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About Kek-jikekShirren Spacefarer Soldier (Blitz) Strength 12 (+1)
Kek's Tale:
For Kek-jekik, Jek-kik and Kik-jikek life was a slow meander through the stars on the motley-vessel Far Parade - really a conglomeration of junked starships forming equal parts waystation and occasional smuggler's hideout. The myriads who called the 'Parade home were a practical lot, and if a bunch of Shirren set up shop as petty information brokers then what of it?
Jek and Kik, the male/female pair were content to receive and sell stories, myths and rumors, leaving the acquiring of such to Kek - as the host in their tripartite family, Kek also took their larval spawn on sojourns throughout the far-flung planets and other stations - keep the younglings safe, but also instructing them, teaching them, and inspiring them. Returning to the 'Parade from a fairly unsuccessful trip to gather data on the economic predilection of a local Drow arms House rumored to be moving forbidden tech, Kek noticed an unusual new technical array attached to his adopted home. Closer inspection revealed objects like he had never seen before. On board, the denizens were obviously concerned by...something and shaken by a recent Azlant incursion. His mates instructed him to ask no questions, nor pry too deep - for the Azlants had threatened destruction if the vessel had not acquiesced to the installation of the "device". The "device" proved to be a fateful addition to the Far Parade and for Kek and Kek's family. Evidently an experimental chrono-spatial array, upon "testing" the device imploded, creating a horrific and chaotic space-time nexus - tentacle-like sprays of once-was or never-when lashed the vessel, replacing junk with as-new parts or consigning crew to instant venerability. Kek saw their mates petrify before their eyes, and most awful of all, felt their larva reduced to nothing in the blink of an eye. Kek barely escaped, time-scarred and fearful. Time. Then. Now. Kek wants nothing more than to...go back. But time is sacrosanct, and the Azlanti must be stopped. With no family, and hope of making larva again an unknown, Kek vows to bring force to the Azlant. Defense:
HP: 20 (7 x 2) Soldier + 6 Shirren SP: 18 (7 + 2) x 2 Fort: +5 Ref: +2 Will: +4 EAC: 15 KAC: 18 Offense:
Initiative +6 BAB +2 Resolve: 3 Speed: 35 ft Key Ability: Dexterity
FEATS:
Toughness Benefit: For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation. Weapon Focus (Longarms) Languages: Common, Shirren SKILLS:
10 ranks (4 + 1 Int)/level *****Acrobatics (Dex) (CL) 3 + 1 rank + 2 = +6 Athletics (Str) (CL) Bluff (Cha) Computers (Int) Culture (Int) Diplomacy (Cha) Disguise (Cha) Engineering (Int) (CL) Intimidate (Cha) (CL) *****Life Science (Int) 1 rank + 1 = +2 Medicine (Int) (CL) 1 rank + 1 = +2 *****Mysticism (Wis) 1 rank + 1 = +2 *****Perception (Wis) (CL) 3 + 1 rank + 1 = +5 *****Physical Science (Int) (CL) 3 + 2 ranks + 1 = +6 *****Piloting (Dex) (CL) 3 + 1 rank + 2 = +6 Profession (Cha/Int/Wis) (CL) Sense Motive (Wis) Sleight of Hand (Dex) *****Stealth (Dex) 3 + 1 rank + 2 = +6 *****Survival (Wis) (CL) 3 + 1 rank + 1 = +5 Shirren Racial Abilities:
Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races. Ability Adjustments +2 Con +2 Wis –2 Cha Hit Points: 6 RACIAL TRAITS Size and Type
Blindsense
Communalism
Cultural Fascination
Limited Telepathy
Soldier Class Abilities:
Hit Points: 7 Stamina Points: 7 + Constitution modifier Key Ability Score: Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. Once made, this choice cannot be changed. A high Constitution score allows you to soak up more damage. Class Skills: Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting(Dex), Profession (Cha, Int, or Wis), Survival (Wis) Skill Ranks per Level: 4 + Intelligence modifier Proficiencies: Armor-light and heavy; Weapons-basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades CLASS FEATURES
PRIMARY STYLE TECHNIQUE 1ST LEVEL
Rapid Response
COMBAT FEAT 2ND LEVEL
Theme: Spacefarer (+1 Con):
You live your life among the stars, seeking new worlds to explore and yearning for the next adventure. Your longing to journey among the stars can’t be sated. You yearn for the adventure of stepping onto a distant world and exploring its secrets. You tend to greet every new opportunity with bravery and fortitude, confident that your multitude of skills will pull you through. Perhaps you simply find joy in the act of traveling with your companions, or perhaps you are just out to line your pockets with all sorts of alien loot! Theme Knowledge (1st)
Equipment:
Weapons
3 Bulk, 1 L Armor
2 Bulk Misc. Eqpt
1 Bulk, 9 L Respirator Compound: A respiration compounder consists of a series of modules that attach to your lungs, letting you survive longer without having to breathe. Treat your Constitution score as though it were doubled for the purpose of how long you can hold your breath. You also gain a +4 bonus to Constitution checks to continue holding your breath. This doesn’t protect you from other dangers of an airless environment. The compounder also filters your air, granting a +2 bonus to saving throws against inhaled poisons or other airborne toxins. (250) 7 Bulk (7 units remaining)
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