Charabdos, The Tidal King wrote:I think the point is that if you don't want those unlocks, there isn't a huge pressure to keep investing in a skill. A token investment remains as effective as a token investment. You don't have to keep dedicating resources to being just okay at something. You only need more investment if you want access to the really cool toys a skill has to offer (or if you want a better chance of crit success / fumble avoidance).
I don't like the way this works for skills at all. What if I don't want my level 20 character to have a +20 proficiency modifier in any given skill? Wat id I want him to have a +10 proficiency modifier in one skill, +2 in another skill, and +10 in a third skill?
Also, besides better skill feats, why pick up any skill ranks beyond trained? The difference between a +20 modifier and a +23 modifier isn't much.
Nah, I get the concerns here. It's one complaint that I've always had with "binary" skill systems. When everyone gets the same number of skills, and they're either "all the way good" or "all the way bad", you can't really stand out from everyone else. It was something I despised in D&D 4e. Classes felt same-y. That said, 5e did an adequate job of giving flexibility by having customizable backgrounds, and in P2e it looks like you will still be able to get the "dabber" approach by spreading out lower ranks of many skills instead of mastering a few, and spreading out skill feats along with it.
I'd not say it isn't a concern, but I'll acknowledge there's reason to be cautiously optimistic, at least.