Queen Ileosa Arabasti

Keeper of Forbidden Lore's page

4,011 posts. Alias of seekerofshadowlight.


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GM

Ah, yeah. I goofed and mixed up yards and inches. Within 16 yards(4 inches) you are good.


GM

The lead riders pass you by and the showman's wagon arrives near. You seem to be hidden from the travelers and you can hear normal travel chatting mostly in Greek.

The Bombs have a thrown range of 4/8/16. So 8 yards will be a -2 to athletic rolls to hit your target. It'll land somewhere if you miss, just where depends on how badly you miss. And of course, y'all have the drop, giving you a +4 to attack and damage rolls this round[/ooc]


GM

Okay a little retcon then

You see the trail of dust before you see the Caravan. Two riders on Horseback lead, roughly six to eight yards in from of the wagons. The Showman wagon in the lead with a man in the front seat, behind it the two cargo wagons amble alone with a man and two women on each. Beside the middle wagon a rider on each side keep a look out and two riders trailing the caravan, 10 to 15 yards behind.


GM

I will let yall decide then. You can choose to ambush them as they moved or wait until they camp and be hidden in either case as I goofed.


GM

Sorry, maybe I got confused. I though you were looking to find an ambush spot they would camp at and hit them with their pants down so to speak. If that was not the plan, sorry I goofed then.


GM

You have 10 bombs

As it gets near dusk, you see the trail of dust from a group of travelers approach. It is the caravan of the theater troupe. Three wagons, and about a dozen horses make them way to the spot you though they would camp. As you watch from your hidden spots, they set about sitting the camp up.


GM

To answer a few things. 1:Grass height is roughly 18"- which gives you cover but movement can still be seen so things like stealth are needed. 2: Wagon speed- they are about 10 to 14 miles a day was average - these might move a bit faster or slower, I am gonna say this one moves 12miles per day. 3- If you spend the bennie, then yeah you can find just the kinda spot you are wanting


GM

Both Rufus and Flying Eagle Spot a number of places they think might work. Given what they estimate on the speed of such a caravan, you think you can guess where they will camp.

A day later, soon after the sun sets you can make out the camp site just about where you thought it would be in the dark.

I'll leave it up to you how far away you are. You can see fire a good clip in the dark after all. The land is mostly grassland, no real hills but its not totally flat.


GM

I should be up to normalish posting rates starting next week, a lest a few times a week again

With knowledge of where they are heading and a well used trail in front of you making headway and scouting the area is not an issue. Now you just need to find a good ambush spot.

Give me some kind of roll for this, be it survival or profession or another skill you think would work for finding ambush spots


GM

The cost for the Derringer and 50 shots ( standard box) is $7

You recall the name Paterson, which is a town about 16 miles south of Denver. Its on actually on the railroad, but has a well traveled trail. Leaving now then sitting up somewhere along the tail could be easy. Although you are likely to move faster than a few loaded wagons.


GM

Sorry guys, had a rough week and time blindness got me again. Flying Eagle you can take the advance.

You do know they are leaving in two days. They have one more show then they plan to leave the rea, hitting smaller towns off the rail paths.


GM

Sorry guys I'll try to get that list up by this weekend, we can always retcon.

So, you buy the items, when do you plan to hit them?


GM

You guys have a lot, with the loot, money and reward for the gang each of you has $1,246.66. You have money


GM

Left off the cost of dynamite, its $3 per stick


GM

@Rufu very glad your wife is improving and they caught it.

I am behind on a few things and frankly forgot how many things are in that book. So it will be a bit longer on a full list, but if you know the types of items you might like or the price range I can get a partials list of those easy enough

The categories are
Conveyances
Vehicle Accessories
Rail Car Accessories
Armor & Clothing
Miscellanea
Labor Savers
Elixirs & Tonics
Ghost Rock & Boilers
Weapons & Accessories
Travel Essentials


GM

Y'all should have a good bit of money, I'll see if I can find out all the awards. An yeah magic tech is rather good foe ignoring issues like that lol

You know they have two wagons for the jars, a 3rd for other gear and a forth as a kind of mobile home. The troupe has about 18 people all told, and they got here by train. They seem to have about 20 horses, from what you saw around the wagons and in make shift stables. They seem to plan to hit some smaller towns, so will not be using the train as they head into the southwest.


GM

Hope they are doing better. I also had a death in the family over the weekend so it will be a few more days getting the list up.


GM

The Saleman Looks at Winona "Well, why would you do something like that? " he shakes his head "Seems a good way to stifle innovation!" He clearly thinks Winona is talking utter nonsense.

I have the smith and Robards catalog from last edition. Never got around to writing a list, but I'll write up a list sat or Sunday, we can always retcon yall buying what you want.


GM

Rufus and Flying Eagle give me a spirts rolls

Rufus and flying Eagle had nightmares' as they slept, Horrid things that left them drenched in sweat and waking with shouts and screams. A few folks at the hotel seem to have had rough nights and the breakfast near the theater seems to have an atmosphere is dreariness.

You are able to find a Smith and Robards store, they have so many things here. From elixirs, to automations, Gatling weapons and even Auto Gyros, everything modern science has to offer. The clerk has a few items that might fit what you need.

"We have slumber gas, only $30 a dose, that should knock out anyone in 3 to 4 yards. Well depending on the wind" He says, finishing with a disclaimer. If you need a distraction, we have choke gas, same price but it will leave your opponents chocking and gasping for breath"

You know they have two days left in the Show, and Rufus knows where the lady and at lest two of the troupe stay. Most seem to make due with the train yard. Although you could try to stay after a show and tail the group and see how many go where.


GM

I forget about the Smith and Robards stuff at times. I need to make a list and put it up.
As for the dead, you don't know.

You do recall some comments about bad dreams and a few people being sick or unwell in the Hotel. But you don't recall any talk of new deaths or no more than normal for a town this size.


GM

The Theater is down down and takes up much of the block, but a fire in it could spread to other buildings. The train yard is a bit away from things, you have some shacks and buildings near by, but the wagons are in a corner of the yard and you likely can contain damage.
At this point you have a few options:
1: You can attack or damage the wagons here, only two guys are awake
2: You can sneak into the theater after hour's and search for the jars.
3: you can wait until they leave town and ambush em.
4: You could damage the wagons or the jars without attacking the troupe
5: This is a larger city and you can actually order something like knockout gas from Smith and Robards. They have a Wearhouse in the city with lots of weird science things


GM

There are two Jar wagons, both hold about 40 each. One is full and another is half full. There is also third wagon, but its more a traveling home than a cargo wagon.


GM

Walking away is an option, if y'all want to you can fully do that

You know from the signage the troupe is only in town for two more days, before their play run is done. Blowing up the wagons, may make a fire, but the trainyard may be mostly fine, depending on how the jars react to being exploded. This is the most isolated part of the city for trying this, but fire could spread.

Taking out the troupe and driving the wagons might be doable as well. In fact, if you act during the play most of the troupe will be elsewhere. But you also know it likely not all jars are here either. Based off the number you guess and you saw "Moved" during last show, you guess they may have 20 elsewhere. Or in another wagon, perhaps close to the theater or in it.


GM

Sorry folk, dropped the ball there. So what is the plan here?


GM

I do not mind if you retcon,you guys can have a whole conversation over the fence, I don't kind. Roleplay away


GM

Are you taking the urn? trying to put it back? whats the plan here?


GM

The Urn is heavy, you would guess 30 to 40 pounds, but you hear or feel nothing shifter around as you flee over the fence with it.


GM

Rufus moves like the a shadow and vanished into the darkness. Creeping up to the wagon he sees maybe two dozen crates in the first and maybe 8 or so in the second. He risks a look into the second as he sees a 9th crate, not yet sealed. It looks to be two of the Urns you are looking for. They seem to be sealed with wax, they give you an uneasy feeling .


GM

moccasins do not provide a bonus

You make your way though the dark yard, there are wagons here and stables not fair away. Most seem to be freight wagons used to transport goods, but there are three covered wagons, which ring the fire. Near them but is a showman's wagon, painted a bright red, with actual windows. Not light comes from within the wagon. Near it are two freight wagons with crates already stored.


GM

Good point. I did say that and at lest two of you such at it, so feel free to mossy around a bit without new rolls unless you are getting say within 10 feet of that fire.

You watch for 10, maybe 15 minutes and they two men talking don't seem to be bedding down. Although one is yawning.


GM
Flying Eagle wrote:

Hope Keeper doesn't mind if I post this here...

I don't mind at all. I likely should recruit for here too, but been trying to get back to a regular update format first.


GM

You wait in the dark, near some wagons and old crates. The men go back toward the camp and poke at the dying fire and start back up their conversation in low tones.

Give me some notice rolls and you can add stealth if you wanna look around.


GM

You hear the men speaking and they start to walk toward the sound of Winona's casings. They seems to look around for a few minutes, then shrug, say something in Greek and head back to the fire. As long as you are careful, you should be able to move around. Maybe you can wait and see if they doze off, folks often leave a guard, but they are in civilization so they might all decide to sleep.


GM

Happy hoidays all


GM

The man seems to find the crate where Rufus fell, but doesnt seem to see him hiding nearby. He yells something back to the camp, the second man moves to join him also speaking Greek. The 3rd man, mutters, waves his hand and seems to lay back down. Not bothered by the others two's "Investigation" .

You seem to be hidden and only the two who were awake to start with seems to be looking over the crates with a lantern.


GM

[ooc]With help I see no need[ooc]

Flying Eagle is helped onto the ground as one of the mean seems to be moving toward where Rufus smacked into old crates. The second seems to be looking for a lantern. "Vlépeis típota?" He says in a quite tone as one of the sleepers pulls themselves out of the bedroll. "Ti gínetai me ólo ton thóryvo?" The whisper in a tired voice as a second person rises.

Squinting in the dark, clearly unable to see the first man calls back "Típota, ísos páli ta paidiá?"


GM

You can get unstuck from just undoing your belt, no roll needed there. But you can try an athletics or other appropriate skill to see how gracefully you can deal with suddenly no longer being held up. If you don't wanna roll, you can just slam into the ground. Feel free to use the roll as a narrative metric.


GM

Winona thinks they are asking, "Was that him?". She isn't super sure but thinks that was it.

Rufus, yyes the dice seems to just want drama and bloodshed lol


GM

Winnona sneak across the fence like a shadow, fading into the night, weaving between the crates, piles of refuse and wagons like the wind itself. Nestling near the low fire and two men talk. It is indeed another language, something European, Latin or Greek maybe. There are four wagons, you can make out maybe six or seven other people sleeping on, under or around the wagons near the fire.

Flying eagle on the other hand, starts to slip over the fence, but his belt catches on the wood as it slips between his belt and pants, he slams into the fence face first with a loud Thump! He is now hanging legs in the air as his well crafted belt holds him aloft.

Rufus leaps the fence, but finds a old, wooden craft to crash onto, then into as the wood gives way, the loud CRACK breaks the nights peace as Rufus tumbles onto the ground among the wood, with a painful thump.

Around the campfire, one of the men says "TTi ítan aftó?" As they rise and look into the dark toward the sounds. A few of the sleeping folks seem to stir some.


GM

You can hear them talking, but if you sneak over a ways from them, you should be good. They sound close to the fire, so likely their night vision is ruined


GM

Winona hears what seems to be two men, holding a discussion in another language. They seem to be talking low and the tone is pretty much what you would hear around a fire on the trail when a few cowpokes are whispering around the worn out nd sleeping forms around them. You are pretty sure they are sitting around just talking as others sleep. Should be easy to avoid if you climb that fence on the far end.


GM

It seems only a few are still up, but you are unsure how many

You can try a notice roll


GM

Rufus has the time to zero them. If you are going at midnight, you have e 6 to 8 hours, which should be plenty of time. And as winona said its not really a system them, its just a gun thing.

As the night settles, you make your way toward the warehouse. It stands near the rail yards. There are streetlights, but a few dark allies near the warehouse. Between the moon and the lights, its mostly dim, but not very dark in the main street in front of the warehouse. You see a low fence around the side and can make out wagons and people talking near them.


GM

The clerk nods "Yes mam, we have fresh bread from Allen's down the street and some garlic bulbs. Not local grown, but fresh off the train. Is there anything else you need?" He says as he moves to grab the two items.


GM

Halls Grocery is a well maintained, tidy but crowded shop. Barrels, shelves and crates fill the space, as well as a few crates outside with a number of vegetables. And older man with a trimmed beard stands outside, a younger man, with similar features stands inside behind the counter.


GM

The Clerk does have the speed Loaders and rings them up for Rufus. The Clerk Nods at Winona "There are a few places, but there is a market the next street over Halls Grocers. Or are you looking to buy large quantities? If so there is the Beal's Brothers on the corner of Moose and South that can set you up."


GM

"I think we have a few, let me check in the back" He says then disappears into the back. A few minutes later he comes with a few guns. Two look well worn, but servable conversion, a third has a more recent conversion and seems well taken car of. The forth is a factory conversion with Nickle platting and etchings. "We Picked a few up in the last year. Morgan serviced them all, but one he converted himself. You can have any of these three for $9 each, and the Nickle plated for $11. Sound good?


GM

The Clerk shakes his head "Nah, he sounded pure Tennessee. Grizzled type, Long beard and well worn cloths. Pretty sure he was wearing an armored duster. He may not have been alone, but no one came in with him"

He hands the bullets over To Rufus

Any other plans?


GM

Sorry missed this, its been a very long two weeks

The man shakes his head "Oddly I had a fella want such things a few weeks back. Not sure why you want such a thing, silver makes a poor weapon. He came in order a lot in.36 .45 and .44. He took the first set, but never came back for the rest" He walks into another room and brings out a box, with three sets of such bullets.

"He had us make 20 per each caliber, paid up front. Damned odd he never came back for em. I'll tell you what, I let you have em all for say $4?"


GM

Closer to the center of town you find a gunsmith, "Morrel Gunworks" The shop is on a well appointed street and looks to be a three story stone building. The front is well appointed with painted glass windows. You walk in and you can see dozens of guns mounted on the wall. Glass display cases showcases a number of pistols and rifles, nickel-plated and heavily engraved. Well tolled gunbelts and other firearm accessories adorn the wall. There are two doors, one behind the counter and one to its right. A young man stands behind the counter .

"What can I do for you folks? he asks with a chipper tone.

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