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Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai, though incredibly confused as to the relative states of "captive" and "rescued", "dink" or "kobold" and "reward" and "hoard" makes no show of her disadvantage. She waits to see which way the figurative wind will blow, and how cold. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai sniffs loudly, and scrunches her nose up. "Foul, cold thing. All this trouble for a lizard. This Yusdrayl - they will reward you?" Kessai asks Akula, Blitz and Julio. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() I'm posting this to all Discussion threads of games I'm in - it'll take me a day or so to catch up!!! ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() That is frustrating. The site has been...problematic the past few days... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Alas poor Calcryx, you slew him well... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Blocked by the large orc in the doorway, Kessai remembers her charge. The commotion in the room is the perfect chaos a prisoner might need to make a run for it. She levels her longspear at the goblin and reminds him to stay exactly where he is. Readied Action: Shishkaboblin. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Heh, I'll see your mistake and make my own - if you click on the link in my post it does indeed go to hypnotism and not beguiling gift... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() GM - did Kessai's beguiling gift spell fail completely? ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai's eyes widen as the "beloved" dragonling seems hellfrost-bent on munching on the devout Meepo. The witch debates the relative merits of havign Calcryx devour zmeepo, then instinctively reaches out toward the beast and at first whispers, then hoarsely moans a droning song, coaxing the dragonling to pause in its toothy entree ministrations... Stand Action: Cast beguiling gift - Will DC14, and if this is deemed "not in combat" Calcryx is penalised -2 as she is the sole target. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() And I'll reuse my post to follow along poorly... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Nice rolls there DH Keeping a watchful eye on the goblin, Kessai languidly follows Blitz, the cat Mouf weaving between her legs. Their time apart has kept their movements out of sync, and the wyrdworker trips on her familiar who yowls at his human. Stealth: 1d20 + 5 ⇒ (2) + 5 = 7 ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6 Kessai sees the men notice something about Borux, and Julio's imperative to the goblin. She provides her own advice to the goblin. "Food or friend?" Aid Another, Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24 ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai's eyes rise fractionally in response to Blitz' diatribe on the perils of a class system and attendant legal, penal, political and magisterial ramifications. They widen slightly more as the sylph becomes more animated and passionate. A thinker as well as a fighter, she muses. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai gives a pointed look at Borux after the orc speaks. "Be you enemy or be you captive? Decide wisely." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() It was Julio in THIS post who suggested using the kobold/goblin fracas as a distraction/diversion to get to wherever we are going. Kessai is up for it, but isn't really feeling like she is in charge/in a position to make decisions. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai bites her tongue - her meaningful look to Mal'kolenth seems not to have found fertile ground in which to grow. The drow has a point - life is never so simple. Perhaps I am not meant to be imprisoned. But is a leash or cage the same? Are we not caged by our ways of thinking? The wyrdworker thrusts such philosophical notions aside in the face of nearby confrontation, wishing she had more time in which to ensorcel a mending for her spear. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai nods with some force. "I agree" she murmurs, looking at Mal'kolenth. The cat, Mouf, yawns and stretches, completely unfazed by events nearby. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai looks confused. ""Who is Calcryx?" ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() @Wandering GM - I think we forgot Kessai's spear is broken, which I didn't realise imparts a -2 to hit and damage. She has prepared mending as a cantrip, but hasn't had time to cast it yet - 10 minute casting time. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() "A good plan Julio - if the goblins are distracted by war with kobolds, perhaps we use that to our advantage." Kessai turns to look at Borux and Meepo. "What might that explosion be?" ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai stirs, her cat erupting from their sleeping place and stretching. Sensing the alarm, Kessai leaps up and clutches her longspear, cursing its disrepair. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai would leave the decision to the rescuing party, not wanting to step on anyone's toes. Yet. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() "Borux. You will stay by my side, and assist me. And in time, you might find a way out of this...mess....alive." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() A lil help to completely send it over the edge? ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai smiles the not-friendly smile. "How are you called?". The eldrite waits for the goblin to offer its name, then edges closer. "We spare you now. Later I might feed you to my cat. One piece at a time while you yet live. Do not cross us or seek help from those who failed you." Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24 ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() @Wandering GM: Kessai doesn't speak goblin, she was speaking to him in Common, sorry if I didn't make that clear. How should we proceed? ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai smiles, not a kind smile, the kind that doesn't make it to her eyes. She stares at the hapless goblin. "Good. Focus on me. Good. 1. Two children, a knight and a wood cutter - where can we find them? 2. Which way shortest to get there? 3. How many goblins that way? 4. What traps that way?" ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() The first option is fine. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai's eyes lift not from the cowering goblin. "The kobold, though irritating, is correct. There are too many goblins. This one, I can bewitch, and it may prove useful in dealing with the rest. If you like." Can cast hypnotism which, if successful (Will save DC 14 at -2) will last 2d4 rounds. Enough to ask a few questions and get the truth or make some useful suggestions. Or we use more physical measures. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai ignores the affray and keeps her guard up, eyeing the goblin intensely. Mouf's tail jitters, and he favours the goblin with a throaty yowl. Ready Action: Wallop goblin with spiked gauntlet if it moves. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai grows a feline head as Mouf emerges on her shoulder. Snarling, the feline fixes the unarmed goblin with a baleful glare. Kessai snarls too, a single word in the Common tongue. "Stay!" Standard Action: Intimidate red goblin. Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai curses an epithet with venom and, seeing one goblin fall and feeling the tide flow for her allies rides the wave. Blood streaming from her cheek she lashes out again at the goblin that sliced her. Red Ker!!!: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
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Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Huh, I must have had foresight before, then forgot about it... Penned in and with few options the wyrdcaster lashes out physically, thrusting out with her mailed fist. Standard Action: Punch red goblin with spiked gauntlet. Wrshk!!!: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12 [+1 Str, +1 BAB]
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Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() @Wandering GM, I would agree with your summation of the rules, but I was under the impression my dutiful if hasty companions had annihilated the goblin I misfortun'd - I think it was the blue, who is dead now, right? If so, Kessai got hit and the spell didn't happen, or do I make a Concentration check? ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai's lips curl, the chaos and blood enlivening her after months of stillness in captivity. She mouths a giant, yawning scream focused on the goblin south of her, but all her companions can hear is a hoarse intake of breath. Standard Action: Cast earpiercing scream at red goblin. Provokes AoO. Ear Pierce, DC 14: 1d6 ⇒ 5 damage + dazed for 1 round; successful Fort save negates daze and halves damage ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Can someone move Kessai to the top right corner of the room. I won't be able to for another half day or so. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai's eyes widen as she spots the mangy creatures. With a flick of one bony wrist and a sibilant hiss the wyrdcaster sends a cascade of misfortune toward the closest goblin, then slips past Akula, in and into the corner, longspear held out in front of her. Round 1
Move Action: Move to top right corner of goblin's room, below Mal'kolenth. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Ok, I see it now... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() I can't seem to locate the map - the Citadel map has three slides, none of which seem to pertain to this area. What am I missing? Kessai stands behind Akula, ready to step to the side to look in the door, or spear something over the orc's shoulde. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Not able to see in the dark, Kessai takes a smouldering torch from a sconce and stands attentive, trying not to blind anyone. Occasionally the witch peers at the dragons on the pillars to make sure they do not begin to writhe... Perception: 1d20 + 2 ⇒ (5) + 2 = 7 alternatively peering into the gloom outside of the torchlighht and close at the pillars ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai nods toward the half-orc by way of assent. "At the next rest." To Blitz: "I am joining you to stay alive. Saving dragons is not my speciality, but I have heard they are gracious to their rescuers." Kessai dons her rusty equipment, strapping the gauntlet to her left wrist and stowing the dagger in her sash. The forlorn longspear rests easily in her right hand. "I am no warrior, but a spear keeps the enemy at length. [here makes a show of waving the spear from side to side by waggling it at her hip]. Mostly I can ensorcel our enemies to make them unfortunate. And I have a few spells of my own." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai stops examining her forlorn equipment to consider the kobold. "Yes, if you could fix it, you could fix it. And then...I could repay you by saving your life with it some day. Then again, you could leave it broken, and then we both might die." The woman shakes the spear in the shadowy light. "It's really up to you Meepo." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() GM: I replied to your spoiler with a spoiler of my own on the previous page.... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai murmurs something indistinct and rushes to her longspear, frowning and murmuring a little louder but no less indistinctly. "Vapashnikads! Dûmbattoo viparas!" she moans clearly, shaking the slightly bent spear in frustration. She looks in the barrel to see if snything more is to be found. ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() GM: Just a spiked gauntlet and a dagger ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai shakes head after Malkolenth finishes. "No others have I seen. Mr Timbers gave the impression he had been here for many moons, though tracking those was not precise...down here. The goblins delighted in torturing him...gleeful they were in their ministrations. As for myself, I think they feared me, unable were they to catch my familiar." The woman puts Mouf down, and the cat stalks about her, rubbing at her legs and weaving between them contentedly once more. "He is the reason I was captured - I merely followed him into this place, and once captured, was separated from him the entire time..." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Heh, Kessai is more sentimentally attached to them than needing them for tacit warfare... ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() Kessai nods as the cage is opened. Her cat rushes in and writhes about her legs until she crouches and picks him up. She whispers to him and he visibly calms. "Many thanks. Though I am unsure why I am here myself - last I knew ere "arriving" here, I was in Oakhurst. The gnome, Mr Erky Timbers - he was a cleric of...Sarenrae. Very bright. They took his holy symbol from him, and yet he said he had a plan to retrieve it. Whatever that plan was, it died with him." ![]()
Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
![]() @Wandering GM - I'm fine with Kessai's miscellaneous equipment having been sold/taken/broken/used/upcycled/burnt/lost etc. Her few weapons are more dear to her, and she would like to retrieve them at the earliest opportunity.
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