Kaleb Hesse

Warlock Bones's page

99 posts. Alias of Kazmanaught.


Race

HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness

Resources:

About Warlock Bones

Warlock Bones, LN Rakshassa spawn Tiefling Investigator(Malice Binder) 3, Kineticist (Overwhelming Soul) 3[Favored Class Kineticist Skill pointx3]
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness

Resources:

Str: 11 =0
Dex: 13+2+2 =3
Con: 10 =0
Int: 13 =1
Wis: 12-2 =0
Cha: 18+2+2 =6

Racial Features:
+2 vs mind affecting effects
Fiendish Sorcery(Useless)
Pass for human: Is a humanoid(human)
Bullying: +1 to disarm and steal
Darkvision 60ft, See in Darkness Universal Ability
Cold, acid, fire resist 5

Skills:
Ranks Stat Class Misc Total
Knowledge Plains: 3 1 Y 0 7
Knowledge Arcana: 1 1 Y 1d6 5+d6
Spellcraft: 1 1 Y 1d6 5+1d6
Heal: 3 1 Y 1 8
Survival 1 0 Y 1d6 4+d6
Bluff: 3 6 Y 0 12
Diplomacy 3 6 Y 0 12
Disguise 3 6 Y 0 12
Stealth: 3 3 Y 3 12
Use Magic Device 3 6 Y 0 12
Background
Sleight of Hand: 3 2 Y 0 8
Perform(Comedy): 3 6 Y 0 12

Class Features:

Investigator
Inspiration(2/day):
-Always add a d6 to arcana, slight of hand, spellcraft, survival
-Can use a point to add a d6
-Can use two points to add to an attack roll, or saving throw(immediate action) (Only costs 1 to add to steal checks)
Take a bit: Free improved Steal
Fettering: DC 17, only works on creatures within 30ft, +5ft/2lvl
-Only works on spellcasters, spell-like-ability casters too.
-Needs a token of them to work. Prepairing a token is a move action
*Tokens can be gained through a slight of hand check, steal combat maneuver, or Perception DC 15+CR in an area that the creature has been for 2 hours. (Make other people do that)
Witch Compass: Points to the target for 1hour/lvl, must be within 1mile/lvl
Poison Lore
Poison Resist +2
Keen Recolection: AKA bardic Knowledge without the bonus
Investigator Talents:
Quick Study: Can study as a swift instead of a move
Kineticist

Use Cha instead of Con for things that care about it
Can't take burn. If forced to take burn, gain a negative level instead
Gather Power: Move action, negate 1 burn. Fullround, negate 2, Fullround+next move, negate 3
Overwhelming Power: +1 to hit and damage with blast every 3 lvls
Void:
Negative Energy Blast: (1d6+2)
Basic Chaokinesis: Can create a shadow that protects a creature from bright light, can increase a creature's carrying capacity by half, can give +4 to acrobatics. Lasts for an hour, or until used again
Emptiness: 2 points of negative energy resistance, +1 to will saves vs emotion, 5% fortification
Pushing Infusion(1 burn)
-Make a bullrush, using Cha, can only be moved back 5ft per burn
Extended Range(1 burn)
-Can shoot up to 120 ft away
Elemental Whispers:
-Gain a familiar, standard action to actually manifest it, concentration to maintain it, returns to mind if damaged

Buggles, the Occult Messenger House Centipede
-Gives Warlock Bones Psychic Sensitivity
-Gives Warlock Bones +3 to stealth
18 AC, WB's Base Saves (3,3,3) Improved Evasion, Empathic Link
Str 1, Dex 17, Con 10, Int 7, Wis 10, Cha 2.
Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.
Uses Warlock Bones's skill ranks.
Grants +.5 lvl bonus on using psychic unlocks

Feats:
Elephant in the Room
Investigator: Improved Steal
1st: Racial Heritage(Grippli)
1st: Agile Tongue
2nd: Precise Shot
3rd: Fiend Sight, Fiend Sight
4th: Weapon Focus Kinetic Blast, Ranged Study
5th: Healer's Hands, Skill unlock heal
6th: Skill focus heal, Skill unlock Sleight of Hand

Traits:
Pillager: +1 to steal
Irrepressible: Use Cha instead of Will against charm or compulsion
Precise Treatment: Use int to heal, +1 to heal checks
Power of Suggestion: Does very silly things
Meticulous: -2 to untrained skills

Languages
Common
Necril

Equipment:
Pathfinder Pouch
Official Agency Garb
Revolver
40 ammo
Sword Cane
Mithril Chain Shirt
Sleeves of many garments
Traveler's Anytool
Wand of Cure Light Wounds
Horrifying Soul Doll
+2 Cha headband
+2 Dex Belt
100gp

Tongue Steal: Trait+race+feat+bab+dex 1+1+2+0+2=+6
Sword Cane: Dex+Bab(d6)=+4(d6)
Pistol: Dex+bab(d6)=+4(d6)
Eldritch Blast: dex+bab+Overwhelming_Soul(2d6+.5cha+Overwhelming_soul)=+5(2d6+4)

Background:

Step 1:
Warlock Bones considers himself to be the worlds greatest detective. The fact that he routinely is paired up with other people, or even seeks them out to help mitigate his lack of observation has not seemed to diminish his beleif.
Warlock Bones has practised several forms of esoteric magics, designed to give him powers no wizard could dream of. In some regards, this was successful. For instance, his ability to make a magic compass out of discarded bodyparts is not something many wizards can do. The 10ft long tongue that can rip a tooth from a mans head is not normal either. Neither can they shoot a seemingly unlimited amount of negative energy from their fingertips. However, most wizards would argue that what Warlock Bones CAN'T do far outstrips the merits of his magical powers.
Warlock Bones is outgoing, and surprisingly charismatic for such a blustering individual. He works surprisingly well with others, and is more than happy to grant others credit for work that he has done. After all, he knows that he is the best, and that's what is really important to him.
Before joining the agency, Warlock Bones primarily dabbled in either the esoteric arts, or when funds ran low, as a street preformer. Despite his capibilities for theft, he has never stolen to survive.
Why can Warlock Bones speak Necril? He tried to be a spirit binder for a while, but found that their egos clashed with his. One of his greatest goals in life is to turn himself into a skeleton so that he can continue doing detective work forever. Plus it really helps in difficult interrogations when you can speak with the voice of the dead to intimidate stubborn individuals.
Warlock Bones sees himself as the bad cop to Khardon's good cop. Khardon may see himself as the reasonable cop to the Warlock Bone's distressingly ecclectic cop.

Step 2:
Goal 1: As mentioned earlier, Mr. Bones thinks that becoming a skeleton would be great. He has no desire to become a lich, just the lowest level sentient undead, like a skeletal champion. It is unclear if he fully grasps the ethical concerns about turning oneself into an undead.
Goal 2: A goal I'd like to see is

Step 3:
Secret 1: Warlock Bones' real name is Ephraim, but he thinks that is a boring name, so he changed it.
Secret 2: Warlock Bones studies in secret under a zealotous old man who calls himself Faust. Faust is devoted to wiping out those who use "Heretical" power, and has taught him about using Fetters. What Faust considers to be heretical is beyond Warlock Bones though, as Faust has often summoned imps and other denizens of hell before Warlock Bones, promising them small things like his abilty to smile in return for the ability to smell the heretics. Faust keeps pushing Warlock Bones to make these deals as well, but so far Warlock has declined them. Except for one small deal, which was to trade a play that he wrote for the sword cane that he uses.
Secret 3: Warlock Bones does not know that he has a slow acting, but ultimately fatal disease of the brain. He has perhaps at most 10 years to live.
Secret 4: ???? I look forward to finding out what it'll be!

Step 4:
See Faust in the secrets. An old man, who lives in a large house, but almost never leaves it's basement. Warlock met him while infiltrating a meeting of an arcane society, but when the society was taken down, Faust remained untouched by the law. Intreagued, he decided to learn what he could from the old man.
Grettle Gurdy is an old woman who runs a sweet shop. People say that she might be a witch. Warlock Bones has a sweet tooth, and frequents the shop often, as well as occasionally running errands for the old woman. On a few rare occasions, Warlock Bones has chased off some ruffians, or rackateers who tried to profit off of her buisness. For her part, she thinks that he is a wonderfully pleasent young man, perhaps with his head too far in the clouds, but a delight to have in the store.
Although Faust might not have the young detectives best interests at heart, his true nemesis is another member of the agency, Dr. Ugarte. Where Warlock practises what can't be seen, Dr. Ugarte focuses on the practical sciences. Their animousity runs further than their academic differences though. Be it jealousy, annoyance, or pure spite, the Dr. plans for Warlock's undoing, often vying with him for Blockwood's approval.

Step 5:
Warlock still remembers the fire that burned down the house that he lived in with his parents. He still remembers that he was the only one to make it out. All that he loved died in that house, his sister, his mother, his father, his cats. When he feels down, he reminds himself that he has to continue living for their sake, that his actions bring honor to them.
Relatedly, the first "arrest" that Warlock Bones made was on the person who burned down his house. He beat the man nearly to death with a brick, and turned him over to the city guards. It was this action that actually brought him to the attention of the Agency.
When walking out in public, Warlock Bones uses his sleeves of many garments to create progressively larger and more elaborate hats every week. Currently, his hat has 3 large feathers tucked into it, and what looks to be a dragons scale.