Hello everyone. Sorry for the grammar, all this it´s made by google translator
In the last session I had as a GM, my players and I had a little disagreement regarding a point in the rules of the movement of spaceships.
I see it very clearly, with respect to the turns that a spaceship can make with perfect maneuverability (distance between turns of 0) a ship can move a hexagon and make up to two 60º turns, or what is the same, turn up to two verticals of a hex to its starboard or port sides.
Now we have the pilot action of *Maneuver*: Improve the distance between turns by 1 (to a minimum of 0).
The discussion comes from the fact that as I see it, a ship with perfect maneuverability (distance between turns of 0) cannot improve more... that is, the pilot action *Maneuver* would not benefit a ship that already has perfect maneuverability. Since you already have the maximum distance between turns of 0.
As they see it, by saying that it improves the distance between turns...a ship with perfect maneuverability (distance between turns of 0) could benefit since the distance between turns they see it as that hex that the ship needs to move before turn...therefore it could turn twice and then move.
What do you think?
PS- I may be very intransigent... but I think my way of seeing it is correct.