Aspis Agent

Kegdrainer's page

360 posts. Organized Play character for Ed Birnbryer.


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Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Thank you for running this!

Day job. P:Wind instrument: 1d20 + 9 ⇒ (6) + 9 = 15
Boon?: 1d20 ⇒ 2

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Moving away from the group, Altavan climbed above the trees to get a better view of the wolf as he yawned.

Spiritual weapon: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (3) + 2 = 5
Spiritual weapon crit?: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (4) + 2 = 6
30' off the ground. Slumber hex at the wolf after the spiritual weapon. DC 17 Will

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Cast Fly before combat
K:Planes: 1d20 + 9 ⇒ (20) + 9 = 29
Looking over the battlefield, Altavan tried to remember what he knew about the foe as he sent a glowing morningstar in its direction.

Spiritual weapon: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (6) + 2 = 8
Special Attacks, Special defenses, Vulnerabilities please. Cast Spiritual weapon

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Sounds good Selyiel the Shaman said.
No need for the hit points, but the "Regain one or more spells or spell slots whose total levels are equal to your character level" works for me. Regain Fly, Spiritual weapon, and Bless

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Event 1 Helping with the Ritual, Altavan channeled some magical energy to assist the castersExpend Locate object spell

Event 2 With the knowledge of nature, the shaman searched for the Reagents to help deal with the threat.
K:Nature: 1d20 + 9 ⇒ (20) + 9 = 29

Event 3 With the undead boiling out from the Planes, Altavan sent a blast of fire at them. Burning hands: 5d4 ⇒ (1, 4, 2, 3, 4) = 14

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

K:Nobility: 1d20 + 14 ⇒ (4) + 14 = 18
"You might consider watching this area for the local nobility. Productive lands can enrich the both of you. If not, the blight will continue to grow and might provide slim foraging, causing you to go elsewhere."

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Guiding the weapon back to his original target, the glowing morningstar gave the undead spider a solid thump.

Spiritual Weapon: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d8 + 2 ⇒ (6) + 2 = 8

Keep an eye out in case anyone goes down.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

With the group having to deal with a tough foe, Altavan gave a blessing to the group before sending the glowing morningstar towards the closer foe.

Cast Bless and move action, send the Spiritual weapon at Blue
Attack Blue: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d8 + 2 ⇒ (8) + 2 = 10

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Conjuring a glowing morningstar, Altavan sent in on its merry way.

Purple Deathweb: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (8) + 2 = 10

Cast Spiritual Weapon

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

K:Religion: 1d20 + 14 ⇒ (16) + 14 = 30
"Hum" Altavan said as he looked over the spiders.

Guessing undead since it is a religion check. Saves, weaknesses, special attacks please.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Taking to the air, Altavan flies over the river and ties the rope to assist the others.

Cast Fly

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Survival: 1d20 + 9 ⇒ (4) + 9 = 13
Not use to the Negative Energy leaking in the area, Altavan was not sure about a away through the landscape.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan looked over the terrain to see if there was a path that before them, hoping to see how the animals travel through the area.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
K:Nature: 1d20 + 9 ⇒ (10) + 9 = 19

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

"I am not sure about the rest of you, but there are few Shoanti that know how to swim. Altavan Kegdrainer said. "We should be able to travel overland and avoid them. he suggested.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Seeing the boars start to wake up, Altavan shook his head. Saying a blessing over the group, he then headed over towards To-to in order to deal with the new threat.

Cast Bless

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

With the other boar heading in his direction, Altavan stepped over a bit and proceeded to yawn, hoping to be able to assist the others in dealing with their injuries once it joined the other in sleep.

Slumber hex DC 17 Will on White

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Sorry to hear of the loss. Take it one day at a time and talk with your family and friend to help support each other.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Seeing the big boars heading his way, Altavan yawned at the closer one before stepping back a bit.

Slumber hex at Orange DC 17 Will

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Thank you, right were I was aiming it

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Seeing the group approaching, Altavan kepts an eye out, trying to remember what he knew about them. Once he had an idea, he let loose with a spell in the hope of slowing them down.

K:Local: 1d20 + 9 ⇒ (15) + 9 = 24
K:Nature-Animals: 1d20 + 9 ⇒ (16) + 9 = 25
K:Nature-Plant: 1d20 + 9 ⇒ (5) + 9 = 14
Immunities, saves, weaknesses please

cast Stinking cloud (DC 18 Fort). Centered to get them all

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan quaffed the offered drink and enjoyed the flavor.

Looking at the logs, the Shaman figure a possible way across using them to form a makeshift bridge by lashing them together. "We can make a bridge, get some rope and start rolling the logs next to each other." he said.
Test 1 K:Engineering: 1d20 + 6 ⇒ (12) + 6 = 18

Coming to the vines, he was able to point out the ones that were safe to use.
Test 2 K:Nature: 1d20 + 9 ⇒ (17) + 9 = 26

With the maze ahead, he pointed out the areas for the group to avoid getting too close to the plants.

Test 3 K:Nature: 1d20 + 9 ⇒ (18) + 9 = 27

Altavan pondered a bit as he surveyed the damaged building. Making sense of the weak points, he was able to plot a path to the back door for the party to traverse.

Test 4 K:Engineering: 1d20 + 6 ⇒ (15) + 6 = 21

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan stepped over to assist Kurik in dealing with his injuries as he set the morningstar again at the foe.

CMW: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Spiritual weapon: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Spiritual weapon: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Altavan guided the floating weapon towards the foe, but had no luck in hitting it. With the large heavy hitters in front of him, the shaman keep an eye out in case any of them get flattened.

Delay and get ready to tend any that get knocked out (or worse) by the creature.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Sorry, to Blind. But a 16 on the die is not going to fail anyways

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

"Not sure if this will work, but lets find out". Altacvan said as he cursed the walking tree.

Cast Blindness, DC 17 Will

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

The magical sword was joined by the morningstar, this time not as effective as it had been earlier.

Spiritual weapon: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan waved a hand over the group and gave them a blessing before the battle.

Once that was done, he joined To-to-obika in conjuring a translucent weapon, this one in the form of a morningstar.

Spiritual weapon: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Force damage: 1d8 + 2 ⇒ (3) + 2 = 5

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

K:nature?: 1d20 + 9 ⇒ (6) + 9 = 15
Seeing the huge creature before them, Altavan tried to understand what they were up against.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altivvan looked at his arms and shrugged as he checked out the creature. "Looks like I will go with speed." he said.

K:Nature: 1d20 + 9 ⇒ (1) + 9 = 10

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

We do not serve, but oppose the witch that spreads the blight that corrupts this land! Altavan said.

Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Sense motive: 1d20 + 5 ⇒ (12) + 5 = 17
Harrow feat: 1d6 ⇒ 21d10 ⇒ 6
Altavan reached into his bandoleer and pulled out his deck as he pondered the spirits stuck in the tree. Giving it a rough shuffle, he drew the Rabbit Prince. Giving it another shuffle, he placed the deck back in its proper spot.

Spirits of the forest, we seek to put an end to the blight. Your help would go towards ended this and free you so your spirits can go where you wish. he said.

Harrow feat, Key suit. +2 to a d20 dex based roll (Init, save, etc.) Add after roll but before results to one of my rolls

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan pondered at the sight, trying to figure out what he was seeing.

K:Arcana: 1d20 + 9 ⇒ (12) + 9 = 21
If it is not K:Arcana, most of his knowledge skills are +9 or +14 (Dungeoneering/Engineering are +6)

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Sounds good to me.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan moved forward to join the others to deal with the remaining foe, and proceeded to yawn.

Slumber hex. DC 17 Will

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Typo on the save, DC 17 Will.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Altavan Kegdrainer was not having a good time of things as he earlier meal kept trying to exit after getting torn up by the brush. With the alert from the others. he tried to identify what was rapidly approaching.

K:Arcana: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Saves (Worse to best), Special defenses, special attacks please

At the creatures headed in, he was ready for them.

Ready action. Whichever one gets to 30' from him Slumber hex, DC 18 Will save.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Yes, as long as you stayed within 20 feet me for the 10 minutes when I did it. It lasts 24 hours.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

The brambles and foliage proved to be rather painful for the shaman as he was tortured by it. "The Waxworks shows its face." he muttered, pulling out a thorn from his thigh.

Survival: 1d20 + 9 ⇒ (7) + 9 = 16
Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

When the group of stalwart adventurers gathered to assist the Society, a Shoanti with a full head of hair entered, bearing intricate tattoos. "Welcome everyone, I am Altavan Kegdrainer of the Shundar-Quah, I bring voice to the dead." he said.

"Gather around so I might see what is in store for us." he said, pulling out a harrow deck and a piece of silk cloth. Laying the cloth on the ground, he started to place down a spread of cards. The Waxworks card for the first draw, drew a concerned look from his face. The Joke, The Liar, The Peacock, The Desert, The Demon's Ladder, The Tyrant, The Keep, and finally The Teamster joined the others.

Closing his eyes, he pondered a minute as take in the information. "It looks we will have a tough time of it, with many road blocks before us. The Desert card shows that it difficult for anyone to survive without help, so we must work together to achieve out goal. he said.

If you sat through the Blessing of the Harrow, gain +1 weapon damage.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Card 1: 1d6 ⇒ 31d10 ⇒ 8 The Waxworks (Shield, CE)
Card 2: 1d6 ⇒ 41d10 ⇒ 3 The Joke (Book, CG)
Card 3: 1d6 ⇒ 31d10 ⇒ 10
Card 3reroll: 1d6 ⇒ 31d10 ⇒ 8
Card 3 duplicate: 1d6 ⇒ 61d10 ⇒ 9 The Liar (Crown, CE)
Card 4: 1d6 ⇒ 21d10 ⇒ 5 The Peacock (Key, N)
Card 5: 1d6 ⇒ 11d10 ⇒ 10
Card 5 reroll: 1d6 ⇒ 31d10 ⇒ 2 The Desert (Shield, CG)
Card 6: 1d6 ⇒ 11d10 ⇒ 10
Card 6 reroll: 1d6 ⇒ 21d10 ⇒ 10
Card 6 reroll: 1d6 ⇒ 21d10 ⇒ 9 The Demon's Ladder (Key, CE)
Card 7: 1d6 ⇒ 61d10 ⇒ 7 The Tyrant (Crown, LE)
Card 8: 1d6 ⇒ 11d10 ⇒ 2 The Keep (Hammer, NG)
Card 9: 1d6 ⇒ 31d10 ⇒ 5 The Teamster (Shield, N)

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You might not care about duplication, others might. I like to make sure that all roles are filled.

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MysteriousMaker wrote:

What’s with all the race class combos? Doesn’t a character need more than that before even picking race and class?

I find it interesting how race/class combos is what most people call out for a character. I need a concept first, so I can pick a race and class that fit.

Well, for me, there are two reasons.

1. Announcing what race/class a player is looking at helps to eliminate duplication.

2. I took Warpriest as it is a class that I have not ran in PFS.

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Put me down for a Dwarven Warpriest of Moradin when you are ready.

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Not sure if there is room for one more but I would be interested. PM me when ready to start creating them. Any classes that will not be allowed?

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2
Valentina Vitteri wrote:

That's so neat! I've never seen/played with a harrower before (probably cause all my characters are still low level haha)

That is also the likely prestige direction I will eventually be taking this character! <3

Here is a harrow reading I/this character did after another PbP game for a fellow PC

Cool write up on the harrow that you did.This one started off as a GM baby as I mostly used the name for posting on the boards here. This is the second one with a prestige class (the other is a Battle Herald that has an very high diplomacy as an Ambassador of Taldor). The others I have not built them with a prestige class in mind.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Got it! Thank you for running it for us Double Gold. Now to level him up and make him a Harrower.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Morningstar: 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 1
Fighting not being a specialty of his, Kegdrainer took a swat at the hand.

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Init: 1d20 + 2 ⇒ (4) + 2 = 6
Stepping forward, Kegdrainer joined Teke in attacking the hand.
Cold Iron Morningstar: 1d20 + 4 ⇒ (7) + 4 = 111d8 ⇒ 6

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Day Job P:Wind: 1d20 + 9 ⇒ (20) + 9 = 29

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Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

I can put the wand of burning hands to work.

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