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To whom it may concern, I would like to have both of my subscriptions canceled. After shipping and currency conversion, the cost of my first shipment came out to $189 CDN. The shipment arrived today, and I was shocked that I was also charged $16 in customs fees. This is not cost effective given the fact that the cover price for these books in Canada is $66.50 ea, meaning I was charged the cover price for 3 books but only received two. Until such times as you can make your subscriptions affordable to those outside the USA, I cannot in good conscience support this program. I really wanted to, but the fact that I am being charged 1.5x the price I can get from my local Chapters, or FLGS feels like gouging. ![]()
To whom it may concern, yesterday I activated two new subscriptions (for the core rulebooks & lost omens) and was not aware that my two starting items 'Secrets of Magic' and 'Mwangi Expanse' would be added to my sidecart. I am aware that the August subscription shipments have already begun, and am not interested in waiting until October to have these items shipped. Since these are the first two items in my subscription, I would like them moved from my sidecart, and shipped ASAP. Please let me know what information you require of me in order to get these products shipped. ![]()
One thing I have noticed in every Eidolon build I have seen to date is the complete lack of Spiked Gauntlets. Spiked Gauntlets are a rather inexpensive item for any melee character, and can easily be made out of Adamantine, Silver, or Cold Iron for a relatively cheap cost; cannot be disarmed, and allow you to punch things with DR/material in the face (or in the case of adamantine gauntlets - smash objects) without needing to switch weapons. I strongly recommend any melee character to invest in a pair of gantlets - and yet, despite this (and despite the fact that the summoner has little use for hand-slot items), I have yet to see any Eidolon wearing them..... This is especially true once you consider how many arms Eidolon's tend to acquire, and the fact that I am fairly certain they can be used with an Eidolon's SLAM attack to bypass DR (and even if it can't, Large/Huge Unarmed damage isn't bad). ![]()
Seeing as the Summoner's SM ability has a spell equivalent, I think the easiest method is to exchange like with like. In this case, I would replace Summon Monster 1-3 with Evolution Surge (lesser), Summon Monster 4-6 with Evolution Surge, and 7-9 with Evolution Surge (Greater). I would also keep the limitation of only having one ES active at a time to limit the abuse, but allow the ability to be used as a swift action in order to make it useful in combat. ![]()
Book of Exalted Deeds, Wizards of the Coast, p12 wrote:
Quote:
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Sample Code of Conduct: Paladin of Equality (CG)
2) When this is impossible, it is your responsibility to mitigate any harm your actions will cause, and to always take the path which causes the least harm. Eg. If you fall out of love for someone, it is your responsibility to tell them ASAP, but in the most tactful, and diplomatic manner possible. In addition, it is your responsibility to assist said individual to re-establish their independence (financially, emotionally, etc). To withdraw all support (emotional/financial/etc) from said individual would cause them harm, and so must be a gradual process (mitigating the harm caused by your decision). 3) Fight tyranny, oppression, and inequality in all its forms. 4) Never lie, cheat or exploit another individual, or allow another individual (or group) to be exploited in your presence as this causes harm and is unjust. 5) It is the responsibility of the wealthy, and the fortunate to ensure the well-being of anyone less fortunate than themselves. Allow no-one to starve or go without shelter while another eats like a king, and allow no-one go without a book who wants one. Allow no-one to repress the
6) Give a man a fish, and he will eat for a day. Teach a man to fish and he will eat forever. Help others obtain their independence, and improve their self-sufficiency wherever possible. Help and protect them while they are weak, but do everything in your power to raise them to your level 7) People who disrespect the rights of others, do not deserve those rights themselves. However, you have no right to revoke those rights yourself, as doing so makes you no better than them. Instead, it is your responsibility to teach them the error of their ways. 8) Punishment or incarceration does not earn one pardon for their transgressions. Vengeance and retribution are not they way. Calling this "justice" for their crimes, is nothing more than a way to justify revenge, and does nothing but continue the cycle. Changing one's behavior, and atoning for their actions are the only way to pardon oneself for their transgressions. As such, all efforts must be made to teach the individual the error of their ways, and rehabilitate them. Incarceration is only an option, if doing so is the only way to ensure no further harm is caused while they are rehabilitated. 9) Take all actions necessary to uphold these tenants, even if doing so requires secular law to be broken. The individual should never be sacrificed, or exploited against their will.
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In respect to the paladin of freedom/holy liberator and other similar classes - my above examples coincide with the ideology/methodology of those classes. Yes, a chaotic individual may only care about themselves (and most do), and depending upon their good-evil component, will do whatever feels "right" to them..... But at the same time, this does not in any way preclude a chaotic individual from taking a fanatical/zealous stance on freedom, and have convictions and ethics every bit as strong as the most lawful stupid paladin. ![]()
The big problem when it comes to addressing the specifics of any given alignment (in as far as they apply to a code of ethics, as is the argument in this case), is the fact that BOTH sides of the Chaotic argument are correct (to an extent). It depends entirely upon what is being measured as Law/Chaos. In regards to alignment, "lawful" behavior can be equally viewed through the lens of honor, duty, and obedience. Unfortunately, while all of these factors are components of "lawful" behavior, the D&D alignment system (utilized in pathfinder), glosses over the importance of each trait. The problem in D&D, is that to a large extent, the relative importance of these qualities (honor, duty, obedience, etc) are hand-waived (and left up to the player to prioritize), as each can easily come in conflict with the other. To make things even more complicated, duty can be easily sub-divided based along political/social/religious/personal boundaries (duty to king, country, legitimate authority, family, religion, doctrine, self, ethics, code of conduct/personal vows). Alternative alignment models (in D&D and other game systems), allow the individual to PRIORITIZE various competing ethics, which is extremely helpful when determining how a given character should be played. The problem I see, is that given the nebulous nature of the D&D alignment system, is two fold. 1) It is impossible to completely divorce yourself (the player/DM) of your own RW value-systems, and as such - the degree to which you prioritize any of the above will shape your perception of any given alignment. 2) The nebulous nature of the D&D alignment system allows all possible interpretations of alignment, as it in no way prioritizes any of the above factors (other than in specific examples, which are often campaign specific). To illustrate, I will give two RW examples to demonstrate my point. 1) Buddhism, Taoism, Socialism, Idealism. Depending upon which of the above factors is prioritized, any of these RW ideologies/philosophies can be interpreted as being either "lawful" or "chaotic". In Buddhism/Taoism for example, a strong emphasis is placed upon the "individual path", being "true to oneself", not forcing one's own experiences/beliefs on another. When compared against the archetypal Paladin who prioritizes duty to state (legitimate authority, law of the land, etc), and church (holy tenants, code of ethics) above the needs of self - the Buddhist philosophy can be interpreted as "chaotic" as the Buddhist elevates the importance of the Self beyond that of state or church. OTOH, when viewed through the lens of DUTY itself (rather than a specific duty), Buddhism is most definitely "lawful", as it places an almost extreme priority on personal integrity (duty to self) and individual expression (duty to the individual). 2) For my second example, I use the case of Feudal Japan which placed an extreme importance upon duty to Family and State (to near equal degree). In Feudal Japan, it was your "duty" to one's family to marry whomever was in the families best political interests (arranged marriages). A "lawful" person in such society would do their familial duty and marry whomever their family chose, despite any personal suffering or discomfort it may cause. A "paladin" in such a society would be expected to not only do their duty, but do it willingly, and without complaint. Given the example of Feudal Japan, this would also apply even in the event that doing one's duty meant that the individual suffered at the hands of an abusive partner if doing so ensured their families honor, or safety. By extension a "chaotic" person in Feudal japan would prioritize the needs/desires of the individual over the needs of family/state. They would see arranged marriages as unfair, and extreme. A "chaotic good" character would agree that the needs of the family are important, but that there must be a way to balance them against the needs of the individual. Such a character may seek to abolish "arranged" marriages, and other such extreme laws, especially when they are to the detriment of the individual and have a more moderate viewpoint. Both of these examples can be interpreted as "chaotic", depending upon what is actually being measured, and neither in any way precludes the ability to have deep-seated convictions. A "chaotic" good character can be just as EXTREME in their convictions as a "lawful" good paladin - only that their focus (and goal posts) would be different. ![]()
Quatar wrote:
To answer this question, I direct you to the rule of Specific vs. General. Whenever there is a conflict in the rules, Specific always trumps general. The general rule for "Reincarnate" is that the spell fails if targeted on an unwilling creature (as per the spell description). The "Forced Reincarnate" ability of the witch is a more specific rule, as it modifies the way in which the spell "Reincarnate" functions. Therefore, willingness does not enter into the equation, as the Witches hex trumps any willingness on the targets part. Hope this helps ![]()
Aioran wrote:
This is compounded by the fact that a "Reincarnated" Druid gains a similar ability at 5th level, making it useful over the majority of the characters career. The main drawback to this archetype being -2 Wildshape level and the replacement of several useful druid abilities with equally useful thematic ones (resistance to level drain, negative energy etc) |