Kitsune

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25 posts. 1 review. No lists. No wishlists.




Hey guys, my players are coming up to the mystery box and they don't trust the ambassador at all. I'm hoping that the credits they got offered will be enough to keep their curiosity at bay because I really can't find anything about her. And if they turn him in and want to follow up what happens, I'll be too unsure what to do about it. Unless I've missed something major?


Hey, as the title says, I'm wondering how players and GMs felt with a 15 point AP? The AP I'm planning to run is Hells Rebels. I'm currently running Runelords with 20 point buy and 5 players and they've been having a decently smooth run. Some rolls have been rough and caused damage, however overall my players are good at what they do, so I feel the challenge would be good for them.

The players are happy enough to give it a shot- I just want to see how others have found it.


Righto, so my party has been becoming stronger and stronger (As expected in a game wherein you level up.) and after a particularly long string of combat related sessions, they have come into quite a large pile of loot. I've always been rather lenient on the buying items, to a fault really... Everything was made available to them, as long as they were in the large enough town for me to justify it. This, as you could imagine, has lead to my players being able to get their 'Dream build' without taking any crafting feats. With the amount of spending gold they now have, I decided to review the rules for purchasing items. It feels rather brutal and I was just curious on how other GMs handle this? Do the rules work for you? And has anyone else taken my approach and found their party becomes absolute powerhouses?


Hi Guy! So I'm gonna run Wrath of the righteous -in fact I've already began

Plot spoiler:
So I never cared for how kenabres gets destroyed at the start of the adventure, so I did a prologue letting them explore the town and have some actual ties there before armasse (which was their birthdays by sheer coincidence)but I digress

Any GMs run or running this I'm curious about afew questions

1. What is your party comprised of? Mine is a Paladin, cleric and a magus

2. what system did you use to generate points? We went with 20 point buy

3. How did you groups handle the encounters? As this is looking to be the deadliest game we've played using the lowest point buy and with only three players, I wonder how it will handle.

cheers guys!


Hi hi again guys, I'm having a hard time wrapping my head around the rules to building a ship in fire as she bears, so I was wondering if anyone had an example they could upload for me to view? If it was an example of the mans promise that would be amazing, thanks


Hi Guys, I normally GM but I must admit this AP strikes me as one I'd love to play in, so I've refrained myself from buying the AP and reading through it, however not to sound pompous I fancy myself a pretty decent GM and I worry I'd be wanting to GM it more then play in it.

So some questions are below.

Q: Would this be a book for a first time pathfinder GM to run? He has done other games but never pathfinder and I'm certain he could paint the scenes and be an amazing GM just wonder how heavy it is.

Q: Do the players eventually get a position of command within the crusade?

Q: I've heard this is one of the better APs out there at the moment and in your personal experience would you prefer to play or GM? Please let me know what side of the table you were on when you took part

Cheers guys


So one of my players has let slip that he's end goal for his dwarf barbarian is to challenge Gorum to a fight and take his place... I'm conflicted as to should I allow this? I mean I highly doubt he could succeed but I mean if he did.. But yea, what would other GM's do in this situation?