Kelldor's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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I saw there was a webforum for Saga Edition, and I wondered why there isn't one for d20 Star Wars and Revised.

So I made one. There's even a spot for Play-By-Post.

The Force Is With You webforum
https://theforceiswithyou.createaforum.com

Try it out.

I'm new at this so I'm also looking for knowledgeable/experienced Moderators.

If we get a lot of people on there, I might get the no-ads option.

Please pass this around to anyone you know who plays d20 Star Wars and Revised.

I think we need a good home.


Cosmographer by ProFantasy is geared towards SciFi games.


Thanks!


No, seriously. I'm wondering how they are made. Do they work them up in a 3D program and 3D print them? Do they sculpt them and make molds? Does anybody know?


Derek Vande Brake wrote:

Had been considering for a while running a Firefly styled game and was considering D20 Future or Star Wars D20 (without Force powers) about the time Starfinder was announced.

I'm curious how the game runs if you strip all the magic out. If I remove access to Mystics, Solarions, and Technomancers, would it severely unbalance the game?

You should be able to use Traveller20 with Starfinder if Starfinder is 3.5 compatible like Pathfinder. Traveller20 is pretty hard SF. The only thing remotely magical is the Psionics )and that's usually optional in most games). So playing Starfinder without the magic would probably work just fine.

EDIT: There's also a SciFi20 out there that was based on Traveller20.


Sounds like you want something similar to a Sleep Arrow. Just replace the 'Sleep' spell with the 'Cure Serious Wounds' spell when crafting the ammunition.

Quote:

Sleep Arrow

Aura faint enchantment; CL 5th; Weight 1/10 lb.; Price 132 gp

This +1 arrow is painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (the same amount as it would deal lethal damage) and forces the target to make a successful DC 11 Will save or fall asleep.

CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, Sleep; Cost 70 gp


Raises hands over thread and says "Rise!".


Ok, then, so reworking the first 10 levels, it looks like this:

Human Fighter Feats
Human Bonus Feat (Weapon Focus)
1st Level (Weapon and Armor Proficiency)
1st Level Class Feat (Point-Blank Shot)
1st Level Feat (Precise Shot)
2nd Level Class Feat (Rapid Shot)
2nd Level (Bravery +1)
3rd Level Feat (Deadly Aim)
3rd Level (Armor Training 1)
4th Level Class Feat (Weapon Specialization)
5th Level Feat (Quick Draw)
5th Level (Weapon Training 1)
6th Level Class Feat (Manyshot)
6th Level (Bravery +2)
7th Level Feat (Snap Shot)
7th Level (Armor Training 2)
8th Level Class Feat (Combat Reflexes)
9th Level Feat (Improved Critical)
9th Level (Weapon Training 2)
10th Level Class Feat (Clustered Shots)
10th Level (Bravery +3)

Clustered Shots is only useful against something with Damage Reduction - how often does that happen at lower levels? Also, I'm not sure if Quick Draw is necessary or not for reloading an arrow. If not, I need something else to put in it's place. It is necessary for pulling a bow out at the beginning of combat, right?


I took Bullseye Shot to offset the negative from Deadly Aim. But, I can't use Bullseye Shot with a full-attack action. Deadly Aim is nice for damage, especially with Rapid Shot and ManyShot, but Rapid Shot reduces your chance to hit as well, in addition to the attack roll minus from Deadly Aim. Bullseye Shot is limited to an attack action, but then does it work with Snap Shot? If not, then it's too limited, and I have to drop it.

Rereading Snap Shot, do I need to have Quick Draw and Combat Reflexes to do more than one Attack of Opportunity in a round? I can never remember if drawing and nocking an arrow is a free action or not. If I do need them, Snap Shot is in the wrong place, and so is Quick Draw. Snap Shot is almost a necessity, tho. Unless all the archer is going to do is shoot from a distance.

Reading up on Impact Critical Shot, that seems like a very limited use. I'd rather increase the damage from a critical than get a Bull Rush or Trip maneuver. How often would that Bull Rush or Trip happen? The same with Staggering Critical.

Pinpoint Targeting is to offset the higher negative from Deadly Aim. Deadly Aim is giving a -4 to attack but a +8 to damage at level 16.

You're not always going to be able to do a full-attack, shouldn't you be buffing up the attack action as well then?

The way I see it, archer feats have to do one of the following:

1.) Increase the ability of any arrows fired to hit the target (including Critical Hits)
2.) Increase the damage of each arrow (including Critical Damage)
3.) Increase the number of arrows per round

Anything else isn't killing the monsters, right?


Here he is as a Fighter. We can make him better than he was. Better, stronger, faster. Should Clustered Shots be just after ManyShot? Why doesn't Bullseye Shot and Vital Strike work well together? Impact Critical Shot looks nice, but where to put it? What other Critical feats could I use? Let's rebuild him.

Human Fighter Feats
Human Bonus Feat (Weapon Focus)
1st Level (Weapon and Armor Proficiency)
1st Level Class Feat (Point-Blank Shot)
1st Level Feat (Precise Shot)
2nd Level Class Feat (Rapid Shot)
2nd Level (Bravery +1)
3rd Level Feat (Deadly Aim)
3rd Level (Armor Training 1)
4th Level Class Feat (Weapon Specialization)
5th Level Feat (Bullseye Shot)
5th Level (Weapon Training 1)
6th Level Class Feat (Manyshot)
6th Level (Bravery +2)
7th Level Feat (Snap Shot)
7th Level (Armor Training 2)
8th Level Class Feat (Improved Critical)
9th Level Feat (Critical Focus)
9th Level (Weapon Training 2)
10th Level Class Feat (Vital Strike)
10th Level (Bravery +3)
-------------
11th Level Feat (Devastating Strike)
11th Level (Armor Training 3)
12th Level Class Feat (Greater Weapon Focus)
13th Level Feat (Greater Weapon Specialization)
13th Level (Weapon Training 3)
14th Level Class Feat (Clustered Shots)
14th Level (Bravery +4)
15th Level Feat (Improved Vital Strike)
15th Level (Armor Training 4)
16th Level Class Feat (Improved Initiative)
17th Level Feat (Improved Precise Shot)
17th Level (Weapon Training 4)
18th Level Class Feat (Pinpoint Targeting)
18th Level (Bravery +5)
19th Level Feat (Quick Draw)
19th Level (Armor Mastery)
20th Level Class Feat (Greater Vital Strike)
20th Level (Weapon Mastery)


I know I'm late to the conversation, but I thought I'd throw this up. Just in case someone wanted to use it. Human Fighter with the Archer archetype. Give it a "shot" sometime.

Human Fighter (Archer) Feats
Human Bonus Feat (Weapon Focus)
1st Level (Weapon and Armor Proficiency)
1st Level Class Feat (Point-Blank Shot)
1st Level Feat (Precise Shot)
2nd Level Class Feat (Rapid Shot)
2nd Level (Hawkeye 1)
3rd Level Feat (Deadly Aim)
3rd Level (Trick Shot 1)
4th Level Class Feat (Weapon Specialization)
5th Level Feat (Bullseye Shot)
5th Level (Expert Archer 1)
6th Level Class Feat (Manyshot)
6th Level (Hawkeye 2)
7th Level Feat (Snap Shot)
7th Level (Trick Shot 2)
8th Level Class Feat (Improved Critical)
9th Level Feat (Critical Focus)
9th Level (Expert Archer 2) (Safe Shot)
10th Level Class Feat (Vital Strike)
10th Level (Hawkeye 3)
-------------
11th Level Feat (Devastating Strike)
11th Level (Trick Shot 3)
12th Level Class Feat (Greater Weapon Focus)
13th Level Feat (Greater Weapon Specialization)
13th Level (Expert Archer 3) (Evasive Archer 1)
14th Level Class Feat (Clustered Shots)
14th Level (Hawkeye 4)
15th Level Feat (Improved Vital Strike)
15th Level (Trick Shot 4)
16th Level Class Feat (Improved Initiative)
17th Level Feat (Improved Precise Shot)
17th Level (Expert Archer 4) (Evasive Archer 2) (Volley)
18th Level Class Feat (Pinpoint Targeting)
18th Level (Hawkeye 5)
19th Level Feat (Quick Draw)
19th Level (Trick Shot 5) (Ranged Defense)
20th Level Class Feat (Greater Vital Strike)
20th Level (Weapon Mastery)

Here's the Archer at the SRD:

http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fight er-archetypes/archer/


Kelldor picked up his bow. He pulled an arrow from his quiver and nocked it on the string. Pulling the bowstring back, he took aim at the target and said to the student standing next to him, "To prepare an Archer for Battle..."

For a Feat to be good for an Archer in Combat, it must provide a benefit for:

A.) ANY Arrow shot by the Archer (preferred)
or,
B.) Arrows shot during a Full Attack, or a MultiShot Attack
or lastly,
C.) Arrows shot during a Standard Attack, or Single Arrow attack, which includes Readied Shots and Attacks of Opportunity

AND the Feat must do one of the Following:

1.) Increase the Archer's chance to Hit or Critical Hit with an Arrow
or,
2.) Increase the Damage from a Hit with an Arrow
or,
3.) Increase the number of Arrows fired per round

And surprisingly, that's it. Feats that don't do any of the above aren't going to do much good in Combat. This doesn't include Feats that are just good in general for Combat, like Improved Initiative. Take those when you can fit them in.

There are Feats that could keep you out of Combat, such as Point Blank Master keeping you from getting Attacks of Opportunity when using a ranged weapon, and I'm not saying you shouldn't take Feats like those, but those Feats won't help you hit or damage your target any better than before you took the Feat. And this is about Archery Combat.

Avoid Feats concerning Special Situations like they are Yellow Mold. If you can only use the Feat once per game (or worse, once per campaign), no matter how cool it sounds, it's definitely not going to help in most Combat, and is almost a wasted Feat.

As with anything else, Your Mileage May Vary

Thanks for reading,

Kelldor

Here are the Feats for my Archer build up to 20th Level. You can use these with the Fighter in the Core Rulebook or the Archer Archetype in the Advanced Player's Guide or adapt them to another Class build.

Give it a shot. Or two. Depending on the Feat.

Human Bonus Feat (Weapon Focus)
1st Level Bonus Feat (Point-Blank Shot)
1st Level Feat (Precise Shot)
2nd Level Bonus Feat (Rapid Shot)
3rd Level Feat (Deadly Aim)
4th Level Bonus Feat (Weapon Specialization)
5th Level Feat (Bullseye Shot)
6th Level Bonus Feat (Manyshot)
7th Level Feat (Snap Shot)
8th Level Bonus Feat (Improved Critical)
9th Level Feat (Critical Focus)
10th Level Bonus Feat (Vital Strike)
-------------
11th Level Feat (Devastating Strike)
12th Level Bonus Feat (Greater Weapon Focus)
13th Level Feat (Greater Weapon Specialization)
14th Level Bonus Feat (Clustered Shots)
15th Level Feat (Improved Vital Strike)
16th Level Bonus Feat (Improved Initiative)
17th Level Feat (Improved Precise Shot)
18th Level Bonus Feat (Pinpoint Targeting)
19th Level Feat (Quick Draw)
20th Level Bonus Feat (Greater Vital Strike)