I'm currently looking for a few Pathfinders for [PFS2] 1-23 Star Crossed Court (Levels 3-6 Replayable)
For play we'll be using these love Gameplay and Discussion threads as well as Google Slides.
Some basic expectations for this pbp: Obviously some times real life can get in the way but please try and post more than once a day. Even if you don't have anything to move forward with even a small post with a bit of roleplay or description lets me know that you've read and are engaged and that I don't need to wait for you.
If it approaches 24 without a response I will likely "bot" you forward taking whatever reasonable action makes sense to me for your character. If you wish feel free to leave "botting" instructions in your profile and I'll happily follow them as well etc.
Looking to start within the next 24 hours, so you'll know quickly. This is not a first come/first serve recruitment and posting speed expectation are significantly faster than "once most days" that is most common in these forums. I hope with your collaboration and speedy posting that we'll be done before PaizoCon but I can't guarantee it.
Things I would like from you for this recruitment:
What character you would like to bring.
Have you played/GMed this before? (It's replayable)
Something about you the player that's awesome.
I will not be seating BattleCry! playtest characters for this game. As always let me know about any questions.
Is Rasuna a Pathfinder, or just studying the Maze with their permission etc?
She says "“I’m an elementalist working out of the Grand Lodge, and Venture-Captain Ambrus Valsin gave me permission to study the disturbances we’ve been seeing lately. I didn’t expect to end up in this situation!”
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Various Rewards:
"If at least half the PCs succeed at their retuning check, the raw energy responds to their desire, so long as it’s unanimous."
Do I just ask the players if their characters want a diplomatic boon or a combat boon, and then provide nothing unless they hive the same answer? I'm a little puzzled by the expectation here.
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Plane of Metal:
Folded Hounds can get the speeds and strikes of animal forms. I've included them in the spoiler below.
Rust Beetle gains a rust cloud aura (as metal wisp) but Metal Wisps are not statted anywhere in the scenario.
So this text might be useful: Rust Cloud A metal wisp is constantly surrounded by a cloud of rust flakes that cause it to be concealed from creatures more than 5 feet away from it.
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Plane of Fire:
Please read the chase rules as the scenario incorrectly describes them.
"Each round, the PCs face a fresh challenge unique to one area of the Incandescent Terrace"
That's not true. PCs advance in a chase when they accumulate enough points, potentially mid round.
The Development then goes on to say "Development: After the flame flowers, Farah leads PCs through a small cave behind a lavafall that’s spilling over a basalt cliff. If the group earned at least 3 Chase Points per PC, they make it before the lavafall spatters explosively"
So I guess it is just 1 obstacle per round, and the chase points listed in each round are actually not relevant, and instead we've removed the one bit of agency in a chase which is choosing what order to have PCs try and overcome each obstacle.
It feels like whomever wrote this encounter did not understand the chase rules.
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Plane of Water:
I pity the party with a troublemaking goblin or gnome etc who doesn't follow instructions well and picks up the shell before the party gets all bubbled and causes some of them to drown since it takes a minute to turn the shell back on.
My initial thoughts were that you couldn't amp a cantrip that came from a spellheart.
Assuming it's one of your psi cantrips I now think it works but wanted to see if I was missing something.
Relevant notes:
You can apply an amp only to a psi cantrip, which is called the amped cantrip.
At 1st level, you learn three psi cantrips determined by your choice of conscious mind; one is a unique psi cantrip and two are common cantrips, typically from the occult spellcasting tradition, that you always cast as psi cantrips.
Polished Demon Horn
Activate Cast a Spell ; Effect You cast daze.
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Activate Polished Demon Horn makes you Cast Daze.
Psi Cantrips says that you always cast Daze as a psi cantrip.
Therefore, it’s a psi cantrip and you can amp it.
...You can spend Downtime erasing the item’s stubborn curse. This uses the same rules as you would to Craft the item, with the following exceptions. First, you must use Arcana, Nature, Occultism, or Religion in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.
Naturalist wrote:
...Making the item with the Verdant Wheel’s method the standard rules for Crafting the item, with the following exceptions. First, you must use Nature, Survival, or Herbalism Lore in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.
So I had always assumed that these boons let you craft.
Recently however I've encountered the opinion that they do not remove the need for any of the prerequisites, including the need for crafting feats.
A strict reading seems to support that, but also makes these boons a lot less exciting.
Is there some clarification I'm missing somewhere, and if not, any chance we can make that happen. (My preferred resolution is that they cover crafting feat but none of the other requirements to avoid weirdness with potentially crafting items above level)
Repeatable: Players and GMs may receive credit for scenarios with this tag an unlimited number of times, though characters can still only receive credit once for a given scenario.[/url]
(As a side note big props for extending the special back up to level 8, it's clearly a lot more work, but I think makes a big difference for letting our most dedicated Players/GMs feel like they get to bring out their special high level characters that don't see much play)
The adventure begins in the Grand Lodge of the Pathfinder Society in the great city of Absalom.
Inside the Grand Lodge’s central hub structure of Skyreach, you wait to meet with the three deans of the Pathfinder Society in one of the lodge’s many meeting chambers.
I'm currently looking for 2-3 more Pathfinders for [PFS2] Intro 2: United In Purpose (1-2) Replayable
For play we'll be using these love Gameplay and Discussion threads as well as Google Slides.
Some basic expectations for this pbp: Obviously some times real life can get in the way but please try and post more than once a day. Even if you don't have anything to move forward with even a small post with a bit of roleplay or description lets me know that you've read and are engaged and that I don't need to wait for you.
If it has been more than 24 hours without a response I will likely "bot" you forward taking whatever reasonable action makes sense to me for your character. If you wish feel free to leave "botting" instructions in your profile and I'll happily follow them as well etc.
Looking to start in the next day or so, so you'll know quickly. I expect, but don't guarantee that we'll be done before game day.
For play we'll be using these love Gameplay and Discussion threads as well as Google Slides. You can also find the link in the header of this campaign and in my "character" header as Wishes.
There are a couple slides there I would like you to fill out before we get started for ease of play. Also the RPG chronicles link in the campaign header should be filled out so I can easily provide chronicle sheets.
You have all received a letter from Ambrus Valsin.
See page 2 of slides (linked in my header and in the campaign header.
Having arrived in the Blackwood Swamp around the same time the group of you all have some time to kill and introduce yourself before meeting with any of leaders mentioned in the letter.
I'm looking for 4-6 Pathfinders for 1-09 : Star Crossed Court (HH) Level 3-6 for GM X (Game will start Sept 6).
Please note that while I'm not quite as fast as posting as I used to be you should be able to post more often than the 1/day standard for many games on these forums. I tend to get antsy and bot people forward after about about 20 hours of inactivity.
To apply please post here with the following information:
1. Something awesome about yourself.
2. A bit of info on the character you're most interested in bringing. (Applying from their alias works well, or even just a brief description if you don't have a functioning profile yet).
Things you'll need by game time if selected: A character sheet and Profile Header that I can read. Access to Google Slides. (Please note I'm recruiting players rather than characters so you're not locked in to your preference from above.)
As always if you have any questions or concerns please feel free to post those as well.
Alright, so rituals are pretty cool but they don't make good "obstacles" for PFS scenarios.
Problem 1: They boil down success to a single skill check (One that fortune effects like hero points can't influence) and most skill buffs are way too short for.
Problem 2: Secondary Casters
In PFS we want everybody to be able to participate most of the time. Okay so for rituals you could increase the availability of secondary casters...
The problem is secondary casters in rituals do not make things easier, they are a punitive requirement designed to make rituals harder.
Looking at the success chart for Secondary checks on rituals shows us:
Critical Success You gain a +2 circumstance bonus to the primary check.
Success No bonus or penalty.
Failure You take a –4 circumstance penalty to the primary check.
Critical Failure As failure, and you reduce the degree of success of the primary skill check by one step.
Lets say we have a secondary caster who succeeds on an 8. 15% of the time they add +2, 50% of the time they add nothing, 30% of the time they give -4 and 5% of the time they give -4 and reduce the primary degree of success.
Since the bonus is a circumstance bonus, no matter how many secondary casters crit, the bonus is never higher than +2 (No matter how many fail it doesn't get worse than -4) but as you add more secondary casters you increase the chance of one of them critical failing, which is disastrous. (One which no amount of other success/critical successes is going to recover from).
You want as few secondary casters as possible (0 preferably).
Especially since complex hazards are vastly customizable and encourage cooperation and working together can we please use those instead?
I'm looking for 4-5 players for the 3 chapter Abomination Vaults Adventure Path. My plan is to GM the entire set but it's always possible that things may change between books.
While I'm not quite as fast as posting as I used to be (I once ran a Confirmation pbp in 4 days), you should be able to post a bit more often than the 1/day standard for many games on these forums. I tend to get antsy and bot people forward after about 20 hours of inactivity.
I'll be finalizing my decision on who to take by late (PDT) Sunday the 11th and getting started on the game a few days after that once we get our details sorted out.
To apply please post here with the following information:
1. How experienced are you with PFS2/2e/pbp so far (I'm mostly just curious but try and include at least 1 new player in all my low level pbps)
2. Something awesome about yourself.
3. I like recruiting players rather than characters but I would like bit of info on the character you're most interested in bringing. A brief bit of description/background/mechanics is plenty.
If selected by game time you'll need a functioning profile on Paizo with headers etc so that I can easily reference your sheet as needed.
We'll be using Google Slides for handouts/maps etc so you'll need to have regular access to that as well.
Please take a look at the Player's Guide for information regarding the campaign.
As always if you have any questions or concerns please feel free to post those as well.
So, I don't play much in the way of Starfinder so I'm having a little trouble updating forums and subforums for Starfinder. I've created a Sub Forum for Season 4.
There's also been some introductory adventures announced recently that don't seem to belong to any season? Should these have their own Subforum, and if so what should it be called?
Also if somebody would take a quick peek at the Starfinder section to see if I'm missing anything, especially in regards to the AP and Module section I'd much appreciate it.
So uhh, lines. I think the rules may be saying to cover a lot more squares than I've been doing or seeing anybody else doing.
Source Core Rulebook pg. 457 2.0 wrote:
A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the lightning bolt spell’s area is a 60-foot line that’s 5 feet wide.
So, if you draw a 5ft wide line on any non cardinal direction, you're going to overlap a ton more squares, than the basically no width lines we've been drawing.
Chart has the lines being drawn the way I and everybody I've ever seen draw them, but seems slightly different than what the rules day.