About Kenna BreacBackground:
Kenna Breac (pronounced Breck) had been raised in the local, rundown orphanage from the age of three (abandoned by her human mother, Fionna Breac, who wanted to marry and leave town and didn't want the burden of a bastard, half breed child in tow). When Kenna reached sixteen summers old, the beautiful young woman left the orphanage (with no money and only a small parcel of clothes and articles) and sought employment at the only, real tavern in the small town of Valen. Even with her ill luck in life, Kenna had a ready smile and an affable nature/charm (clever, too!). The proprietor saw something in the girl (her good looks were certainly a boon) and took a chance in hiring her on. She proved to be hard working and capable with the patrons/clientele; even able to handle the ones with "touchy" hands. Kenna could hold her own and relied only on herself - her talents and charms. She had a certain knack with daggers and starknives -- a skill that was born out of necessity in the orphanage. Kenna longed for something more -- adventure, elevation in her social status, something ... other than the unfortunate circumstance of her birth. Physical Description:
Kenna is 5'8" and 125 lbs. Her hair is midnight black, long and wavy. Her eyes are the colour of clear, blue topaz. She has a feminine body - voluptuous where it counts, toned where required. Her complexion/skin is fair and she possesses an easy laugh -- melodic to the ear-- and a ready smile. She is certainly considered a "beauty". Personality:
Kenna has an easy/ready charm, enhanced by her looks and cleverness. She draws people in, but she doesn't readily let anyone into her heart or confidence. Having been on her own since the age of three (the other children in the orphanage didn't really count), she developed a certain independence -- a thirst for improving her current condition and status on her own terms. She is genuinely caring and affectionate with those she is loyal to and cares about. For the rest, she has learned how to mislead/beguile and obscure the lines in order to remain in their good graces (or catch them unawares). * * * * * * * * * * * * * Kenna Breac Female Half-Elf Commoner 1/Swashbuckler (Flying Blade) 1 CG Medium Humanoid (Human, Elf) Init +3; Senses Low-Light Vision, Perception +9 --------------------
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Spell-like Ability (1/day): Daze (at caster level 2) (Will DC 16) --------------------
Feats Dodge (GM given bonus), Point-Blank Shot, Skill Focus (Perception) (bonus racial trait), Weapon Finesse (class bonus per Swashbuckler Finesse)
Skills Acrobatics +7(1 rank), Bluff +8(1 rank), Climb +4(1 rank), Diplomacy +8/+10(1 rank/+2 trait), Handle Animal +8(1 rank), Know. Local +6(1 rank, +1 trait), Perception +9(1 rank, +2 Keen Senses, +3 Skill Focus), Profession (Waitress) +4(1 rank), Sense Motive +0(0 ranks), Sleight of Hand +7/+8(1 ranks) (Racial Skill Modifiers +1 additional skill rank (given by GM re commoner for profession skill) Languages Common, Elven, Dwarven SQ Deeds, Panache, Swashbuckler Finesse Gear
Armour
Weapons
Equipment
* When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity. So carrying capacity is as follows: Light load 38 lbs. or less, Medium load 39–76 lbs., Heavy load 77–115 lbs.
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
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Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Flying Blade Archetype:
Flying Blade While most swashbucklers prefer their battles up close, others prefer dealing death from a distance. Panache
Deeds
Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache. Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up. Precise Throw (Ex): At 3rd level, as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties with that ranged attack. This deed replaces menacing swordplay. Targeted Throw (Ex): At 7th level, a flying blade can target individual body parts. This deed functions as the swashbuckler's targeted strike deed, but the flying blade can also use this deed when making ranged attacks with either a dagger or a starknife as long as the target is within 60 feet of the flying blade. This deed replaces targeted strike. Bleeding Wound (Ex): At 11th level, a flying blade can deal bleed damage as part of an attack. This deed functions as the swashbuckler's bleeding wound deed, but the flying blade can also use this deed when making ranged attacks with either a dagger or a starknife as long as the target is within 60 feet of the flying blade. This deed alters bleeding wound. Perfect Throw (Ex): At 15th level, a flying blade can pool all of her attack potential into a single attack. This deed functions as the swashbuckler's perfect strike .deed, but the flying blade must use this deed when making ranged attacks with either a dagger or a starknife, and she can use this deed only on targets within 60 feet of her. This deed replaces perfect thrust. Flying Blade Training (Ex)
Flying Blade Mastery (Ex)
Deeds at 1st level:
Derring-Do (Ex) : At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). Opportune Parry and Riposte (Ex) : At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache. Deeds at 3rd level:
Precise Strike (Ex) : At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Swashbuckler Initiative (Ex) : At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check. Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up. Precise Throw (Ex): At 3rd level, as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties with that ranged attack. This deed replaces menacing swordplay. Deeds at 7th level:
Swashbuckler's Grace (Ex) : At 7th level, while the swashbuckler has at least 1 panache point, she takes no penalty for moving at full speed when she uses Acrobatics to attempt to move through a threatened area or an enemy's space. Superior Feint (Ex) : At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler's next turn. Targeted Throw (Ex): At 7th level, a flying blade can target individual body parts. This deed functions as the swashbuckler's targeted strike deed, but the flying blade can also use this deed when making ranged attacks with either a dagger or a starknife as long as the target is within 60 feet of the flying blade. This deed replaces targeted strike. Deeds at 11th level:
Evasive (Ex) : At 11th level, while a swashbuckler has at least 1 panache point, she gains the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her swashbuckler level as her rogue level for improved uncanny dodge. Subtle Blade (Ex) : At 11th level, while a swashbuckler has at least 1 panache point, she is immune to disarm, steal, and sunder combat maneuvers made against a light or one-handed piercing melee weapon she is wielding. Bleeding Wound (Ex): At 11th level, a flying blade can deal bleed damage as part of an attack. This deed functions as the swashbuckler's bleeding wound deed, but the flying blade can also use this deed when making ranged attacks with either a dagger or a starknife as long as the target is within 60 feet of the flying blade. This deed alters bleeding wound. Deeds at 15th level:
Dizzying Defense (Ex) : At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. Swashbuckler's Edge (Ex) : At 15th level, while the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, even while distracted or in immediate danger. She can use this ability in conjunction with the derring-do deed. Perfect Throw (Ex): At 15th level, a flying blade can pool all of her attack potential into a single attack. This deed functions as the swashbuckler's perfect strike .deed, but the flying blade must use this deed when making ranged attacks with either a dagger or a starknife, and she can use this deed only on targets within 60 feet of her. This deed replaces perfect thrust. Level 1 NPC Character Sheet to begin with:
Kenna Breac Female Half-Elf Commoner 1 CG Medium Humanoid (Human, Elf) Init +4; Senses Low-Light Vision, Perception +9 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 11 (+3 Dex, +1 Dodge) hp 8 (1d6+1+1FC) Fort +1, Ref +3, Will +0/+2 vs enchantment spells & effects -------------------- Offense -------------------- Speed 30 ft. Melee Starknife +0/+1* (1d4x3) (*+1 on attack during surprise rd) Ranged Starknife +3/+4* (1d4x3/20ft range) (*+1 on attack during surprise rd or for point-blank shot (+1 to damage as well)) Spell-like Ability (1/day): Daze (at caster level 1) (Will DC 15) --------------------
Feats Dodge (GM given bonus), Point-Blank Shot, Skill Focus (Perception) (bonus racial trait)
Skills Climb +4(1 rank), Handle Animal +8(1 rank), Perception +9(1 rank, +2 Keen Senses, +3 Skill Focus), Profession (Waitress) +4(1 rank) Racial Skill Modifiers +1 additional skill rank (given by GM re commoner for profession skill) Languages Common, Elven, Dwarven Racial Attributes
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