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![]() Given that I've been GMing a decent amount of 2e locally, I am down to play some more. As a reminder when we are finished, don't forget to take a moment and fill out the survey, so that your voice can matter! As far as 5th level characters go, I'm going to switch to a Bard, which has become easily my favorite class in the game. ![]()
![]() Choosing to focus on the threat, Kell snaps his fingers and lightning smashes into the Skeleton. dc 15 ref save or take: 1d10 ⇒ 4 Lightning damage. success and crit success are half and no damage, respectively, and failure is full damage and sluggish 1 for a round; crit fail is double damage and sluggish 2 for a round ![]()
![]() Kell takes a moment to look over the evidence. Medicine (Untrained): 1d20 + 1 ⇒ (20) + 1 = 21 "Some sort of undead creature with hair was hit by this club." Religion (Untrained): 1d20 + 1 ⇒ (20) + 1 = 21 "This is a holy symbol of Milani, the goddess of uprisings and hope. A lot of slaves pray to her." Nature (Trained): 1d20 + 5 ⇒ (8) + 5 = 13 "So those insects are drawn to corpses. Someone probably died around here." Religion (Untrained): 1d20 + 1 ⇒ (14) + 1 = 15 "Those moths are sacred to Urgathoa. goddess of undeath. No one in their right mind prays to her." Medicine (Untrained): 1d20 + 1 ⇒ (1) + 1 = 2 "I'm not completely sure what killed him, but I'm guessing it had something to do with undead." ![]()
![]() Kell attempts to command the swarm of bats. Nature DC 12 first action: 1d20 + 7 ⇒ (1) + 7 = 8 Kell quickly finds that there are too many voices to control; Instead of continuing to try and stop them, Kell hits the swarm with lightning. Tempest Surge. Ref Save DC 15: 1d10 ⇒ 6 success is 1/2 damage, crit success is no damage, fail is full damage and sluggish 1 for a round, and crit fail is double damage and sluggish 2 for a round. ![]()
![]() Untrained proficiency dropped to level -4, and they changed death saves and skill DCs. Some of the other changes that are interesting are: The medicine skill got a boost, allowing you to heal up to 6 people with a success after 10 minutes an amount equal to their levelxtheir con mod, or your level, whichever is higher... Rogues aren't just stuck taking dex to damage anymore (they have three different options that occupy the same design space... Sorcerers don't have to take their advanced and greater bloodline powers, but instead get class feat slots they can buy them with... Alchemist infused elixirs don't cost anyone resonance anymore: you or the person drinking them... Monks get simple weapons now, so they can use ranged weapons... Rangers lose double slice, but gain a couple of different feat options... Fighters continue to be perfect, and thus need no change. ![]()
![]() Kell once again withdraws into his shell, only offering words if specifically called on. When the rats come spilling out, Kell will draw upon his connection to nature and examine a few of them. I want to roll Nature to see if there are any clues as to what/who might be driving them out of the sewers. Nature: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
![]() As the one Kobold dives into the muck, Kell creates a stormcloud indoors, which then shoots out lightning at him. DC 15 Ref Save vs Tempest Surge: 1d10 ⇒ 10 Results depend on his save: success is half, crit success is no damage, fail is damage and sluggish 1 for a round, and crit fail is double damage and sluggish 2 for a round. ![]()
![]() Kell takes mental notes, but he's not sure about the disabling traps part. Finding, however, he should be quite good at. He does not, however, ask any questions. Asking questions is not Kell's way. As a former slave, he knows that asking questions can get you beaten. During the trek towards the ambush, Kell will walk slower and keep an eye out for traps. Perception (initiative): 1d20 + 5 ⇒ (9) + 5 = 14
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![]() Someone else should take it. I have spells. Speaking of which, did we rest in between the ending briefing and then beginning of our trip into the sewers? Earlier: As the bandit runs off, Kell turns to one of the other downed men and calls down lightning on him, ensuring his demise. As he does so, he says to no one in particular "Nature demands balance in all things." Now: As the new members are introduced, Kell nods to each one in the manner of someone nodding to a respected colleage. When the mission is explained, Kell exclaims "I thought Kobolds living in the sewers were an urban myth!" ![]()
![]() "What sort of choices lead you to this point, I wonder." posits Kell as the first man stabs at him, and Kell's dodge puts him right into the path of the second man's blade. Turning to the man who stabbed him, Kell calls down a bolt of lightning on him. Spending one SP on Tempest Surge. Reflex Save DC 15: 1d10 ⇒ 8 Effects will depend on the results of the save (see page 264) ![]()
![]() The halfling's entrance was signaled by a slight stirring of the wind, which seemed to come from nowhere and everywhere. Entering the room, he nodded to both the Dwarf and the Gnome and said "Hola. A pleasure to meet you all. My name is Kell, and I speak for the storm. As one of those freed recently, I am more than glad to do my part to help my fellow former slaves." |