Hairdar the Accursed / Hairdar Yunan

Kentoras's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.


RSS

The Exchange

1 person marked this as FAQ candidate.

Good evening, I have a small question about armor's boots and zero G.

Zero G move is explained in page 402 of the core book. But in page 196 says that the armor's boots allow you to orient yourself or return to normal footing in zero-G.

Does this mean:

A) I can stand still with the armor's boots but if I want to move I have to stop using the armor's boots and start floating using page 402 rules?

B) While in a surface using the armor's boots I can walk normally but if I want to jump or there is no more surface I have to use page 402 rules?

The Exchange

And if you do physical, electricity and, for example, fire damage. Will the hardnes apply to each of the damages?

The Exchange

Good evening,

Recently I am playing the Iron Gods adventure path. I'm playing a Magus and start fighting robots now. So some doubts about hardness came to my mind.

The first one is that robots are vulnerable to electricity. When I read about hardnes I read that some elements may bypass this hardnes, but that was in animated objects hardnes rule. So does this apply? Is is at GM will?

The other thing was that I made an attack with my weapon having loaded a shocking grasp first. So I deal physical damage and electricity damage in the same attack, my surprise was when my GM told me that hardnes applies to each of the damages so a hardnes 10 would reduce 10 from physical damage and 10 from the electricity damage. So I did no damage at all. I was shocked because I couldn't do anything then. My question is, where can I find the rule that says that hardnes applies to all damage types even when they are part of the same attack?.

Thanks all.

The Exchange

Congratulations Hector, you deserve it. I know you spend most of your free time to the Society and you do a great work.

I hope we can play again together soon!