Kelen rai's page

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How about having racial abilities that 'unlock' the more levels of favoured class you have? Regardless of the class.

So a Halforc that pick Barbarian and a halforc that picks Cleric gain a small 'bonus' that helps them be a Halforc.

No combat bonus in here, maybe a bonus modifier to a skill, upgrade of an orc ability, something on those lines.

Or call them feats and have them selectable when a feat is gained.
Give them a prereq. of x favoured class levels and bam! its an option that make the character more of an Orc but you miss that vital feat for your class

Orc is just an example here, change it to whatever race/class you are thinking of.

Still think the +1hp is the easiest way to go, mayby add in the +1 skill point too!

But if people are unhappy with that lets look at racial feats/ablities!


A few points i though of

Favored Enemy

One way to improve the Favored Enemy class feature would be to include more foes in the one choice, based on type

For example

Favored Enemy : Humanoids

Nice and simple, all humanoids have similar weak points.
I have never seen the point in splitting elves and orcs for example, hearts are in the same place, strikes to the neck, groin and head will drop any humanoid, not just orcs.

To extand from this idea why not include the potion to specialize in a subtype.

So if a current charcater has Favoured Enemy : Goblins, you would give them, Favored Enemy : Humanoids, Deadly Foe : Goblinoids

Fovered Enemy, as is
Deadly Foe, +1 crit range, +2 attack rolls

Something along these lines makes it nice and backwards complatible, easy and fun to use.

Animal Compainion

Advance the Animal at the same rate as a druids -3 (similar to the plaidins reduced turning)

The other option (the one i prefer) is to count them as a Familiar (giving a skill bonus, and so forth), with the animal providing an aid another roll for attacks and/or CMB and a damage bonus if sucessful

Example
Animal Skill Aid Another Damage
Wolf +2 Listen Attack / Trip Atempts d4
Eagle +2 Perception Attack / AC d4
Snake +2 (Hide) Attack / Grapple poison
Ferret +2 Escape Art. Attack / Disarm 1

Ranger Combat Styles

Increase the number of Styles to include, two weapon fighting, two handed fighting, polearm fighting, single weapon fighting, ranged fighting and magic

If you select magic you gain spell like ablities
All the others give you a bonus feat

Next time you gain Ranger Comabt styles you may pick the same style to get increased abilities or gain the base abilities of a new style

Sorry this got a little long winded
Let me know what you think


I fell in love with Rage Points

During playtesting, the Barbarian was spending points like crazy, true Barbarian style. So much so that he quickly ran out of points.
At this stage he fell back and just tried to set up flanking for the fighter.

The only problem i can see with them is the limit per day.

A conservitive character will try to make thier points last the entire day. That is not a Barbarian!

By having a point limit the player sees that the ability in finite, and plays more cautiously.
But if you dont freak out by the number of points you have left, the mechanic is fun and very easy to use.

My suggestion is two-fold
First, i think that the Barbaian should receive less points, but they regenerate while not in combat, say lvl/hr?
This will cut down on the Barbarian overshadowing a BBEG fight too much while still giving them enought staying power for an entire day.

Second, you should be able to go over your points limit!
For every point you go over by you spend HP(2-5?)
This will allow Barbarians to lash out without a care, but when the rage ends they could be in big trouble.

So all up, less points to count and a safty buffer of your Hp if you find yourself needing that extra point or 2.