About Kenna MacCreerAPPEARANCE:
Build: short, compact Features: short black hair, blue eyes; ritual facial scarring Personal Dress: native personal effects include wool, fur, and leather apparel (recurrent decorative pattern indicates familial affiliation); colored glass, enamel, and silver jewelry; blue and red body paints BACKGROUND:
Petitioner Kenna MacCreer is a corporeal human female in late adolescence. She is the eldest of five children born to Naill and Finola MacCreer. Her home is the Gauld Highland, an isolated region northeast of the Cyran kingdom of PMA-9415 "Ceol". Gauld is sparsely populated with separate clans, each governed by its own petty king. The Gauldelic language appears to share a root with Sylvan and is heavily dialected between the clans. Kenna lived as a trapper and fur trader until Ceol's negative alignment event, when she fought as a scout in the Cyran Legion. She has received no formal education but can read and write well in the Gauldelic and Dwarven languages. Her grasp of the common tongue and alphabet is only sufficient. Remedial instruction is recommended. Kenna has been nominated for recruitment by Thedra Shepard Locke. Regarding the nominee, Thedra states: "She says her people are descended from giants, but back in the dawn of time the boggins tricked their king into trading away his might and power for a boon. Now they have fire and clothes instead of being twelve feet tall, and there can never be only one king again. I guess they don't want anybody around who can trade them down to three feet tall. "Sorry, Creed, I don't know what a boggin is, you'll have to ask her yourself. "So, she's fluent in Dwarven and her script is fine. She learned it through the fur trade, the local dwarfs won't take receipts in a foreign language and they're very particular about their forms. She picked up most of her common in the ranks in Cyrus and it's, uh, it's pretty crude. She gets by. I'm working on it. "She damn near killed me because she thought I was a slaver coming back for more girls. It was a fair shot, I crept up on her camp in the dark and it took a minute before I could catch up with Gauldelic. She's quick with an axe and she's a good sentry, and very practical. Really grounded. "Any further questions? Yes, Cal, I told her about black powder but she won't put down that crossbow. It was her granddaddy's. Be polite." ADDENDUM: NOMINATION ACCEPTED
PERSONALITY:
Type ESTP. Psychological profile reveals no significant abnormalities. --- ATTACKS:
BAB +1 ; CMB +1 (BAB +1, STR 0) Favored Enemy: +2 attack & dmg vs. humans
Melee: base +1 (BAB +1, STR 0) ; light weapons +5 (BAB +1, DEX +4) BAYONET: two-handed simple weapon; d6 (M), crit 20x2
HANDAXE: light martial weapon; d6 (M), crit 20x3
Ranged: base +5 (BAB +1, DEX +4) HEAVY REPEATING CROSSBOW: masterwork; exotic ranged weapon; d10 (M), crit 19-20x2, range 120', magazine of 5 bolts
DEFENSE:
AC 17 (armor +2, shield +1, DEX +4)
CMD 15 (BAB +1, DEX +4, STR 0) ARMOR: leather (light); AC+2, ACP 0
EQUIPMENT:
BACKPACK:
BELT POUCH:
MAGIC ITEM SLOTS
FEATS & FEATURES:
FEATS Point-Blank Shot (human bonus)
Precise Shot (Level 1)
RANGER CLASS FEATURES Favored Enemy: Human (Ranger 1)
Track (Ranger 1)
Wild Empathy (Ranger 1)
ROGUE CLASS FEATURES Finesse Training (U.Rogue 1)
Sneak Attack +1d6 (U.Rogue 1)
Trapfinding (U.Rogue 1)
MOVEMENT:
Base: 30', 4x /round PROFICIENCY:
Armor: light, medium; shields (except towers) Weapons: simple, martial; heavy repeating crossbow (Exotic Weapon trait) SKILLS:
Acrobatics +8 (1 rank, DEX +4, trained +3) Bluff +1 (0 ranks, CHA+1; additional +2 vs. humans) Climb +4 (1 rank, STR 0, trained +3) Craft(trap) +5 (1 rank, INT +1, trained +3) D. Device +8 (1 rank, DEX+4, trained +3; additional +1 vs. traps) Escape +8 (1 rank, DEX +4, trained +3) H. Animal +5 (1 rank, CHA +1, trained +3) Kn(nature) +5 (1 rank, INT +1, trained +3) Linguistics +5 (1 rank, INT +1, trained +3) Perception +8 (2 ranks, INT +1, trained +3; additional +1 vs traps, +2 vs. humans) Ride +8 (1 rank, DEX +4, trained +3) Sense Motive +7 (1 rank, WIS +3, trained +3; additional +2 vs. humans) Sleight +8 (1 rank, DEX +4, trained +3) Spellcraft +5 (1 rank, INT +1, trained +3) Stealth +9 (2 ranks, DEX +4, trained +3) Survival +7 (1 rank, WIS +3, trained +3) Swim +4 (1 rank, STR 0, trained +3) TRAITS:
Exotic Weapon Proficiency: repeating crossbow
Prerequisite: Base attack bonus +1. Benefit: You make attack rolls with the weapon normally. Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. Petitioner: Whenever you gain a level in your Favored Class, you gain two benefits rather than just one. Racial-specific bonuses may only be selected once, but hit points and skill points may be selected twice. |