![]()
About Kergh the DwarfJosefus Malkenkergh AKA Kergh the Dwarf
0th: detect magic, detect poison, light, guidance,
Channel Negative Energy (1d6, Will DC12, 3+1 times/day)
DEVIL SUBDOMAIN
Spoiler:
Associated Domains: Evil, Law.
Replacement Power: The following granted power replaces the touch of evil power of the Evil domain. Devils are a race of lawful evil outsiders.
TRICKERY DOMAIN
Spoiler:
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Times/Day 5, Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelive this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive. Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop. --------------------
Trained Skills Bluff +5, Craft(paintings) +0, Intimidate +11, Linguistics +3, Knowledge(religion) +6, Stealth +5
Other Gear
Consumables
Wealth
--------------------
Two additional skill points per level - total skill ranks = 4-2(int)+2(fav class)+2(human)+2(campaign bonus) Background Information
Spoiler:
Ugly, deformed, and repulsive, people have treated Kergh like this every day.
Born into the talented Malkenkergh family, Josefus' (or Kergh as he became known) first sight was of the looks of horror and revulsion in his parents. His mewling cries for cuddles drowned out by the terrified screams of the midwives. Going back a step, "kergh" was the first word the baby boy mouthed to his parents. Craftsfolk, Yondeene and Hunsfullar Malkenkergh have a thriving business landscaping gardens for the Church, nobility and wealthy of Talingarde. In the last ten years, a Malkenkergh scene has become synonymous with beauty and grace. His parents could not reconcile Kergh with the strong and healthy child they dreamt of showcasing their lives together. And perhaps even one day continuing the business. Someone had played a sick joke on them. Yondeene tried to see past her toddler's clumsy cuddles and slobbering attempts to be a loving child. Her stomach turned each time she had to clean his back - it was just unfair!. Luckily the love she felt for her husband did not dim, their marriage thrived and they had two gorgeous daughters, Lilany and Rosvillea. Those times Hunsfullar returned from working away were happy memories for the four of them filled with much laughter, pleasurable picnics and generous parties. Meanwhile out of sight, Kergh was left loveless in a separate nursery until Nana Nessuri came. Nana Nessuri gave the misshapen boy loving hugs, stimulating conversation and plenty of play. Starved of all that for so long, Kergh enjoyed taking walks in the woods, playing hunt the animals and singing out loud to their burning cries on the spit. He often fell asleep to the story of the clever ugly child who saves a beautiful horned beast imprisoned, always smiling at the thankful kiss which gave the child handsome features and the willing embrace of his family. Then his father designed and built Palmera, the Hanging Garden of the North. Its green tranquillity and musical falls pleased the leading cleric. In return the bishop agreed to send Kergh to the Vale of Valterna for a time of healing. His parents could not understand why Kergh fought so hard against leaving his precious Nana. The angry teenager hated the place, the agony of golden healing and feared each time the priests used knives, potions or spells on his body. To Kergh he was being tortured, to the Vale he was something of a test case. Acolytes and visiting healers were allowed to watch the attempts, after all his own family had washed their hands of the boy. Those teenage years were a torment.
Kergh's nemesis in that time was Juliana, a determined priestess of Mitra who tried so hard to make him whole. She devoted so much time away from her husband and child that eventually an emeritus Knight of the Realm, Sir Bennal Torteval, stepped in and stopped the farce. In his words, it had been six years and enough was enough. She could be found better faithful work and Kergh sent home. As a member of the Mitran Church council on behalf of the King, his words carried weight. Sir Bennal spent an hour talking with the growing teenager before he left the Vale, explaining how the boy should not fear any future healing but instead embrace the world and find faith and redemption. Bennal did not understand why the cunning Kergh smiled at this. Mentally singing all the way home, he had learnt the hymns of Asmodeus and couldn't wait to show Nana. Indeed he was now a full grown teenager, bent low but with an iron heart. His faith in Asmodeus made him feel blessed in his own eyes. His Nana could see this, his family could not. So began a year of tutelage and monastic prayer as Nana taught him to worship and ritualise Asmodeus. Kergh still wanted his family to love him. Many times he visited them in the magical guise of servant or traveller to spend time with each one. He was too cunning to throw off the spells but he was tempted to, to show and explain how the Prince had made him special. Plus he had never been good with words. Then the dark pair made a mistake. They invested time and effort on converting a lovely teenage prostitute called Sylphia. But she secretly betrayed them for money. Maybe she was scared of the way Kergh looked at her. Who knows but the guards came crashing in and the young priest of Asmodeus had to see his Nana burn at the stake. The pure-hearted Juliana spoke up for Kergh at his trial, she cited Mitran failure so far as the reason for his corruption. Kergh seized the chance and added that his Nana made him this way. It was true. The court wavered, especially when Kergh's father had such a high profile across the Kingdom. However Kergh saw his beloved divine tattoo burnt out of all recognition as first punishment. His link to the Prince severed in the cruellest way. 1) Kergh never had the brains to understand his situation Int 8, he is a dwarf like the traitor in the film 300, so that he cannot do some things easily - climbing for instance. His charisma of 14 is not about looks or leadership obviously, it is the force of evil that owns his soul. That lusting energy drives his faith.
Two goals that are important to Kergh.
Two secrets about Kergh
People that are tied to Kergh is the hardest section of all.
Three memories, mannerisms or quirks Kergh possesses.
|