Neolandis Kalepopolis

Keekles's page

Organized Play Member. 4 posts (76 including aliases). No reviews. 1 list. No wishlists. 1 alias.




Early this morning His Mighty Girthness, Chief Rendwattle Gutwad, announced that tonight there would be a great feast in order to drive out any lingering bad luck from Scribbleface's poor decision to do something as horrible as to try to write.

But possibly even more exciting is that you all have been secretly invited to meet at Chief Gutwad's Moot House.

Why has he invited you? Does he think that YOU write too? Or maybe it's an important mission for the four of you that no other gob in the tribe could pull off.

Here's your chance to become part of the annals of Licktoad history (not written, of course).

The Meeting

Lying at the center of the village, the chief’s Moot House is a veritable museum of Licktoad heroics — crammed with trophies such as stolen weapons, shiny bits of treasure, and the brine-pickled bodies of dozens of brutally slaughtered small furry animals (mostly dogs). His Mighty Girthness rules Licktoad Village from atop a great Teeter Chair, which is 6 feet high and allows him to more properly look down on his subjects.

By tradition, Chief Gutwad does not speak directly to his subjects; instead, he employs an advisor named Slorb through whom he whispers instructions. Chief Gutwad has convinced his Licktoads that the words that come out of his mouth are so mighty that they might frighten away all the words in the heads of lesser gobs.

So your adventure begins with the four of you standing before the entrance of the Moot House, awaiting invitation from Slorb to enter. These particular goblins have grown up in the village together and know each other well - some might know a little bit too much about their companions.

This would be a good time to describe your goblin characters to each other, ponder what the meeting is about, and talk about what you were doing when Slorb invited you to talk to the chief.


Hi everyone!

Please check in here so that I know you still are up for this adventure. If not, we'll have to go back to recruitment. Once you all check in, I'll start the game.

Remember that you're playing as goblins and there's probably going to be some bickering, boasting and selfishness. All of that is fair game, just don't try to kill each other because you're going to need all the help you can get!

Before we start please set up your alias so that I can see your class/level and stats when you post. It'll make things a whole lot easier for me.

For example: Female Goblin Fighter 1 | HP x | AC x | T x | FF x | CMD x | F x | R x | W x | Init x | Per x

Replace the X with the stats of your character.

Guide: HP = hit point | AC = armor class | T = touch | FF = flat-footed | CMD = Combat Maneuver Defense | F = Fortitude | R = Reflex | W = Willpower | Init = Initiative | Per = Perception

To speed up the game, I'll be rolling initiatives for everyone on all encounters.

If you have any questions, feel free to ask!


We Be Goblins!
You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

Recruitment
Wanted: 3 players to join Poog of Zorongel (cleric) on an epic quest!

I'm looking for players who have never played Pathfinder before or have no more than two games under their belt.

This is a good adventure to get your feet wet, and I want to get us started quickly. Recruitment will end Aug. 8 and I'm looking for people who can post frequently (at least twice a day).

It's been a long time since I've played dungeonmaster and Pathfinder is a new ruleset for me, so we will be teaching each other how to play.

How to Join


  • Pre-generated goblins (recommended): In your application, please name the goblin you want to play and write an original Goblin Song. I will be choosing players by the best song.
  • Create your own goblin: 15 point buy, level 1, core classes only (no Wizards, you heard what they did to Scribbleface), 2 traits, average starting wealth for class, Goblin Song

Pre-generated Goblins

Reta Bigbad:

Female Goblin Fighter 1
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +9

DEFENSE
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1

OFFENSE
Speed 30 ft.
Melee: Dogslicer +3 (1d4+1/19-20 x2)
Ranged: Shortbow +5 (1d4/x3)

STATISTICS
Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 6
BAB +1, CMB +1, CMD 14
Feats Dog-Sniff-Hate, Skill Focus (Perception)
Trait Balloon-Headed
Skills Perception +9, Ride +11, Stealth +11
Languages Goblin

SPECIAL ABILITIES
Dog-Sniff-Hate You gain the scent ability, but only against canines. Against these creatures, you gain a +1 morale bonus on attack rolls and a +2 morale bonus on a weapon damage rolls.

Balloon Headed You gain a +1 bonus on Perception checks, and Perception is always a class skill for you. Any Escape Artist checks that requires you to squeeze your head through a tight space takes a -8 penalty.

INVENTORY
Combat Gear potion of cure light wounds, potion of spider climb

Other Gear leather armor, dogslicer, shortbow with 20 arrows in a quiver decorated with dog ears, lucky pet toad (“Spotol”), jar of pickled halfling toes just about ready for eating (equivalent to 1 day’s trail rations), toasting fork, bridal veil, halfling ladies’ corset, 20 feet of rope with dead moles sewn into it, small silver mirror, jar of human perfume (half drunk), meat hook, leather
satchel, flint and tinder, set of false teeth, pocketful of caterpillars


Chuffy Lickwound:

Male goblin Rogue 1
NE Small humanoid (goblinoid)
Init +4, Senses darkvision 60 ft; Perception +5

DEFENSE
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +1

OFFENSE
Speed 30 ft
Melee: Dogslicer +5 (1d4-1 / 19-20)
Ranged: Dart +5 (1d3-1)
Special Attacks: Sneak attack +1d6

STATISTICS
Str 8, Dex 19, Con 14, Int 12, Wis 13, Cha 6
BAB +0; CMB -2; CMD 12
Feats: Weapon Finesse
Trait: Pustular
Skills: Acrobatics +8, Bluff +2, Climb +3, Disable Device +8, Escape Artist +8, Knowledge (local) +5, Perception +5, Ride +8, Sleight of Hand +8, Stealth +16
Languages Common, Goblin
SQ: Trapfinding +1

SPECIAL ABILITIES
Pustular Your face is covered in pimples and boils. Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect, taking the better of the two results as your actual saving throw.

INVENTORY
Combat Gear potion of cure light wounds, potion of jump, 6 caltrops

Other Gear leather armor, dogslicer, 6 darts, lucky pet toad (“Fat Frog”), lock of hair from Goodwife Lotty still tied around her dog’s paw (worn on a thong about Chuffy’s neck),
3 metal skewers, stuffed raven, pet spider (called Stankrush) in a wire cage, 3 spare bug cages, bottle of brine-soaked alligator eyes (equivalent to 1 day’s trail rations), child’s doll with the eyes taken out, grappling hook, 3 tindertwigs, curved sewing needle, set of thieves’ tools, cowbell (worn)


Cheeks Bothburned:

Male goblin sorcerer 1
NE Small humanoid (goblinoid)
Init +3, Senses darkvision 60ft; Perception -1

DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 8 (1d6+2)
Fort +1 Ref +3 Will +1

OFFENSE
Speed 30 ft.
Melee dagger +0 (1d3-1/19-20)
Ranged dagger +4 (1d3-1/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +2)
4/day—cold ray +5 (1d6)

STATISTICS
Str 8, Dex 17, Con 13, Int 13, Wis 13, Cha 12
BAB +0; CMB -2; CMD 11
Feats Eschew Material, Weapon Focus (ray)
Traits Rude Songs
Skills: Perform (songs) +7, Spellcraft +5, Use Magic Device +5, Stealth +11
Languages Common, Goblin
SQ bloodline arcana

MAGIC
Sorcerer Spells Known (CL 1st; concentration +2)
1st (4/day)—magic missile, enlarge person
0 (at will)—ray of frost, bleed, mage hand, resistance

Bloodline Elemental (cold)

SPECIAL ABILITIES
Rude Song The lyrics of your songs are so personally insulting that you gain a +2 trait bonus on all Perform (song) checks. Perform is always a class skill for you

INVENTORY
Combat Gear alchemist's fire, potion of cure light wounds, potion of mage armor

Other Gear 3 daggers, lucky pet toad ("Test Subject #5"), 5 torches, 8 tindertwigs, 2 pints of oil, flint and steel, empty flask, jug of charred elf fingers (the equivalent of 1 day's trail rations), make-believe wand of fireball (infinite charges), sack containing the blackened corpses of his first four lucky pet toads


Drubbus Silentstalk:

Male goblin ranger 1
NE Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 11 (1d10+1)
Fort +3 Ref +4 Will +1

OFFENSE
Speed 30 ft.
Melee Handaxe + 3 (1d4 + 1 /20 x3)
Ranged Shortbow + 5 (1d4 /20 x3)(60ft)

STATISTICS
Str 14, Dex 14, Con 12, Int 8, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Point Blank Shot
Traits Foul Belch
Skills Knowledge (geography) +3, Perception +5, Survival +6 (+7 to follow tracks), Stealth +13
Languages Goblin
SQ favored terrain (swamps +2), track +1

SPECIAL ABILITIES
Foul Belch Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 13 Fortitude save (12 + Drubbus's Constitution bonus) or be sickened for 1d6 rounds.
Favored Terrain (Ex) Drubbus gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in a swamp. Unless he so desires, he leaves no trail and can't be tracked in swamps.

INVENTORY
Combat Gear potion of cure light wounds, potion of hide from
animals

Other Gear studded leather armor, handaxe, shortbow, 24 arrows, lucky pet toad ("Latch"), pouch of spider jerky (the equivalent of 1 day's trail rations), 2 tindertwigs, blanket (worn), periscope, woven reed belt with bark buckle, collection of enemies' ears (his favorite is the one he took from leering Mogawg)


Medge the Curious:

Female goblin bard 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +2

DEFENSE
AC 17, touch 15, flat-footed 12 (+2 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +0 Ref +6 Will +0

OFFENSE
Speed 30 ft.
Melee dogslicer +5 (1d4) or whip +5 (1d3 nonlethal)
Ranged dart +5 (1d3-1)

Special Attacks archaeologist's luck 6 rounds/day

Bard Spells Known (CL 1st; concentration +3)
1st (2/day)—animate rope, sleep
0 (at will)—know direction, light, message, open/close

Reach 5 ft. (15 ft. with whip)

STATISTICS
Str 10, Dex 19, Con 11, Int 10, Wis 6, Cha 14
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse
Traits Goblin Pirate
Skills Acrobatics +8, Appraise +4, Escape Artist +8, Perception +2, Profession (sailor) +3, Stealth +11, Swim +5
Languages Goblin
SQ bardic knowledge +1

SPECIAL ABILITIES
Goblin Pirate Although you might prefer life on board a ship, you often end up in the water for some odd reason. You gain a +1 trait bonus on Profession (sailor) and Swim checks, and Swim is always a class skill for you. You might also have a peg leg or a hook for a hand, but
that’s not so helpful.
Archaeologist's Luck (Ex) As a swift action, Medge can call on fortune's favor, granting herself a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls for 1 round.
Bardic Knowledge (Ex) Medge can attempt any Knowledge skill check untrained with a +1 bonus.

INVENTORY
Combat Gear acid (2), potion of cure light wounds, smokestick

Other Gear leather armor, 2 dogslicers, whip, 5 darts, lucky pet toad ("Bandana"), hollow reed (for hiding underwater), jar of pickled slugs (the equivalent of 1 day's trail rations), human-sized fedora with a hole cut in it for Bandana to peek out, extra peg leg, whistle, sack of useless junk retrieved from Brinestump's bog

If you have any questions, please let me know! I look forward to playing with you all!