Kendrick Payne's page

No posts. Organized Play character for Grooven.




I thought I recently read a FAQs or errata that said you can take 1 1/2 your str mod to dmg while mounted and wielding a lance one handed but now I can't seem to find it. Is this because I'm going senile and never actually read that or does it exist somewhere?


If I build a character with levels in monk and warpriest (sacred fist archetype) do I get the wisdom bonus to AC twice or do the bonuses not stack because they are the same type (wisdom bonus).


5 people marked this as FAQ candidate.

Can a character maintain the inspire courage bardic performance while raging?


Simple rules as written question. Can a Druid who has a domain spell that is not on the druid spell list prepare that spell in a non domain spell slot? It is very clear that the answer is no with a Cleric, does this same rule apply to a Druid?

4/5

I felt the need to post this somewhere so that hopefully Paizo Game designers can read this. I just had an opportunity to play 6-00 Legacy of the Stone Lords was very disappointed. While the content was great and I am sure it could have been an excellent experience there was just to much content packed into to little time. This is just my opinion and I am sure there are many different ones out their but I feel that for the last couple of years many of the scenarios have gotten to long to fit into a typical 4-5 hour game slot (that is how much time is allotted at the gaming stores I play at).

I have had the opportunity to play some of the scenarios in an environment where time is not an issue and the experience has been great. I love the scenarios and feel that Paizo has done an excellent job creating challenging, fun scenarios. Unfortunately the play time is usually limited to 4-5 hours. Having to rush through the scenarios to complete them within the time allotment ruins the experience (at least for me). Are others having this same experience? I would like it if Paizo could find a way to adjust this and make the scenarios a little shorter so we can be a little more relaxed when we play them.

4/5

I read a while ago that someone(s) hit level 20 with their pfs character. I can find sanctioned content up to level 18 but can't find anything for level 19. Can someone point out what I'm missing. My friends and I would like to play to level 20.

4/5

Hello,

I have a question about gaining credit for sanctioned content. We are running a home game adventure path. The rules state that

"Alternatively, if you are participating in the Skull
& Shackles Adventure Path with an ongoing group
undertaking the entire, six-chapter campaign, you may
receive credit for playing the sanctioned portions of the
adventure as if you had played a pregenerated character."

I am assuming that this means that each player and the GM get a chronicle sheet that they can apply to a PFS character after completing each sanctioned portion of the adventure path.

The pregenerated characters are lvl 1,4 & 7 so my question is do the players have to apply credit for to their pc's when they hit the lvl of the pregen or can they apply it to any character in the level band for the sanctioned content. If the answer is they have to apply it at the pregenerated characters lvl (1,4,7) what about the sanctioned content above these lvls (for example a portion that is for levels 9-11). Thanks for any help you can offer.


1 person marked this as FAQ candidate.

I have found posts and discussions on both of these questions but was hoping to get an official answer from paizo.

Question 1: If I take an archetype that allows me to skip style prerequisites such as master of many styles monk, do I still need to take the second feat in the chain to take the final feat? (ie: Can a MOMS monk take Snake Fang without taking Snake Sidewind with his second level bonus feat?)

Question 2: Can I mix the Qinggong archetype with other archetypes by choosing not to replace the class features that they other archetype gives up.

I have read differing opinions on both and understand both sides of the arguments on both topics. Most of the games I play are society games so I like to stay away from grey areas in the rules because each GM may interperet the rules differently.

I'm not looking to rehash the arguments here but rather asking if anyone has seen an official post on these topics from a paizo employee and hopefully to get it marked as a faq candidate.


I am posting here to start a conversation. I would like to share my philosophy when it comes to sitting behind the GM screen and character deaths. I would like to hear what other people’s philosophies are and what other peoples kill rates are.

I consider my number one job as a GM to be to ensure that the players have fun. This is a pretty open ended task however, what is fun to one person may not be fun to another. My experience has been that most people like to be challenged but don’t like their characters to die. So when I GM I try to challenge the characters as much as possible without killing them. This can mean rolling behind a screen at critical junctures to ensure I don’t kill someone if things are tight. For the most part I consider it a personal failure if a player character dies (with some exceptions, see below).

I don’t believe players should have to optimize their characters to survive the game; they should be able to bring a poorly optimized completely wacky build to the table and have fun. I consider it my job to adjust the adventure so that this character can still be the hero. A group of 10 year old boys playing in their first game ever playing fighters with high charisma and intelligent scores should still be able to have a great time.

There are times when I think a character death is acceptable. An experienced player who knows better does something really stupid; you may have even warned them or dropped strong hints to discourage the behavior. If you don’t kill the player in this setting the behavior will continue and the integrity of the game will be sacrificed. Another example would be when a player has over optimized and is abusing the rules to dominate the game and isn’t allowing anyone else to shine. I will try to talk to this player and let them know my concerns and expectations. If this doesn’t work then I consider them fair game. I would probably just ask this person to leave the game, but may consider killing them in game as well (even by fudging dice rolls).

Overall I would say my kill rate is less than one person per 20 games. What are other peoples kill rates and philosophies in this regard?


This may have been addressed before but I can't seem to find a good answer to my question. Hydraulic push reads as follows;

You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush does not provoke an attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.

I am interpreting this as the spell soaks one creature/square and knocks over one creature square. This would mean that spell automatically knocks over and soaks one creature with no save. It then states that I can make a bull rush attempt. So after I knock them over and soak them I can make a CMB check (as outlined in the description) to bullrush them as well?


Is it legal to use the ultimate campaign retraining rules to retrain a feat to fey foundling after level 1?