfindery need to insert strange skill parallels to avoid butt-hurt reviews by parties who can't think of a outside the box solution (or have a GM who won't allow it).

Just my two coppers.

Grand Lodge 4/5

2 people marked this as a favorite.

After the long thread mentioned by Avatar, my recommendation to you would be to befriend as many PC rogues, ninjas and bards that you meet. Ask them to braid your dagger into your wig using their sleight of hand.
If the scenario ends and the dagger is still hidden in your special wig, you can ask the GM to note on the chronicle sheet that your wig has a kerambit hidden with a sleight of hand result of XX. That way you can use it once in your next scenario.

Grand Lodge 4/5

3 people marked this as a favorite.

Can't we just use magic to disintegrate this bugbear (like we do for every problem)?

SONIC WAYFINDER
Aura faint transmutation; CL 6th
Slot none; Price 500 gp; Weight 1 lb.
DESCRIPTION
This silver Wayfinder has a steel button, that, when pressed, causes a buzzing green sonic field to emit from the other end of the device. This beam can scan technological material and impart a psychic understanding of the scanned target into the wielder's mind. When the wielder stands adjacent to the target and uses the Sonic Wayfinder on any technological device, including creatures, they are treated as having the Technologist feat for the purpose of skill checks.
CONSTRUCTION
Requirements Fabricate, Craft Wondrous Item, ; Cost 250 gp