Demon

Keriann Caitlan's page

16 posts. Alias of APersonAmI.


About Keriann Caitlan

Keriann Caitlan Female Aberrant Aegis 5
CN Fey (Human)
Init +5, senses Darkvision, Low Light Vision, Perception +9

DEFENSE:
AC 23, Flatfoored 20, Touch 13 (10 +8 Armor, +3 Dex, +2 Natural Armor)
hp 57(10+5+6+5+6/HD, +5/Favored Class Bonus, +20/Con)
Fort +10, Ref +6, Will +8
DR 3/-

OFFENSE:
Speed 20ft, fly 40ft (Good)

Attack breakdown: +5 BaB, +5 Str, +1 Greater Magic Claw, +2 Good Hope, -2 for secondary attacks, +1 cirumstance bonus for Gloves of the Beast tentacles.
Damage breakdown: +5/+2 Str, +2 Good Hope, +1 Greater Magic Claw, plus 1d6 Acid (Corrosive Amulet of Mighty Fists)

Melee Bite +13 (1d3+8 plus 1d6 Acid), Gore +13 (1d6+8 plus 1d6 acid), 2 Claws +13 (1d4+8 plus 1d6 Acid), 2 Tentacles +12 (1d3+5 plus 1d6 Acid), 4 Tentacles +11 (1d4+5 plus 1d6 Acid and Grab) Stinger +11 (1d4+5 plus 1d6 acid)

Can also attack with Hardened Strikes(Slashing) unarmed attacks at +13 (1d3+8 plus 1d6 acid), in which case as above but with all other Natural attacks as secondary attacks

Ranged Chakram +10 (1d8+7)
Power Points 15

ATTRIBUTES
Str 20(16, +2 racial, +2 Brawn), Dex 16(14, +2 racial), Con 18(15, +2 Racial, +1 4th level ability score increase) Int 16(12, +4 racial), Wis 14, Cha 5(7, -2 Racial)

Base ATK +5, CMB +12(+15 Trip, +23 Grapple), CMD +23

Favored Class; Aberrant Aegis Bonus +5hp

Skills
Acrobatics +9 (1 rank, +3 class, +3 Dex, +2 Good Hope)
Autohypnosis +12 (5 ranks, +3 class, +2 Wis, +2 Good Hope)
Climb +11 (1 rank, +3 class, +5 Str, +2 Good Hope)
Fly +12 (3 ranks, +4 good maneuverability , +3 Dex, +2 Good Hope)
Intimidate 0 (-3 Cha, +1 Intimidate, +2 Good Hope)
Knowledge(Arcana) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Dungeoneering) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Engineering) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Local) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Nature) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Planes) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge (Religion) +6 (1 Rank,+3 Int, +2 Good Hope)
Knowledge(Psionics) +9 (1 Ranks, +3 class, +3 Int, +2 Good Hope)
Linguistics +6 (1 Rank, +3 Int, +2 Good Hope)
Perception +9 (5 Ranks, +2 Wis, +2 Good Hope)
Sense Motive +13 (5 Ranks, +3 Class +2 Wis, +1 Trait, +2 Good Hope)
Spellcraft +13 (5 Ranks, +3 Class, +3 Int, +2 Good Hope)
Swim +11 (1 rank, +3 class, +5 Str, +2 Good Hope)

Languages
Common, Sylvan, Terran, Aklo, Draconic, Undercommon

Feats
Combat Reflexes (Static Bonus Feat)
Combat Expertise (Lvl 1)
Improved Trip (Lvl 3)
Multiattack (Lvl 5)

Traits:
Armor Expert
Survivor

Starting Equipment
Corrosive Amulet of Mighty Fists 4000 gp
+1 Mithral Breastplate with Armored Kilt (8 AC, Medium Armor, 0 Armor Check Penalty) 5220 gp
2 Gloves of the Beast (Boots, Tentacle, 1d3) 1250

Gloves of the Beast:
Gloves of the Beast
Aura Moderate psychometabolism ML 5th
Slot hands; Price (per glove) 625 gp (1d3 damage), 1,000
gp (1d4 damage), 3,000 gp (1d6 damage), 5,000 gp (1d8
damage), 7,000 gp (2d6 damage), 11,000 gp (3d6 damage),
15,000 gp (4d6 damage), 19,000 gp (5d6 damage),
22,000 gp (6d6 damage); Weight 0.5 lb.
DESCRIPTION
These supple, black leather gloves allow the wearer
to assume the natural attack of a specific animal.
Different gloves grant different attacks, such as slam,
claws, hooves, talons, or tentacles, allowing mismatched
gloves to grant the wielder two different natural attacks
simultaneously.
Wearing two or more gloves that grant the same type
of attack with the same amount of damage grants the
wielder a +1 circumstance bonus on attack rolls with the
natural attacks. The different types of natural attacks are identical in
cost, only the damage granted from the gloves alters the
price. Boot forms of gloves of the beast are also available
and take up the boot slot instead of the hand slot. A hand
wearing a glove of the beast cannot hold anything.
CONSTRUCTION
Requirements Craft Universal Item claws of the beast,
graft weapon; Cost (per glove) 313 gp (1d3 damage),
500 gp (1d4 damage), 1,500 gp (1d6 damage), 2,500 gp
(1d8 damage), 3,500 gp (2d6 damage), 5,500 gp (3d6
damage), 7,500 gp (4d6 damage), 9,500 gp (5d6 damage),
11,000 gp (6d6 damage)

Other Gear
Bedroll, blanket, Trail Rations (10), Waterproof Bag, Waterskin, Chakram (20)

Special Abilities

Transformed Body +2 Natural Armor

Free Evolutions: Hardened Strikes, Brawn, Darkvision; Evolutions: Tentacle *4, Stinger, Flight,
Faster Flight

Good Hope The subject puts itself and surrounding creatures in a trance, protecting itself from feat and doubt, filling itself with the certainty that it is unstoppable.

Vim

Intimidate +1 Intimidate

Damage Reduction 3 DR/-

Invigorating Suit

Reconfigure 2/Day

Augment Suit (1)

Psionic Form +0 hp

RP table:
Project Tortured Soul

Type
Fey (Human) (2 RP)
Size
Medium (0 RP)
Base Speed
Slow (-1 RP)
Ability Score Modifiers
Specialized (+2 Str, +2 Dex, +2 Con, +4 Int, -2 Cha) (4 RP)
Languages
Standard (0RP)
Racial Traits
Defense Racial Traits
Cat’s Luck (1 RP)
Feat and Skill Racial Traits
Static Bonus Feat (2 RP)
Magical Racial Traits
Spell-Like Ability (Good Hope), At-Will (12 RP)
Spell-Like Ability (Magic Fang), At-Will (6 RP)
Offense Racial Traits
Bite (1 RP)
Claws (2 RP)
Natural Attack, Gore (1 RP)

30 RP


Project report:

Project Leader – Elizabeth Grey, professor of advanced genetics and mad social science.

Project Goals/foreword
Why is it that, every so often, when you attempt to create your own physically superior specimen, it turns away from you, to the forces of good, perhaps even becoming a hero (the very thought! Hypocritical, sex-obsessed savages, the lot of them!)?

Is there a connection between immense pain, loss, suffering and choosing a life of “good”? Could this perhaps express itself through selflessness, prioritizing other creature’s lives to the point of suicidal tendency? Perhaps through a restless search to find meaning in one’s own life through dangerous and borderline insane means?

This project aims in increasing our available data on the subject, so that such tendencies can be fostered or avoided properly, under controlled conditions.

Breakdown of genetic donors and development factors

The specimen was created using genetic material from Humans, Outsiders native to the plane of Earth, and Fey.

Human - Humans, with their highly adaptive nature and their ease of learning, are so often a useful genetic donor, despite the fact that they are, as a rule, a flawed, disgusting and unruly bunch.

Static Bonus Feat (2 RP)

Mental conditioning and physical treatment - The goal of the genetic donors and the physical treatment was not mainly to give the specimen claws and weapons of its own, but to nudge it into producing its own, giving it assets that made this favorable, and flaws that made it necessary. Intentional defect in the legs encouraged the specimen to produce additional appendages to walk, and prompts it to evolve flight.

Slow (-1 RP)

Fey - The primary heritage of the specimen, the fey donors were crucial in influencing how the specimen would choose to evolve itself, providing it with incentive to progress in a suitable manner.

Cat’s Luck (1 RP)
Spell-Like Ability (Good Hope), At-Will (12 RP)
Spell-Like Ability (Magic Fang), At-Will (6 RP)
Bite (1 RP)
Claws (2 RP)
Natural Attack, Gore (1 RP)

Physical Description:

Keriann Caitlan has prominent burn marks on large chunks of her skin, with large swathes of naked, seared flesh. The right side of her face, upper torso, shoulder and right arm is burned in this manner, as if skin and flesh had melted and fused together, reaching from the bottom of her ribcage to the top of her scalp. Her tongue is long, flexible, and sharp enough to sever a limb from a body.

From her forehead and halfway across her head are her horns, close to the skin, with the shape of a tiara or crown.

On her left side, she has short, black hair, which fails to cover her many facial scars, and a discolored eye, which is orange and blue. On her left arm, the skin has been seared, and there are multiple drill holes. The arm ends in a sharp claw, covered in scar tissue, almost unrecognizable as a human hand.

Her legs are twisted and horrendously disfigured. On her lower back, there are multiple tentacles, which trail down the legs of the subject, in a manner similar to a dress.

Observations of combat behavior:

When the subject is in combat, it acts in a manner most reminiscent of a hunter. It advances forward, seeming as a tall, ghastly apparition, floating along the floor, its many tentacles trailing down its form like a dress. It kills attackers and murders those who flee, but it does not jump at them with claws and fangs; it beats them to the ground, lifts them by sword arm and leg, draws them in front of it - and masses its entire form upon them, ripping and gouging and biting and tearing of limbs, holding its prey stationary in front of itself as it feeds.

Project result and psych evaluation:

Project Broken Soul; project log

Elizabeth Grey, entry [blank], date [blank]

The cellular growth is nearing completion. Background knowledge and implanted memories seem to have settled in. Subject number [blank], from this point forward referred to as Kerian Caitlan, in accordance to the implanted memories, will awaken for the first time today, for preliminary testing. So far, everything has been in order. The implanted memories should be enough to trigger the desired moral reaction within the subject.

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Elizabeth Grey, entry [blank], date [blank]

Disaster. I was too reliant on my belief that the implanted memories, created before subject Kerian Caitlan had conscious sentience, would be a sufficient control method. The implants were successful, the subject has the knowledge I expected, and in terms of physique, combat ability and the subjects own aberrant shape shifting, it is a huge success. However, the mind has partially rejected the memories. The base, instinctive and subconscious nature is there, but I have completely failed to create any action or reaction overtly moral or socially intellectual from the subject. I need time to evaluate this, and formulate a new response.

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Elizabeth Grey, entry [blank], date [blank]

I have decided to vilify the process of subject Keriann Caitlan's creation, set up a protocol of harsh punishment and use memory implantation only as a means to lessen the effects of the early behavioral failure.

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Elizabeth Grey, entry [blank], date [blank]

This is the last entry before the subject, Keriann Caitlan, enters the testing chambers.

The early failure of the memory implants has caused many problematic consequences. The subject’s instinct, or rather, its feral behavior, is very strong. Even after all my attempts to suppress these tendencies, perhaps on a subconscious level, the subject seems to have defined itself by its feral aspects, by that one early rampage. The subject is intelligent, and it understands that it exists within a prison of lies. That is its phrase, incidentally. I did not dare remove it, because I must value this cognizance.

The subject knows that not all is real, so it places trust only in very limited portions of reality, especially the programed combat behavior, and the way this behavior fits with its own basic nature. To the subject, indulging in the physical is comfort and harsh, clear, sharp reality.

It shall have its chance to develop in the testing course. Develop, or die.

End of last entry.
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