Jemet Winderbole

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Beginning with the fact that there seems to be no price for carts/wagons/covered wagons listed within the book, continuing to the part where I haven't been able to find any rules regarding drag values relative to bulk values, and ending with the part where I understand this is reasonably arbitrary.

Honestly it's mostly about the pricing of a cart not being there that surprised/irked me. In my own campaign I'm pretty sure I made it the proportional pricing of renting for a day vs buying a pack animal applied to 25 miles of carriage rental (around a day of 30ft movement travel, which is an encumbered horse's speed) and then divided by four because carts are very much not carriages. ((10*(2*5))/4)

The price winds up being 25 silver by this logic/math.

The other question I can't see having been answered is how much my players can shove into said cart but since it seems finding out how much a horse or pack animal can carry is an adventure unto itself I'll be sparing myself from that activity.


Hear me out here.

Retraining the Adopted Ancestry general feat.

To keep things exciting we'll start by making it canonically viable from a character standpoint. Pick your favorite racially diverse settlement for your starting point and make sure you have contact to such. Establish in writing a backstory that your character has been through a vast series of parents and/or there is actually a foster system in the given settlement. Either that or you take the "Hollyhock Manheim-Mannheim-Guerrero-Robinson-Zilberschlag-Hsung-Fonzerelli-McQuack" route and have a series of adoptees all in a polyamorous relationship.

How about them rules?

CRB pg 318 wrote:
Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain her bloodline only in extraordinary circumstances).

Now that we're canonically viable, have no fear from this clause, you can retrain any non-heritage feat given "about a week".

Now I'm not saying you should be able to throw yourself through the pathfinder foster system all willy-nilly whenever without establishing a reason but as long as your character is either convincing enough or already established to have highly diverse familial background I feel like it's entirely feasible to swap the feat, dirty though it may feel.


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CRB pg. 392 wrote:

Stitched together from pieces of ghoul skin, this

suit of +1 hide grants you a +1 item bonus to saving throws against
disease and paralysis

Taking a wild guess and saying this shouldn't be an item bonus since the item bonus conferred by +1 would already apply to any of the given saves. Item bonuses not stacking means I'm reasonably certain the +1 item bonus vs disease and paralysis is therefore useless.

If I'm missing something on specific bonuses stacking with general let me know because then this is irrelevant and I can go back in my hole.


Is there anything in the RAW stopping me from taking feats multiple times regardless of whether they are stated to be able to be taken multiple times?

I know some of them say you can take them multiple times or a certain number of times expressly. In the case of allowing us to take certain feats as many times as we can: if we haven't been prevented from taking any given feat again as many times as we functionally can by the RAW, then we can take any feat without a limiter on quantity as many times as we functionally can.

I'm genuinely uncertain as to whether this is a design decision so a clarification would be greatly appreciated, just a man trying to make a character.